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[CS:GO ZR] Custom Claws (first person view models)


  
 
 
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Author
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Plugin ID:
4932
Plugin Version:
2.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Set custom claws in CS:GO for zombiereloaded servers.
    Unapprover:
    Reason for Unapproving:
    http://blog.counter-strike.net/index.php/server_guidelines/
    Old 12-03-2015 , 22:59   [CS:GO ZR] Custom Claws (first person view models)
    Reply With Quote #1

    Description:

    Set custom claws in CS:GO for zombiereloaded servers.

    Screenshot: http://steamcommunity.com/sharedfile.../?id=568084115


    Requeriments:

    Configuration:

    -Upload the .smx file to addons/sourcemod/plugins

    -Put all the claws files into addons/sourcemod/configs/zr/downloads.txt
    Example:
    Code:
    // zombie claws
    //**************  Claws textures **************//
    
    // Default
    materials/models/zombie/normal_f/hand/normal_f_hand.vmt
    materials/models/zombie/normal_f/normal_f_hand.vtf
    materials/models/zombie/normal_f/normal_f_hand_normal.vtf
    models/zombie/normal_f/hand/hand_zombie_normal_f.mdl
    models/zombie/normal_f/hand/hand_zombie_normal_f.dx90.vtx
    models/zombie/normal_f/hand/hand_zombie_normal_f.vvd
    
    // Fast
    materials/models/zombie/normalhost_female/hand/normalhost_f_arm.vmt
    materials/models/zombie/normalhost_female/normalhost_f_arm.vtf
    materials/models/zombie/normalhost_female/normalhost_f_arm_normal.vtf
    models/zombie/normalhost_female/hand/hand_zombie_normalhost_f.mdl
    models/zombie/normalhost_female/hand/hand_zombie_normalhost_f.dx90.vtx
    models/zombie/normalhost_female/hand/hand_zombie_normalhost_f.vvd
    
    // Tank
    materials/models/zombie/normal/hand/zombie_normal_hand.vmt
    materials/models/zombie/normal/zombie_normal_hand.vtf
    materials/models/zombie/normal/zombie_normal_hand_normal.vtf
    models/zombie/normal/hand/hand_zombie_normal_fix.mdl
    models/zombie/normal/hand/hand_zombie_normal_fix.dx90.vtx
    models/zombie/normal/hand/hand_zombie_normal_fix.vvd
    
    // Psyh
    materials/models/zombie/normalhost/hand/zombie_normalhost_hand.vmt
    materials/models/zombie/normalhost/zombie_normalhost_hand.vtf
    materials/models/zombie/normalhost/zombie_normalhost_hand_normal.vtf
    models/zombie/normalhost/hand/hand_zombie_normalhost.mdl
    models/zombie/normalhost/hand/hand_zombie_normalhost.dx90.vtx
    models/zombie/normalhost/hand/hand_zombie_normalhost.vvd
    
    
    // the rest
    
    // team win overlays
    materials/overlays/zr/zombies_win.vtf
    materials/overlays/zr/zombies_win.vmt
    materials/overlays/zr/humans_win.vtf
    materials/overlays/zr/humans_win.vmt
    
    models/player/others/zombie.mdl
    models/player/others/zombie.phy
    models/player/others/zombie.vtx
    models/player/others/zombie.vvd
    
    materials\models\player\freddykrueger\body.vmt
    materials\models\player\freddykrueger\body.vtf
    materials\models\player\freddykrueger\body2.vmt
    materials\models\player\freddykrueger\body2.vtf
    materials\models\player\freddykrueger\body_n.vtf
    materials\models\player\freddykrueger\body_s.vtf
    materials\models\player\freddykrueger\hat.vmt
    materials\models\player\freddykrueger\hat.vtf
    materials\models\player\freddykrueger\hat_n.vtf
    materials\models\player\freddykrueger\hat_s.vtf
    
    models\player\freddykrueger\freddykrueger.dx90.vtx
    models\player\freddykrueger\freddykrueger.mdl
    models\player\freddykrueger\freddykrueger.phy
    models\player\freddykrueger\freddykrueger.vvd
    
    sound/music/zr/fz_scream1.mp3
    sound/music/zr/zombie_die1.mp3
    sound/music/zr/zombie_die2.mp3
    sound/music/zr/zombie_die3.mp3
    sound/music/zr/zombie_pain1.mp3
    sound/music/zr/zombie_pain2.mp3
    sound/music/zr/zombie_pain3.mp3
    sound/music/zr/zombie_pain4.mp3
    sound/music/zr/zombie_pain5.mp3
    sound/music/zr/zombie_pain6.mp3
    sound/music/zr/zombie_voice_idle1.mp3
    sound/music/zr/zombie_voice_idle10.mp3
    sound/music/zr/zombie_voice_idle11.mp3
    sound/music/zr/zombie_voice_idle12.mp3
    sound/music/zr/zombie_voice_idle13.mp3
    sound/music/zr/zombie_voice_idle14.mp3
    sound/music/zr/zombie_voice_idle2.mp3
    sound/music/zr/zombie_voice_idle3.mp3
    sound/music/zr/zombie_voice_idle4.mp3
    sound/music/zr/zombie_voice_idle5.mp3
    sound/music/zr/zombie_voice_idle6.mp3
    sound/music/zr/zombie_voice_idle7.mp3
    sound/music/zr/zombie_voice_idle8.mp3
    sound/music/zr/zombie_voice_idle9.mp3
    sound/music/zr/zr_ambience.mp3
    -In the file addons/sourcemod/configs/zr/playerclasses.txt you need to add a entry called "claws_path" for add a arms model for these class
    Example:
    Code:
        "zombie_classic2"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 "VIP"
            
            "name"                  "Freddy krueger"
            "description"           "Admin model"
            
            // Model
    	"model_path"            "models/player/freddykrueger/freddykrueger.mdl"
    	"claws_path"            "models/zombie/normal_f/hand/hand_zombie_normal_f.mdl" // claws model for this class
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "7.0"
            
            // Player behavior
            "immunity_mode"         "none"
            "immunity_amount"       "1"
            "immunity_cooldown"     "60"
            "no_fall_damage"        "yes"
            
            "health"                "6000"
            "health_regen_interval" "1.0"
            "health_regen_amount"   "10"
            "health_infect_gain"    "500"
            "kill_bonus"            "2"
            
            "speed"                 "310"
            "knockback"             "4.0"
            "jump_height"           "1.0"
            "jump_distance"         "1.0"
        }
    Note: if you dont add a entry called "claws_path" to a class, then this class will use the default model.


    Requeriments:

    ZombieReloaded


    Credits:

    Models taken from the zombie plague of gubka
    Custom viewmodel snippet - https://forums.alliedmods.net/showthread.php?t=273885


    Donations (optional):

    If you apreciate my work, you can donate me via paypal or with a trade offer


    Download:

    Main repository
    Direct download
    Code changes
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.


    Last edited by Franc1sco; 12-31-2015 at 23:13.
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