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CSO Costumes v4.0


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srtaints
Junior Member
Join Date: Oct 2019
Old 12-10-2019 , 03:18   Re: CSO Costumes v3.1
Reply With Quote #81

Quote:
Originally Posted by Smilex_Gamer View Post
Yes, they can. Maybe later I add an option for that.
thanks, i'll be waiting for the next update.

Last edited by srtaints; 12-10-2019 at 03:19.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 12-21-2019 , 10:11   Re: CSO Costumes v3.2
Reply With Quote #82

Update 3.2 (21/12/2019):

Merged Skin CT and Skin TR in one section when ZP_SUPPORT is defined in the source code.
Added an option in the inventory to deactivate one type of costume one by one, by adding an option "None" in the beginning of each section.
Improved the configuration system.
Added 2 new Player Models and 2 new Costumes (Head and Back) from CS:O.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 03-01-2020 , 20:31   Re: CSO Costumes v3.3
Reply With Quote #83

Update 3.3 (02/03/2020):

Added 2 new Player Models and 8 new Costumes (Head and Pelvis) from CS:O.
Added new translations.
Corrected some Costumes' names.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 04-21-2020 , 10:15   Re: CSO Costumes v3.4
Reply With Quote #84

Update 3.4 (21/04/2020):

Added 2 new Player Models and 2 new Costumes (Head) from CS:O.
Corrected a Costume's name.
Optimized the code.
Fixed some minor bugs.
Changed "client_putinserver" to "client_authorized" in order to get a valid SteamID from the player when loading data from nVault/MySQL.
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Dexon
Member
Join Date: Aug 2019
Old 05-04-2020 , 07:15   Re: CSO Costumes v3.4
Reply With Quote #85

Hello,
I have a bug in zp 4.3 like if I turn back to human, there appears a "deer" hat or idk, and it wont disappear even if I choose another hat.
Any idea?
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 05-05-2020 , 07:13   Re: CSO Costumes v3.4
Reply With Quote #86

Quote:
Originally Posted by Dexon View Post
Hello,
I have a bug in zp 4.3 like if I turn back to human, there appears a "deer" hat or idk, and it wont disappear even if I choose another hat.
Any idea?
That "deer" hat is a sub-model of the CSO playermodels (I didn't include it tho). Maybe you have some plugin in your server that changes between sub-models of player models?
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Dexon
Member
Join Date: Aug 2019
Old 05-05-2020 , 14:01   Re: CSO Costumes v3.4
Reply With Quote #87

Nah, I only have this.
Btw, when i'm using normal models and not these, I get nothing on my head.
P.S:Now there appears a Santa hat instead of deer...xd

Last edited by Dexon; 05-05-2020 at 14:02.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 05-05-2020 , 17:25   Re: CSO Costumes v3.4
Reply With Quote #88

Quote:
Originally Posted by Dexon View Post
Nah, I only have this.
Btw, when i'm using normal models and not these, I get nothing on my head.
P.S:Now there appears a Santa hat instead of deer...xd
Hmm that's strange (btw, the Santa hat is the "deer" hat for the male characters of CSO). Show me your plugins' list here so I can try to recreate your problem.
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Dexon
Member
Join Date: Aug 2019
Old 05-10-2020 , 06:12   Re: CSO Costumes v3.4
Reply With Quote #89

Well, today I started to turn off all my plugins, and I found out that one of my zombie classes were the wrong. Now it works fine.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 05-10-2020 , 11:56   Re: CSO Costumes v3.4
Reply With Quote #90

Quote:
Originally Posted by Dexon View Post
Well, today I started to turn off all my plugins, and I found out that one of my zombie classes were the wrong. Now it works fine.
Glad to hear you could solve that problem.
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