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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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ougogo
Member
Join Date: Jul 2010
Old 04-15-2011 , 15:29   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #61

Would it be possible to regulate the access to modify the flags?

I have admin on sourcemod, but I do not seen that some can change the flags (location, ...)

How could I do?
ougogo is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-15-2011 , 15:43   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #62

Just use the admin overrides to change the flag for sm_flagadmin
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xiloid
Member
Join Date: Sep 2009
Location: Ukraine
Old 04-15-2011 , 16:02   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #63

Does this mod works after last update?
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LioNeS
Member
Join Date: Oct 2009
Old 04-15-2011 , 16:55   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #64

Quote:
32 <Failed> "SM:Conquest" (1.0) by Jannik 'Peace-Maker' Hartung
The mod doesn't work.
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ougogo
Member
Join Date: Jul 2010
Old 04-15-2011 , 17:41   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #65

Quote:
Originally Posted by Peace-Maker View Post
Just use the admin overrides to change the flag for sm_flagadmin

It doesn't work :s

My admin have this flag: bcdefgjkm

My admin_levels.cfg :

Code:
/**
		 * Custom flags can be used by plugins, but they can also be used to 
		 * for you to expand on the previous groups, using Overrides.
		 */
		
		"flagadmin"		"o"
		"custom2"		"p"
		"custom3"		"q"
		"custom4"		"r"
		"custom5"		"s"
		"custom6"		"t"


And my admin_overrides.cfg :

Code:
Overrides
{
	/**
	 * By default, commands are registered with three pieces of information:
	 * 1)Command Name 		(for example, "csdm_enable")
	 * 2)Command Group Name	(for example, "CSDM")
	 * 3)Command Level		(for example, "changemap")
	 *
	 * You can override the default flags assigned to individual commands or command groups in this way.
	 * To override a group, use the "@" character before the name.  Example:
	 * Examples:
	 *		"@CSDM"			"b"				// Override the CSDM group to 'b' flag
	 * 		"csdm_enable"	"bgi"			// Override the csdm_enable command to 'bgi' flags
	 *
	 * Note that for overrides, order is important.  In the above example, csdm_enable overwrites
	 * any setting that csdm_enable previously had.
	 *
	 * You can make a command completely public by using an empty flag string.
	 */
	 "sm_flagadmin"			"o"
}
I do not know why it does not work, can still use my admin !sm_flagadmin
ougogo is offline
SpazShot
Senior Member
Join Date: Nov 2009
Old 04-15-2011 , 21:03   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #66

EDIT: Nevermind, it is working. -Windows.

I deleted all SDKHook files and installed 2.0.0 and it works.

Last edited by SpazShot; 04-15-2011 at 22:51.
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xiloid
Member
Join Date: Sep 2009
Location: Ukraine
Old 04-16-2011 , 04:16   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #67

How about working under linux?
xiloid is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-16-2011 , 07:28   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #68

It does work unless sourcemod and sdkhooks do. Since they both run fine, it's working flawless on my linux server. You probably need to update to sdkhooks2.

@ougogo: Don't know if you need to edit the admin_levels.cfg, but that config looks fine. restarted the server? It's !flagadmin iirc. Don't know if !sm_flagadmin works.

On an other note - due to the long rounds players don't get much money to buy weaponsets or items. So give money for capturing a flag? Give extra money for round winning team? Give money for running around?
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Last edited by Peace-Maker; 04-16-2011 at 07:31.
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thiry
SourceMod Donor
Join Date: Feb 2011
Location: Japan
Old 04-16-2011 , 10:39   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #69

I installed sdkhooks 2.0, but
about 50% players client timeout, when round_end on my windows server.
Please fix issue.

Quote:
On an other note - due to the long rounds players don't get much money to buy weaponsets or items. So give money for capturing a flag? Give extra money for round winning team? Give money for running around?
I think,
Give some moneys when Player captured flag, is better

sorry for my bad English
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 04-16-2011 , 12:04   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #70

Is it possible somehow to remove HE grenades, that falls out from killed player? I have set up sm_conquest_dropammo to 0, but still HE grenades gets dropped.

Also it would be nice to have a feature:
If sm_conquest_noweapondrop is set to 0, to strip weapons from the ground after X seconds.
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