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[L4D & L4D2] Saferoom Door Spam Protection (1.31) [21-Apr-2024]


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ZEPHYR C137
Junior Member
Join Date: Sep 2021
Location: Earth C137
Old 03-01-2023 , 12:23   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.27) [07-Dec-2022]
Reply With Quote #91

Hey Silvers.
After installing the plugin and updating the Dhooks, the swap team commands are not working, therefore a player can not change the team.
I am using Harry Potter's version of team change:
https://forums.alliedmods.net/showpo...2&postcount=32
Is there a previous version that does not require update for the Dhooks? Thanks in advance.
EDIT: turns out the last update of Harry's version will cause the plugin to stop working.

Last edited by ZEPHYR C137; 03-01-2023 at 18:46. Reason: solved
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Ruthless1
AlliedModders Donor
Join Date: Oct 2019
Old 03-31-2023 , 09:43   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.27) [07-Dec-2022]
Reply With Quote #92

This plugin randomly removed me from the game (kicked me out) just after the door touched the ground. Neat idea but had to remove as it was affecting others too. Strange thing is...after being kicked from the game, I was still showing up in my server list as in the game and would deny me re-access saying the session was no longer available when there were slots available!

Last edited by Ruthless1; 03-31-2023 at 09:43.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-31-2023 , 14:35   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.27) [07-Dec-2022]
Reply With Quote #93

Quote:
Originally Posted by Firebred View Post
This plugin randomly removed me from the game (kicked me out) just after the door touched the ground. Neat idea but had to remove as it was affecting others too. Strange thing is...after being kicked from the game, I was still showing up in my server list as in the game and would deny me re-access saying the session was no longer available when there were slots available!
I don't see how that's possible, there's nothing to kick clients or remove entities in the code. What was the message for being kicked? Listen server? L4D1 or L4D2?
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CIKK
Junior Member
Join Date: Mar 2023
Location: moon
Old 04-06-2023 , 22:18   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.27) [07-Dec-2022]
Reply With Quote #94

I noticed that Chinese Simplified player still showed the language as English when using this plugin, so I wrote a Chinese Simplified for it. It's always nice to support more languages)
Attached Files
File Type: txt safe_door_spam.phrases.txt (443 Bytes, 42 views)
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etozhesandy
Junior Member
Join Date: Jul 2023
Old 07-14-2023 , 07:23   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.27) [07-Dec-2022]
Reply With Quote #95

and can you add a setting l4d_freezeOn1st из https://forums.alliedmods.net/showthread.php?t=93423
so that the initial cards where there is no door to the door - there was a freeze of players and bots players
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-27-2023 , 05:09   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.28) [27-Jul-2022]
Reply With Quote #96

Code:
1.28 (27-Jul-2023)
    - Added cvar "l4d_safe_spam_freeze" to freeze players on maps which have no starting saferoom. Requested by "etozhesandy".
    - Translation file for English has been updated.
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etozhesandy
Junior Member
Join Date: Jul 2023
Old 12-24-2023 , 13:57   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.29) [27-Jul-2022]
Reply With Quote #97

I periodically encounter the error that the timer counts down 300 seconds, although it costs 60 seconds in the configuration, but it seems to mistakenly refer to l4d_safe_spam_fall_time instead of l4d_safe_spam_freeze

Last edited by etozhesandy; 12-24-2023 at 14:12.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-25-2023 , 05:39   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.29) [27-Jul-2022]
Reply With Quote #98

Quote:
Originally Posted by etozhesandy View Post
I periodically encounter the error that the timer counts down 300 seconds, although it costs 60 seconds in the configuration, but it seems to mistakenly refer to l4d_safe_spam_fall_time instead of l4d_safe_spam_freeze
Can you show the cvars config you have for this plugin.
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Picola
Junior Member
Join Date: Mar 2024
Old 03-28-2024 , 07:58   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.30) [10-Jan-2024]
Reply With Quote #99

Hello, this plugin sometimes makes door cannot be opened even safe-lock timer run (I set 30 seconds) out and also it didn't automatically opened either in some maps (I set 60 auto door open/fall), bug occur only in c1m2 and c2m2 sometimes, it's causing players must restart campaign due door cannot be opened and stuck inside saferoom. In another maps just run great, I never had any problem since from the beggining I'm installed this plugin.

I'm using SM 1.11 latest build on linux dedicated server.

I wonder if you can makes door have something like amount of health, so everyone must shot to break / decreasing door's health and door will break with falling door animation. Just in case if those 2 methods fails in some maps / didn't opened at all. Forgive me for my bad english, I hoe you understand what I've just said.
And thank you alot for plugins btw!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-28-2024 , 20:13   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.30) [10-Jan-2024]
Reply With Quote #100

Strange, I use c1m2 as my test map and never had an issue. Which game mode? If I set door health when the timer expires, that would probably be no different than the door falling, so I assume that would fail I also. No idea what would cause that, maybe conflicting plugin? The only other reason I could think would be using an old version of SM that didn't always trigger the entity hooks. But that shouldn't be the case with 1.11+ so I have no idea where to begin fixing this. Unless that's some issue with map transfer c1m1 to c1m2 but then I suspect that should affect all maps not this in particular. I could maybe test that case but I don't have time to repeat testing 50 times and find nothing different. Do you have any other plugins that affect saferoom doors?
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