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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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pcquad
Member
Join Date: Jan 2012
Old 06-12-2014 , 19:55   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #111

Heyho I got some major issues concerning this fix. I properly followed the instructions as said in the first post. Although as soon as I join the server , the server crashes.

I disabled every plugins except the default ones and the zombiemod plugin. Without the zombiemod plugin everything works correctly
The serverlog unfortunately doesnt say much to me:

Code:
Client "PcQuad" connected (*****:27005).
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
PutClientInServer: no info_player_start on level
PreMinidumpCallback: updating dump comment
Uploading dump (out-of-process) [proxy '']
/tmp/dumps/crash_20140612235146_4.dmp
Segmentation fault (core dumped)
BFD: Warning: /home/csgo/csgo/core is truncated: expected core file size >= 466075648, found: 1073152.
Cannot access memory at address 0x55574908
Failed to read a valid object file image from memory.
Cannot access memory at address 0xffe18610
Cannot access memory at address 0x55574908
debug.cmds:5: Error in sourced command file:
No function contains program counter for selected frame.
email debug.log to [email protected]
Thu Jun 12 23:52:25 UTC 2014: Server restart in 10 seconds
Finished uploading minidump (out-of-process): success = yes
response: CrashID=bp-db880e6a-821e-4a91-bede-ed6fe2140612
Thu Jun 12 23:52:27 UTC 2014: Server Quit
any ideas? help is much appreciated
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Last edited by pcquad; 06-12-2014 at 19:56.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 06-12-2014 , 20:10   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #112

What version of SM and MM are you using?
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Pan32
Member
Join Date: Dec 2010
Location: ?
Old 06-22-2014 , 18:03   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #113

So, I have a issue at the moment, installed everything explained on this thread and used the sounds provided here. However, ingame, no sounds actually play and no errors pop on the console or logs.
I am running Metamod:Source version 1.10.0 and SourceMod Version: 1.6.0-dev+4492. Any ideas why?
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 06-22-2014 , 21:42   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #114

Did you add them to your FastDL server, if so can you confirm that your client has downloaded them? Do you get any errors in your client console (e.g. Failed to create mixer or similar)?

At the moment sounds play through the music channel so you'll need to make sure that's turned up a little on your client also. I've been working on a proper way around this but I don't have much time to commit at the moment.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 06-23-2014 , 05:18   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #115

Im getting a situation where I cannot hear my own radio commands on my zombie escape server, but I can hear other peoples radio commands.

I can hear my radio on other servers so not sure what I've done wrong. The only change I've made to the installation is putting this in my bspconvartextfile:

Code:
say 1
Obviously this was to rectify the map messages not appearing. So any advice?
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Pan32
Member
Join Date: Dec 2010
Location: ?
Old 06-24-2014 , 00:44   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #116

Quote:
Originally Posted by Jargon View Post
Did you add them to your FastDL server, if so can you confirm that your client has downloaded them? Do you get any errors in your client console (e.g. Failed to create mixer or similar)?

At the moment sounds play through the music channel so you'll need to make sure that's turned up a little on your client also. I've been working on a proper way around this but I don't have much time to commit at the moment.
Yeah, It's working if the music channel is on, which sucks cus it comes with all those shitty start round sounds from valve...
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 06-24-2014 , 19:50   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #117

Yeah it's a limitation in CS:GO that's well documented: https://wiki.alliedmods.net/Csgo_quirks

I'll get around to fixing it at some point
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poel
Veteran Member
Join Date: Mar 2013
Old 07-07-2014 , 07:09   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #118

Hey Jargon,
I have conflit between ZR plugin and Knive plugin. Can't save the knife. Do you know how fix it ?
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poel
Veteran Member
Join Date: Mar 2013
Old 07-07-2014 , 12:47   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #119

Problem Fixed.
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 07-07-2014 , 16:12   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #120

Hey Poel ,
How do you set?
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