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[CS:GO] Models in map 1.2


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Bove
Junior Member
Join Date: Aug 2012
Old 12-12-2016 , 13:49   Re: [CS:GO] Models in map 1.2
Reply With Quote #21

Quote:
Originally Posted by boomix View Post
Any errors logs, and does it show in chat the message, that models were saved?
Yes, it says "Models saved!". The model spawns just fine, without any errors. There also does not seem to be any errors in the launch log. I also use S-Downloader for downloading/precaching.

By the way, I use your CTF plugin and the flags are always saved after restart.

Last edited by Bove; 12-12-2016 at 13:51.
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szogun
Senior Member
Join Date: Apr 2016
Old 01-07-2017 , 13:28   Re: [CS:GO] Models in map 1.2
Reply With Quote #22

Hello
I have a little problem with the addition of the model, namely the model I have uploaded the files to the server then when I choose it does not show it on the map

Quote:
"models"
{
"CTF"
{
"model_path" "models/props/ctf/ground.mdl"
"solid" "0"
"rotate" "0"
}

}
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 01-07-2017 , 13:52   Re: [CS:GO] Models in map 1.2
Reply With Quote #23

Quote:
Originally Posted by szogun View Post
Hello
I have a little problem with the addition of the model, namely the model I have uploaded the files to the server then when I choose it does not show it on the map
Check that if the model is not inside the ground (after placing hold mouse2 and E) and check if you have added the model in server files.
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szogun
Senior Member
Join Date: Apr 2016
Old 01-08-2017 , 08:55   Re: [CS:GO] Models in map 1.2
Reply With Quote #24

One more thing
If he wants to add one model in two different places just that once it is defined in the file?
Because it consists of two models on the map then it saves and the map change their gone
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szogun
Senior Member
Join Date: Apr 2016
Old 01-08-2017 , 10:28   Re: [CS:GO] Models in map 1.2
Reply With Quote #25

My config
Code:
"models"
{

    "TT"
    {
        "model_path"        "models/props/ctf/ground.mdl"
        "solid"                "0"
        "rotate"            "0"
    }

    "CT"
    {
        "model_path"        "models/props/ctf/ground.mdl"
        "solid"                "0"
        "rotate"            "0"
    }

}
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ICEBURNone
Junior Member
Join Date: Jul 2016
Old 01-14-2017 , 16:04   Re: [CS:GO] Models in map 1.2
Reply With Quote #26

Great plugin! But for some reason when I change the size of the models in models.cfg they become non solid and I can't rotate them, which means I can't really use my models since they are very small and need their size changed :/
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Deniel00
Member
Join Date: Sep 2015
Old 02-19-2017 , 02:50   Re: [CS:GO] Models in map 1.2
Reply With Quote #27

Quote:
L 02/19/2017 - 08:290: [SM] Exception reported: Entity 156 (156) is invalid
L 02/19/2017 - 08:290: [SM] Blaming: modelsinmap.smx
L 02/19/2017 - 08:290: [SM] Call stack trace:
L 02/19/2017 - 08:290: [SM] [0] GetEntPropVector
L 02/19/2017 - 08:290: [SM] [1] Line 118, modelsinmap/mim_spawnmodels.sp::RotateBlockTmr
Any ideo for this error?
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Wacci
AlliedModders Donor
Join Date: May 2017
Location: Hungary
Old 08-16-2017 , 09:26   Re: [CS:GO] Models in map 1.2
Reply With Quote #28

What kind of program would you suggest for modeling?
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trofimos
Junior Member
Join Date: Oct 2011
Location: localhost, Greece
Old 08-06-2018 , 09:33   Re: [CS:GO] Models in map 1.2
Reply With Quote #29

i have setup the plugin and also added the models and placed it in the map. but the model doesn't appear. Any thoughts.?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 11-04-2018 , 21:36   Re: [CS:GO] Models in map 1.2
Reply With Quote #30

Perfect plugin, thank you!

Last edited by paulo_crash; 07-23-2020 at 10:12.
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