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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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LioNeS
Member
Join Date: Oct 2009
Old 04-12-2011 , 18:02   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #51

Hi,
Same problem, a crash every 20/40 minutes
Here is an excerpt of the logs

Quote:
L 04/12/2011 - 23:54:41: Info (map "fy_iceworld_cq") (file "errors_20110412.log")
L 04/12/2011 - 23:54:41: [SM] Native "KillTimer" reported: Invalid timer handle 3cb03ba (error 1)
L 04/12/2011 - 23:54:41: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/12/2011 - 23:54:41: [SM] [0] Line 591, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Event_OnRoundStart()
L 04/12/2011 - 23:554: [SM] Native "KillTimer" reported: Invalid timer handle 3cb03ba (error 1)
L 04/12/2011 - 23:554: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/12/2011 - 23:554: [SM] [0] Line 591, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Event_OnRoundStart()


L 04/13/2011 - 00:00:27: Info (map "de_train") (file "errors_20110413.log")
L 04/13/2011 - 00:00:27: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 04/13/2011 - 00:00:27: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/13/2011 - 00:00:27: [SM] [0] Line 337, smconquest_flags.sp::Timer_OnConquerFlag()

If it helps
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 04-12-2011 , 18:10   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #52

Great to see this making a return. This was a fun mod that was I think too ahead of its time to really take off.
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KawMAN
SourceMod Donor
Join Date: Sep 2007
Location: Cracov
Old 04-12-2011 , 19:29   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #53

Quote:
Originally Posted by Peace-Maker View Post
Did anyone attach gdb to the process on linux to get a backtrace of that crash?

Will do tomorrow


Quote:
Originally Posted by Peace-Maker View Post
You've got anything to add? You may still want to share your plugin or merge any missing features you've already done? I'd love to see your solution, since i've got some really nasty nested arrays there;)
its more Capture The Flag with Conquest possibility.

What version of smlib you are using ? I'm asking because there is problem with clip ammo after compiling, all ammo goes to clip and you must reload to be able to shoot.
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bandit
Senior Member
Join Date: Jul 2009
Old 04-13-2011 , 00:46   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #54

Been playing this now for 4 days and it works great.
No lag, and players love it!!

I would love to see health,armor and speed on the classes.

Is it possible for the sounds to play as the flag is being taken?
Example: "Flag A being taken" with a sound,so the opposition knows it is being taken, as well as RED (or Blue) TEAM SCORE when the flag is capped.

Last edited by bandit; 04-13-2011 at 10:54.
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Harley
Member
Join Date: Aug 2006
Old 04-13-2011 , 15:00   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #55

server crash

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110413205440_1.dmp
success = yes
response: CrashID=bp-33e7d912-1438-4e3e-ab55-f89a32110413
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forepost
Junior Member
Join Date: Apr 2011
Old 04-13-2011 , 16:30   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #56

Bug - pistoler can't equip flash grenade. Only HE & Smoke.

Last edited by forepost; 04-13-2011 at 16:34.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-13-2011 , 17:06   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #57

Quote:
Originally Posted by LioNeS View Post
Here is an excerpt of the logs
Thanks, will look into that errors.

Quote:
Originally Posted by KawMAN View Post
its more Capture The Flag with Conquest possibility.

What version of smlib you are using ? I'm asking because there is problem with clip ammo after compiling, all ammo goes to clip and you must reload to be able to shoot.
CTF and Conquest in one plugin? Hm, the flag handling code is completely different in Conquest and my CTF mod. Wouldn't this be better a seperate plugin? Still, anything you have in your version you'd like to put into this?

Oh, i remember editing the clients.inc/Client_GiveWeaponAndAmmo() from
PHP Code:
Weapon_SetClips(weaponprimaryClipsecondaryClip); 
to
PHP Code:
    if(primaryClip != -1)
        
Weapon_SetPrimaryClip(weaponprimaryClip);
    if(
secondaryClip != -1)
        
Weapon_SetSecondaryClip(weaponsecondaryClip); 
That Weapon_SetClips function doesn't support the "-1 means value untouched" thing the Client_GiveWeaponAndAmmo() is promising;)

Sorry for messing in a library though.

Quote:
Originally Posted by bandit View Post
I would love to see health,armor and speed on the classes.

Is it possible for the sounds to play as the flag is being taken?
Example: "Flag A being taken" with a sound,so the opposition knows it is being taken, as well as RED (or Blue) TEAM SCORE when the flag is capped.
Mh, ok. I'll add that option, but no default classes with that speed/health setting. I'd still like to keep Conquest mainly an objective mod instead of a playing style modification, if you know what i mean.

About the sounds. A sound, when a flag is starting to get captured? That would be possible, but i'd do an generic one like a "bing", so you have a look at the HUD. It's currently the "Red/Blue Flag" voice when a flag is captured. A team only scores, if it controls all flags and there is a sound for that already. What were you talking about exactly again?

Quote:
Originally Posted by forepost View Post
Bug - pistoler can't equip flash grenade. Only HE & Smoke.
rediem already told me that and it's fixed. Seems you can't give 2 flashbangs at the same time with smlib->Client_GiveWeapon(). It's currently only supported to give 1 flashbang..
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bandit
Senior Member
Join Date: Jul 2009
Old 04-13-2011 , 18:59   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #58

Thanks for putting all your time into this.
As for the default weapon, is it possible the player can retain the last weapon they used when they return to the server?
Otherwise you have to type !class every time you re-enter the server to get weapons.

The sounds are fine, I was just suggesting a sound when the flags are being taken, once captured the sounds you have are just fine per team. (Blue/Red flag).
Once again thanks
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 04-14-2011 , 16:55   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #59

I also have erros in logs:


Code:
L 04/14/2011 - 23:44:54: [SM] Native "GetPlayerWeaponSlot" reported: Client 2 is not in game
L 04/14/2011 - 23:44:54: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:44:54: [SM]   [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:44:54: [SM]   [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:44:54: [SM] Native "GetPlayerWeaponSlot" reported: Client 2 is not in game
L 04/14/2011 - 23:44:54: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:44:54: [SM]   [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:44:54: [SM]   [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:47:45: [SM] Native "KillTimer" reported: Invalid timer handle 8bec03af (error 1)
L 04/14/2011 - 23:47:45: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:47:45: [SM]   [0]  Line 591, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Event_OnRoundStart()
L 04/14/2011 - 23:49:31: [SM] Native "GetPlayerWeaponSlot" reported: Client 7 is not in game
L 04/14/2011 - 23:49:31: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:49:31: [SM]   [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:49:31: [SM]   [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:49:31: [SM] Native "GetPlayerWeaponSlot" reported: Client 7 is not in game
L 04/14/2011 - 23:49:31: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:49:31: [SM]   [0]  Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/14/2011 - 23:49:31: [SM]   [1]  Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smconquest\addons\sourcemod\scripting\smconquest.sp::Hook_OnWeaponDrop()
L 04/14/2011 - 23:49:34: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 04/14/2011 - 23:49:34: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:49:34: [SM]   [0]  Line 337, smconquest_flags.sp::Timer_OnConquerFlag()
Running Linux server with Sourcemod 1.4.0, Metamod 1.9.0 and SDKHooks 2.0 B3.
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Harley
Member
Join Date: Aug 2006
Old 04-14-2011 , 17:28   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #60

Error log

L 04/14/2011 - 23:26:15: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 04/14/2011 - 23:26:15: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/14/2011 - 23:26:15: [SM] [0] Line 337, smconquest_flags.sp::Timer_OnConquerFlag()
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