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GunGame AMXX 2.00B2 Bugs


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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
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Old 07-27-2007 , 09:47   Re: GunGame AMXX 2.00B2 Bugs
#41

Did you use the Ham that was in the first post or the one that was linked from in the first post?

This one or this one?
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TooL
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Old 07-27-2007 , 10:28   Re: GunGame AMXX 2.00B2 Bugs
#42

The second one: newest version: http://forums.alliedmods.net/showthr...869#post498869

BUG - on scoutzknivez players were not spawning with a knife and nobody could switch to a knife the entire map. Even after throwing a nade on the nade level you did not have a knife.

1036 Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.76d ini ANY ANY
[ 2] Ham Sandwich RUN - hamsandwich_amxx v1.8 pl1 ANY ANY
[ 3] Fun RUN - fun_amxx.dll v1.76 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx.dll v1.76 pl1 ANY ANY
[ 5] FakeMeta RUN - fakemeta_amxx.dl v1.76d pl1 ANY ANY
[ 6] CStrike RUN - cstrike_amxx.dll v1.76 pl1 ANY ANY
[ 7] CSX RUN - csx_amxx.dll v1.76c pl1 ANY ANY
7 plugins, 7 running

104:27 Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.76d AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.76d AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.76d AMXX Dev Team adminhelp.amxx running
[ 4] Multi-Lingual System 1.76d AMXX Dev Team multilingual.am running
[ 5] Menus Front-End 1.76d AMXX Dev Team menufront.amxx running
[ 6] Commands Menu 1.76d AMXX Dev Team cmdmenu.amxx running
[ 7] Players Menu 1.76d AMXX Dev Team plmenu.amxx running
[ 8] Anti Flood 1.76d AMXX Dev Team antiflood.amxx running
[ 9] Scrolling Message 1.76d AMXX Dev Team scrollmsg.amxx running
[ 10] Info. Messages 1.76d AMXX Dev Team imessage.amxx running
[ 11] Admin Votes 1.76d AMXX Dev Team adminvote.amxx running
[ 12] NextMap 1.76d AMXX Dev Team nextmap.amxx running
[ 13] TimeLeft 1.76d AMXX Dev Team timeleft.amxx running
[ 14] Pause Plugins 1.76d AMXX Dev Team pausecfg.amxx running
[ 15] Stats Configuration 1.76d AMXX Dev Team statscfg.amxx running
[ 16] StatsX 1.76d AMXX Dev Team statsx.amxx running
[ 17] CS Stats Logging 1.76d AMXX Dev Team stats_logging.a running
[ 18] GunGame AMXX - Base 2.00B2 Avalanche gungame_base.am debug
[ 19] GunGame AMXX - CS 2.00B2 Avalanche gungame_cstrike running
[ 20] DeagsMapManager 2.40 Deags/JTP10181 deagsmapmanager running
[ 21] Ultimate Gore 1.5 JTP10181 amx_gore_ultima running
[ 22] Deluxe Admin Chat 0.9 EJL 260_dlxadmincha running
[ 23] AMX Bitchslap 2.1 0.9.3 260servers.net 260_bitchslap.a running
[ 24] AMX Spank2 0.9.4 http://260server 260_spank2.amxx running
[ 25] MultiKill 0.8 260servers.net 260_multikill.a running
[ 26] AMX Hostie Guard 0.9 260servers.net 260_hostieguard running
[ 27] AMX Bomb Countdown w/ 0.94 260servers.net 260_bombcountdo running
[ 28] Anti-Hack 2.5 default 260_amx_hack.am running
[ 29] Empty Server 0.6 JustinHoMi 260_empty_serve running
[ 30] Idiot Model change (CS 1.00 IJs 260_idiot.amxx running
[ 31] CamperFarts 1.0 BeetleFart 260_gas.amxx running
[ 32] UAIO (Admin Menu) 1.50 xeroblood/$uicid uaio_admin.amxx running
32 plugins, 32 running
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Last edited by TooL; 07-27-2007 at 10:34.
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jsterling
SourceMod Donor
Join Date: Mar 2004
Location: Denver, CO, USA
Old 07-27-2007 , 12:31   Re: GunGame AMXX 2.00B2 Bugs
#43

Quote:
Originally Posted by TooL View Post
The second one: newest version: http://forums.alliedmods.net/showthr...869#post498869

BUG - on scoutzknivez players were not spawning with a knife and nobody could switch to a knife the entire map. Even after throwing a nade on the nade level you did not have a knife.
Is this a version scoutzknivez that does not spawn the scout to everyone on round start? I have not tried to run gungame on any maps that spawn guns directly to a player but I assume this could interfere with the gungame weapon spawn functionality as it occurs at pretty much the exact time on round start.

Also, are you running linux or windows? Because im running Metamod-p1.19p31, AMXX 1.7d on windows with GG 2.00b2.5 and the newest build of HAM with no issues.

Peace!

Last edited by jsterling; 07-27-2007 at 12:36.
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XxAvalanchexX
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Old 07-27-2007 , 14:59   Re: GunGame AMXX 2.00B2 Bugs
#44

Fixed armoury_entity's reappearing on new rounds when gg_pickup_others is set to 0.

Sort of fixed the no-knife situation on maps like cs_deagle5 and scoutzknivez. In order for players to get a knife on these maps, you should have set gg_block_equips to 2, as that would also remove the weaponstrip entities. However, gg_block_equips 2 was broken. So that's fixed. So now set gg_block_equips to 2 and players should get knives on these maps.

Fixed a few runtime errors, including the creepy "equal" one and the one that wasn't supposed to be fixable until AMXX 1.80 (turns out it was on my end, not theirs).

I probably fixed or added something else that I forgot.

EDIT: files removed
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Last edited by XxAvalanchexX; 07-30-2007 at 22:38.
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TooL
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Old 07-27-2007 , 16:49   Re: GunGame AMXX 2.00B2 Bugs
#45

Quote:
Originally Posted by jsterling View Post
Is this a version scoutzknivez that does not spawn the scout to everyone on round start? I have not tried to run gungame on any maps that spawn guns directly to a player but I assume this could interfere with the gungame weapon spawn functionality as it occurs at pretty much the exact time on round start.

Also, are you running linux or windows? Because im running Metamod-p1.19p31, AMXX 1.7d on windows with GG 2.00b2.5 and the newest build of HAM with no issues.

Peace!
Yeah - I stripped out all the weapon ents in scoutz. Wierd thing is the very next map was scoutz2 and everything worked properly and seems to have been all day. I'll see what happens next time scoutz comes around.

Server is a Winders server. I'll play with it some more - has to be something there because it works fine on my local machine.
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Last edited by TooL; 07-27-2007 at 17:12.
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XxAvalanchexX
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Old 07-27-2007 , 17:11   Re: GunGame AMXX 2.00B2 Bugs
#46

TooL: Did you remove the player_weaponstrip's, too? Anyway, you should be able to use stock scoutzknivez with gg_block_equips 2 if you are using BETA 2.6.
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TooL
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Old 07-27-2007 , 23:05   Re: GunGame AMXX 2.00B2 Bugs
#47

I may have.... I'll check to make sure. Either way the latest version is working fine.

Thanks
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TooL
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Old 07-27-2007 , 23:08   Re: GunGame AMXX 2.00B2 Bugs
#48

Quote:
Originally Posted by XxAvalanchexX View Post
Ah. I guess that's why it worked when I tested it locally. :-p

Do you know how to link to a file on the server? Can you?
Can you stream to a webserver somehow?
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Mordekay
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Join Date: Apr 2006
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Old 07-28-2007 , 02:48   Re: GunGame AMXX 2.00B2 Bugs
#49

New bug found:
The old known language mix bug is back
The message of done/needed kills in center hud is changing to the language of the user who made the last kill. All other gungame text is still in your language.
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XxAvalanchexX
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Old 07-28-2007 , 03:03   Re: GunGame AMXX 2.00B2 Bugs
#50

"The old known language mix bug is back"

Could you tell me specifically which messages have mixed languages? (besides the required kills message)
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