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[TF2] TFDodgeball


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oreia
Member
Join Date: Jul 2011
Old 09-26-2011 , 15:48   Re: [TF2] TFDodgeball
Reply With Quote #531

Quote:
Originally Posted by asherkin View Post
I believe I've fixed this, there was some dead code in CEntity (that shouldn't have been in the framework like it was) that is now removed.


Technically they are, to this day I still have no idea what causes the issues (it's been brought up many times before in this thread), it could be related to the code I mentioned above.
Thanks Alot Asher! I'll test and reply if get any error.
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Neewb
Junior Member
Join Date: Jun 2011
Old 09-26-2011 , 21:31   Re: [TF2] TFDodgeball
Reply With Quote #532

would it be possible to recompile that fix? I downloaded the file in the ip and it still has 8/19 dates.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-26-2011 , 21:32   Re: [TF2] TFDodgeball
Reply With Quote #533

Quote:
Originally Posted by Neewb View Post
would it be possible to recompile that fix? I downloaded the file in the ip and it still has 8/19 dates.
https://forums.alliedmods.net/showpo...&postcount=358
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 09-27-2011 , 01:02   Re: [TF2] TFDodgeball
Reply With Quote #534

Quote:
Originally Posted by asherkin View Post
Technically they are, to this day I still have no idea what causes the issues (it's been brought up many times before in this thread), it could be related to the code I mentioned above.
I'm not sure what you fixed, but several of my players have reported massive improvements after installing 1.3.2-hg166. I didn't have time to test it personally tonight, but I'll do that tomorrow. Thanks for those fixes. I'll let you know more after I get a chance to actually do some testing too, instead of relying on what others are telling me.
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DTX
Junior Member
Join Date: Sep 2011
Old 09-27-2011 , 16:02   Re: [TF2] TFDodgeball
Reply With Quote #535

Server crashing problem solved. Thanks so much, Asherkin!

I had to install manually the files from 1.3.2-hg166.zip, then the server went fine. Any building from Engineer no longer causes any kind of problem, but unfortunately the weapon switch from Saxton Hale is still affected. I can't switch to the same specific weapons.

Anyway, the crash problem was a huge thing for me. One more time, Thank You!
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 09-30-2011 , 12:38   Re: [TF2] TFDodgeball
Reply With Quote #536

Quote:
Originally Posted by DTX View Post
Server crashing problem solved. Thanks so much, Asherkin!

I had to install manually the files from 1.3.2-hg166.zip, then the server went fine. Any building from Engineer no longer causes any kind of problem, but unfortunately the weapon switch from Saxton Hale is still affected. I can't switch to the same specific weapons.

Anyway, the crash problem was a huge thing for me. One more time, Thank You!
Which weapons are you having problems with in Hale? I'd like reproduce this and help out asherkin.

Also which version of Hale are you running? Eggman or Sarge's and version number. Then I can make sure we are completely in sync.
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flubber
Senior Member
Join Date: Oct 2007
Old 10-04-2011 , 05:00   Re: [TF2] TFDodgeball
Reply With Quote #537

Sorry to be a pain in the ass, but i need to make a Dodgeball server, but i keep bouncing from post to post, for windows server, is the released on the OP good to go?
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oreia
Member
Join Date: Jul 2011
Old 10-08-2011 , 18:06   Re: [TF2] TFDodgeball
Reply With Quote #538

Like DTX said, crashs with eng buildings solved! Tnx Again Asher.
But now i have a old issue again, sm_dodgeball_deflect_players 0 isn't working.
I observed sometimes deflect goes off after some minutes, i set it 0 and 5 or 6 minutes after that turn off, and sometimes don't.

Plus, at other mods like Saxton Hale, Medigun and Flaregun still not switching.
sm_dodgeball_enable appears not work.

Asher, can you please change how "enable 0 or 1" works, like Prophunt, with sm plugins unload, to set off smx and exts, or something like that? Idk if ill work, but if i try unload via console, at exts unload server crashes.

Quote:
Originally Posted by flubber View Post
Sorry to be a pain in the ass
², but help us Asher!


ps: sry for my english! I'm Brazilian
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-13-2011 , 20:41   Re: [TF2] TFDodgeball
Reply With Quote #539

1.3.2 has been released.

Changes:
  • Changed sm_dodgeball_deflect_players to use Valve's built-in code for this, this does mean that you can't change it on the fly any more.
  • Improved compatibly with other plugins.
  • Fixed a crash with multiple causes.
  • Updated gamedata for today's update.
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oreia
Member
Join Date: Jul 2011
Old 10-14-2011 , 00:30   Re: [TF2] TFDodgeball
Reply With Quote #540

omg Thank you Thank you Thank you Thank you!
And Thank you!!
Once more, Thank you! xD
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