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Subplugin Submission [ZP] Addon: Critical Hit v1.2


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!Morte
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Join Date: May 2010
Old 07-10-2011 , 02:12   [ZP] Addon: Critical Hit v1.2
Reply With Quote #1

[ZP] Addon: Critical Hit v1.2

By !Morte

Idea taken from Team Fortress 2

Description:
  • Make a random critical hit when you are shooting an a enemy

Cvars:
  • zp_criticalhit_damage "3.0" // Damage Multiplier

Credits:
  • meTaLiCroSS: From his "custom form"

Changelog:
  • v1.0: Plugin Release
  • v1.1: Added some sounds and effects
  • v1.2: Code fix, delete some redundant things and change some other things
Attached Files
File Type: sma Get Plugin or Get Source (zp_addon_critical_hits.sma - 2617 views - 1.7 KB)
File Type: zip zp_critical_hit.zip (31.0 KB, 1385 views)
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First Zombie Class
[ZP] Zombie Class: Houndeye Zombie
Quote:
Originally Posted by lucas_7_94 View Post
tenes que saber pawn antes de intentar hacer algo digno.

Last edited by !Morte; 05-13-2014 at 19:59.
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vaan123
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Location: Kuwait
Old 07-10-2011 , 13:51   Re: [ZP] Addon: Critical Hit
Reply With Quote #2

nice idea, and why can't you attach the .sma?

EDIT:

I think there should be one for humans as well.
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dfwu.dark
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Join Date: Mar 2011
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Old 07-10-2011 , 14:16   Re: [ZP] Addon: Critical Hit
Reply With Quote #3

Nice One !...Keep It UP !...
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Se7ven
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Join Date: Feb 2011
Location: Romania
Old 07-10-2011 , 14:44   Re: [ZP] Addon: Critical Hit
Reply With Quote #4

Nice ideea but you should do you just for shotgun and for deagle it would be more harder for human and zomie would have chance
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!Morte
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Join Date: May 2010
Old 07-10-2011 , 18:48   Re: [ZP] Addon: Critical Hit v1.1
Reply With Quote #5

Updated v1.1 (:
__________________
First Zombie Class
[ZP] Zombie Class: Houndeye Zombie
Quote:
Originally Posted by lucas_7_94 View Post
tenes que saber pawn antes de intentar hacer algo digno.
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bibu
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Join Date: Sep 2010
Old 07-11-2011 , 15:29   Re: [ZP] Addon: Critical Hit v1.1
Reply With Quote #6

Attached for you the plugin.

EDIT: Suggestions:

- Use in the hudmessage "-1" as the channel.
- Check in "TakeDamage" if attacker is a player.
- Use precache_sound instead.
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Last edited by bibu; 07-11-2011 at 15:31.
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DSASDFGH
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Join Date: Jul 2011
Location: Facebook
Old 08-05-2011 , 14:16   Re: [ZP] Addon: Critical Hit v1.1
Reply With Quote #7

use fm_set_user_rendering code from zp!
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bibu
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Join Date: Sep 2010
Old 08-05-2011 , 14:42   Re: [ZP] Addon: Critical Hit v1.1
Reply With Quote #8

Quote:
Originally Posted by DSASDFGH View Post
use fm_set_user_rendering code from zp!
Uhmm... no?
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abdul-rehman
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Join Date: Jan 2010
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Old 08-05-2011 , 14:53   Re: [ZP] Addon: Critical Hit v1.1
Reply With Quote #9

Quote:
Originally Posted by DSASDFGH View Post
use fm_set_user_rendering code from zp!
No offense but,
Dont teach wrong things to other people if you dont have knowledge regarding them
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!Morte
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Join Date: May 2010
Old 08-06-2011 , 01:31   Re: [ZP] Addon: Critical Hit v1.1
Reply With Quote #10

Quote:
Originally Posted by DSASDFGH View Post
use fm_set_user_rendering code from zp!
U kidding me? Is not necesary use fakemeta.

Updated v1.2
__________________
First Zombie Class
[ZP] Zombie Class: Houndeye Zombie
Quote:
Originally Posted by lucas_7_94 View Post
tenes que saber pawn antes de intentar hacer algo digno.

Last edited by !Morte; 08-06-2011 at 12:58.
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