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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 19:23   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #31

Have you been restarting the server, or just changing maps?
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 19:33   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #32

Quote:
Originally Posted by Jargon View Post
Have you been restarting the server, or just changing maps?
Both, after unloading the last plugins with erros I did change map. After restart.
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 19:35   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #33

You unloaded then moved them to plugins/disabled, then restarted the server I hope?

Last edited by Jargon; 01-23-2013 at 19:35.
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veli
Senior Member
Join Date: Apr 2012
Location: Netherlands
Old 01-23-2013 , 19:46   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #34

Quote:
Originally Posted by SilentBr View Post
Here is the error files, no errors since 14 minutes ago

http://pastebin.com/H1qFYKJr
Are you using ZR 3.1 for CS GO? than you have to change the game mode to dynamic in zombiereloaded.cfg.

I had same issue and it is oke now after changing that.
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 19:47   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #35

Quote:
Originally Posted by Jargon View Post
You unloaded then moved them to plugins/disabled, then restarted the server I hope?
I didn't sm plugins unload. I did move to disabled and changed the map, first zombie still not working, so restarted the server.
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 20:13   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #36

Quote:
Originally Posted by veli View Post
Are you using ZR 3.1 for CS GO? than you have to change the game mode to dynamic in zombiereloaded.cfg.

I had same issue and it is oke now after changing that.
It's set to dynamic by default? Or are you saying you didn't follow the instructions and left your old zombiereloaded.cfg on the server?
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veli
Senior Member
Join Date: Apr 2012
Location: Netherlands
Old 01-23-2013 , 20:22   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #37

Quote:
Originally Posted by Jargon View Post
It's set to dynamic by default? Or are you saying you didn't follow the instructions and left your old zombiereloaded.cfg on the server?
Yes, you right lol. It is default dynamic. I had first installed on my test server. I had for the test dynamic changed to absolute mod and i got same issue as Silentbr. When i decided to install on the gameserver i did transfer the wrong zombiereloaded.cfg. After changing back to the dynamic it was oke.

But i was forgot that :S. That was the reason why all the CT's turned in to zombie. I had 10 bots and all the bots were zombie and the round was not ending.

any way, my server running fine now with latest snapshots MM, SM and SDKHOOKS 2.2. And most important is your fix in this.

Thanks and sry for bad english.

Last edited by veli; 01-23-2013 at 20:24.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 20:39   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #38

I've found the problem. I did set this cvar zr_infect_mzombie_ratio at 0. When I did change to 1 if fixed my issue. I am so stupid lol

Thank you guys so much for helping me.

EDIT: What does this cvar? I have fixed my bug, but instead of spawn 1 first zombie, it's spawning 5 6 I don't know why...

Last edited by SilentBr; 01-23-2013 at 20:57.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 21:01   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #39

It is one mother zombie per "x" number of humans, where "x" is the value of zr_infect_mzombie_ratio.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 21:27   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #40

Quote:
Originally Posted by Jargon View Post
It is one mother zombie per "x" number of humans, where "x" is the value of zr_infect_mzombie_ratio.
The way to set this has changed?

Anyway, I want only 1 first zombie, so to get only 1 first zombie should I do

zr_infect_mzombie_ratio "34" (that is the number of slots of my server)
zr_infect_mzombie_min "1"
zr_infect_mzombie_max "1"

Right?

By the way I guess I've found another weird bug. There are 34 players in my server, it's full, but when you press tab you see only 7~15 players. I was trying to figure out if they were stuck on connecting but I see a lot players in the map, so I think is the tab information that is wrong...
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