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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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PyPKjE20
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Join Date: Dec 2010
Location: Lithuania
Old 08-28-2018 , 11:39   Re: PUBNite - Battleground
Reply With Quote #71

Very awesome job!
But my server crash error:
Quote:
L 08/28/2018 - 18:123: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx", version "1.3")
L 08/28/2018 - 18:123: [AMXX] Run time error 4: index out of bounds
L 08/28/2018 - 18:123: [AMXX] [0] PUBG_Main.sma::ham_PlayerTakeDamage (line 2006)
L 08/28/2018 - 18:22:23: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx", version "1.3")
L 08/28/2018 - 18:22:23: [AMXX] Run time error 4: index out of bounds
L 08/28/2018 - 18:22:23: [AMXX] [0] PUBG_Main.sma::unknockMate (line 1342)
L 08/28/2018 - 18:269: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx", version "1.3")
L 08/28/2018 - 18:269: [AMXX] Run time error 4: index out of bounds
L 08/28/2018 - 18:269: [AMXX] [0] PUBG_Main.sma::ham_PlayerTakeDamage (line 2006)
Quote:
L 08/28/2018 - 19:58:24: Function "event_DeathMsg" was not found
L 08/28/2018 - 19:58:24: [AMXX] Displaying debug trace (plugin "PUBG_WinStatistics.amxx", version "1.0")
L 08/28/2018 - 19:58:24: [AMXX] Run time error 19: function not found
L 08/28/2018 - 19:58:24: [AMXX] [0] PUBG_WinStatistics.sma::plugin_init (line 62)
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Last edited by PyPKjE20; 08-28-2018 at 13:00. Reason: update...
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EFFx
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Old 08-28-2018 , 13:45   Re: PUBNite - Battleground
Reply With Quote #72

I noticed about the second log, I've fixed it already, a new update with many fixed is coming soon.
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PyPKjE20
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Old 08-28-2018 , 15:26   Re: PUBNite - Battleground
Reply With Quote #73

After several airdrops that nobody gathered every round, the game will automatically collect them and give it away to every player via a menu to choose the gear and start up the round within the next airdrop will not land.
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EFFx
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Old 08-28-2018 , 15:32   Re: PUBNite - Battleground
Reply With Quote #74

I already fixed that bug with the airdrop menu too. Will release soon.
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PyPKjE20
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Old 08-28-2018 , 15:37   Re: PUBNite - Battleground
Reply With Quote #75

It's kind of stupid as you can attach zoom on to M4A1, but instead of zooming in you just put the silencer on.
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Natsheh
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Old 08-28-2018 , 15:40   Re: PUBNite - Battleground
Reply With Quote #76

No offense but pubg mod on cs 1.6 just not good idea unless you are going to make it pubg minigames( snipers, war, etc.. Something more simpler).
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EFFx
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Old 08-28-2018 , 16:16   Re: PUBNite - Battleground
Reply With Quote #77

Quote:
Originally Posted by PyPKjE20 View Post
It's kind of stupid as you can attach zoom on to M4A1, but instead of zooming in you just put the silencer on.
I noticed that issue... I'll see what I can do about it.

Quote:
Originally Posted by Natsheh View Post
No offense but pubg mod on cs 1.6 just not good idea unless you are going to make it pubg minigames( snipers, war, etc.. Something more simpler).
Yes, it's a good idea. You can just play it before say something (I'm not trying to be rude).
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EFFx
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Old 08-28-2018 , 22:32   Re: PUBNite - Battleground
Reply With Quote #78

Updated to v1.4:

Code:
. Fixed some formats in some functions.
. Fixed the airdrop beam's format.
. Fixed a log error with executeKill().
. Changed executeKill() macro to stock.
. Optimized and fixed some wrong formats on PUBG_WinStatistics.
. Changed some TASK_ defines values. 
. Added a flag restriction to the plane_remove_time messagemode.
. Removed iDeaths from PUG_WinStatistics.
. Removed 'Eff' status on PUG_WinStatistics.
. Fixed the execute forward position.
. Fixed the 'you killed a teammate' message.
. Fixed the airdrop menu issue. It was not being destroyed after death.
. Changed sv_restart to sv_restartround, it was reseting the maptime and the maps never were not ending.
. Changed the airdrop menu distance format from prethink to a set_task.
. Reseted some IDS after killEntity().
. Changed the killEntity() from macro to stock.
. Fixed a random crash after the airdrop box's remove.
. Fixed the function name on PUBG_WinStatistics (it was wrong, and the plugin was not finding the function)
. Fixed the PUBG_WinStatistics win message.
. Added LANG_PLAYER in all messages instead of LANG_SERVER.
. Players in duo were being knocked out by falling from too high in the countdown, it has been fixed.
. Changed the pubg_airdrop_time from minutes to seconds format.
. Fixed the wrong info on the [ON]/[OFF] in the main menu.
. Added a check for see if the PUBG_Main is running, if not, the rest of the plugins are paused.
. The MOTD win is now showing for both of the winners.
. Fixed the missing damage_pain sound file.
. Fixed beam display.
. Changed nvault to fvault.
. Knocked players were able to use the medkit and pickup some items, besides see what's inside the airdrop, it's fixed.
. Added a new sound on PUBG_RedZone that plays when the compression is being stoped.
. Added more hit sounds for players that are outside the red zone.
. Fixed a log with the Ham_TakeDamage.
. Added a top15 command to see who are the top15 players with most wins.
. Added a ScreenFade effect for players that are outside the red zone
. The say_team chat is now only for duos.
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Last edited by EFFx; 08-29-2018 at 11:51.
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RedEaGle
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Join Date: Feb 2018
Old 09-08-2018 , 06:56   Re: PUBNite - Battleground
Reply With Quote #79

When I try to start server then this happens:

FATAL ERROR (shutting down): Mod_NumForName: sprites/pubg/pubg_redzone.spr not found

I see there need a .spr file, but where to get it from?
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EFFx
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Old 09-08-2018 , 10:59   Re: PUBNite - Battleground
Reply With Quote #80

The main post contains the mod's resources at the end of the post.
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