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daneleo
Senior Member
Join Date: May 2011
Old 10-03-2013 , 15:45   Re: Premium 1.15
Reply With Quote #51

Update released, check the main thread for changelog
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clad
Senior Member
Join Date: Oct 2006
Old 10-04-2013 , 22:41   Re: Premium 1.15
Reply With Quote #52

Just throwing this out there if your up for an idea.
What about a feature that would make the medic's arrows cause an infection. (only to the player hit, and not infect others. Unless there was cvar to disable or allow the infection to spread.)
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ThatKidWhoGames
Veteran Member
Join Date: Jun 2013
Location: IsValidClient()
Old 10-07-2013 , 17:33   Re: Premium 1.15
Reply With Quote #53

Quote:
Originally Posted by clad View Post
Just throwing this out there if your up for an idea.
What about a feature that would make the medic's arrows cause an infection. (only to the player hit, and not infect others. Unless there was cvar to disable or allow the infection to spread.)
That would be a little bit to op.
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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 10-09-2013 , 13:45   Re: Premium 1.15
Reply With Quote #54

I made some changes on plugin for my DM server but i have some problems:

- how i can make regen clock to work like more faster then default not infinite clock like in your code
- how i can make glow to be removed when you type again !glow not on time left
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daneleo
Senior Member
Join Date: May 2011
Old 10-09-2013 , 15:38   Re: Premium 1.15
Reply With Quote #55

Quote:
Originally Posted by Trosty View Post
I made some changes on plugin for my DM server but i have some problems:

- how i can make regen clock to work like more faster then default not infinite clock like in your code
- how i can make glow to be removed when you type again !glow not on time left
1)you mean like not infinite but charges at a faster rate
2) il make the !glow toggle but there should t be a timer on it only ondeath

Last edited by daneleo; 10-10-2013 at 18:28.
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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 10-12-2013 , 05:14   Re: Premium 1.15
Reply With Quote #56

I think this is a solution for regenclock:

Quote:
public Action:Timer_Cloak_Regen(Handle:hTimer, any:client)
{
if(cEnable && cRegenCloak && IsClientInGame(client) && IsValidEntity(client) && IsClientConnected(client))
{
new cond = GetEntProp(client, Prop_Send, "m_nPlayerCond");
new health = GetClientHealth(client);
if(cond & 16 && health < 125)
SetEntityHealth(client, health + cRegenCloakAmount);
}
tCloak2[client] = CreateTimer(cRegenCloakRate, Timer_Cloak_Regen, client);
}
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daneleo
Senior Member
Join Date: May 2011
Old 10-12-2013 , 14:02   Re: Premium 1.15
Reply With Quote #57

Quote:
Originally Posted by Trosty View Post
I think this is a solution for regenclock:
Heyy Trosty the problem with that is i use OnGameFrame which is so much more smoother and applies the effects properly i could do a bit of poking around and try make it configurable, il add it in when i can

Last edited by daneleo; 10-31-2013 at 09:25.
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daneleo
Senior Member
Join Date: May 2011
Old 10-30-2013 , 03:27   Re: Premium 1.15
Reply With Quote #58

New Update check main thread for changelog - also more feedback is appreciated
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Dr_Knuckles
AlliedModders Donor
Join Date: Mar 2005
Location: SW Florida
Old 10-31-2013 , 16:57   Re: [TF2]Premium 1.15
Reply With Quote #59

One thing ive seen out there that would be a cool addition would be the !skybox command.

Quick question, does this work cross-server if using mysql? I wouldn't have to set them to premium on each server right?
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Last edited by Dr_Knuckles; 10-31-2013 at 16:58.
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daneleo
Senior Member
Join Date: May 2011
Old 10-31-2013 , 23:15   Re: [TF2]Premium 1.15
Reply With Quote #60

Quote:
Originally Posted by Dr_Knuckles View Post
One thing ive seen out there that would be a cool addition would be the !skybox command.

Quick question, does this work cross-server if using mysql? I wouldn't have to set them to premium on each server right?
correct mysql will work as long as you use the same database and i'l take a look into the skybox command
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