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Final Fantasy X mod by By Z4KN4F31N


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shadowski
Senior Member
Join Date: Feb 2007
Old 02-14-2007 , 07:37   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #461

the plugin doesn't start . wahts is the problem? here is the log

Code:
] amx_plugins 
Currently loaded plugins:
name               version  author            file             status   
Bugblatter's Mons  3.5      SniperBeamer      plugin_blatt_mo  running  
unknown            unknown  unknown           FFX.amxx         bad load 
Admin Base         1.76c    AMXX Dev Team     admin.amxx       running  
Admin Commands     1.76c    AMXX Dev Team     admincmd.amxx    running  
Admin Help         1.76c    AMXX Dev Team     adminhelp.amxx   running  
Slots Reservation  1.76c    AMXX Dev Team     adminslots.amxx  running  
Menus Front-End    1.76c    AMXX Dev Team     menufront.amxx   running  
Commands Menu      1.76c    AMXX Dev Team     cmdmenu.amxx     running  
Players Menu       1.76c    AMXX Dev Team     plmenu.amxx      running  
Maps Menu          1.76c    AMXX Dev Team     mapsmenu.amxx    running  
Admin Chat         1.76c    AMXX Dev Team     adminchat.amxx   running  
Anti Flood         1.76c    AMXX Dev Team     antiflood.amxx   running  
Scrolling Message  1.76c    AMXX Dev Team     scrollmsg.amxx   running  
Info. Messages     1.76c    AMXX Dev Team     imessage.amxx    running  
Admin Votes        1.76c    AMXX Dev Team     adminvote.amxx   running  
NextMap            1.76c    AMXX Dev Team     nextmap.amxx     running  
Nextmap Chooser    1.76c    AMXX Dev Team     mapchooser.amxx  running  
TimeLeft           1.76c    AMXX Dev Team     timeleft.amxx    running  
Pause Plugins      1.76c    AMXX Dev Team     pausecfg.amxx    running  
Stats Configurati  1.76c    AMXX Dev Team     statscfg.amxx    running
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mercenary822
Member
Join Date: Oct 2006
Old 02-15-2007 , 19:57   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #462

well this plugin no longer has any support at least i dont think so but try rechecking if u have everything it needs also
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Z4KN4F31N
Junior Member
Join Date: Mar 2004
Old 08-15-2007 , 14:30   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #463

Guyz if anyone is interested i'm currently doin some work on the last Amx (0.6second) version of FFX. If you want check the post http://forums.alliedmods.net/showthr...=Final+Fantasy.

I'm currently porting it in Amx X. Timmi the savage i have to say that you did a great job maintaining and updating FFX.

Indeed you did everything i wanted to do in FFX before i quit! Anyway the 0.6second version is gonna be fully debugged and released for amxx very soon although it is currently far inferior to your version! It might be of help to you too ;)

Cya!
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azntpboi424
New Member
Join Date: Oct 2007
Old 10-02-2007 , 20:24   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #464

i tried installing this on my server and it didnt work. can someone help me?
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xXxOpOpxXx
Senior Member
Join Date: Aug 2007
Old 09-09-2008 , 06:03   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #465

no one won't help u this mod sucks ... try the old version it's nice
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gefara
New Member
Join Date: Sep 2009
Old 10-17-2009 , 17:59   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #466

thnks

plz i need help for plugins

i dont know where nice plungins
gefara is offline
One
Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 04-14-2010 , 10:38   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #467

will this plugin be Unapproved? there are more files missing & no one supports the mod or fixs the errors.

my plugins will be unapproved without any reasons but plugins like this, will never be unapproved.
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michael2666
New Member
Join Date: Apr 2010
Old 04-19-2010 , 15:33   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #468

Well, i currently have this mod on my server.. I`m hoping that the person who made it is still working on it, but most of the stuff works. Just a couple minor bugs. At any rate. If you are still working on this, i have numerous ideas for it (i`m a big FF nerd ^^).

First off. I think Yuna should have the holy skill, where it will do a good amount of damage, and maybe a quick flash nade model on there screen.

Lulu should have more then just darkness attacks as she doesn't even use the blind ability in the game. She should have all the basic magic attacks she starts with (fire,water,thunder,blizzard). Then she should have a near ending skill that's doublecast, or flare.

Rikku should have a mix skill where you choose 2 items from a list, and like in the game, it should turn out as it would.

The quest to get 10,000gil to O'aka is all chance that you'll be able to do it, but if you get it for your first quest. You're pretty much stuck with it. You should be able to choose from 2 different quests to avoid this, or make it 5000, or something to make it a bit easier/ not stuck with.

Maybe make it possible to buy some starting items, and say quests will give you items instead of when you randomly kill a person. Maybe have an inventory where you can hold 5 weapons and 5 pieces of armor. and then if it's not alot of effort, more gear/weapons. and maybe even the FF character models ^^ (that'd be awesome!) ||

Now i suppose i should post the bugs: When you open up the help menu, or talk to O'aka, the menu will only stay up for about 3-5 seconds.

The quest kill 2 people with nades doesn't work.

assuming you're a level 20 Auron, you get both your skills, and then you leave. Come back the next day, the skills will be gone, and you have to wait til you get another level to re put them on.


(If anyone would like to check it out my server ip is: 207.216.214.203:27015[add cs_umit66 if noone's on, it's a brand new server and it's not on the server list])

Last edited by michael2666; 04-19-2010 at 16:06. Reason: missed stuffz
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miragestriker
New Member
Join Date: Jun 2010
Old 06-22-2010 , 21:07   Re: Final Fantasy X mod by By Z4KN4F31N
Reply With Quote #469

Host_Error: PF_precache_sound_I: Sound"hostage/hctwin/over5.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

help??
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