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[CS:GO] Models in map 1.2


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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 02-21-2016 , 06:23   Re: [CS:GO] Models in map 1.1
Reply With Quote #11

Quote:
Originally Posted by spancer35 View Post
Someone can change !models to !props and ADMFLAG_BAN to ADMFLAG_ROOT

I tried but can't :/

thanks a lot !
Change in modelsinmap.sp , line 43 to this

PHP Code:
public bool IsAdmin(int client)
{
    if(
Client_HasAdminFlags(clientADMFLAG_ROOT))
        return 
true;
    else return 
false;

And recompile the plugin, it should work fine.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 02-21-2016 , 09:35   Re: [CS:GO] Models in map 1.1
Reply With Quote #12

Keep up the good work!

Last edited by Lannister; 02-21-2016 at 09:36.
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mufin
BANNED
Join Date: Aug 2015
Old 02-21-2016 , 14:02   Re: [CS:GO] Models in map 1.1
Reply With Quote #13

can you change command line? i try but dont load after i have sm_skinchoose and it uses sm_models too so people have problems opening and admins too

Last edited by mufin; 02-21-2016 at 18:52.
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Therepower
Member
Join Date: Sep 2011
Old 02-29-2016 , 09:15   Re: [CS:GO] Models in map 1.1
Reply With Quote #14

seems like the Save Models is not working.
it just saves one model per map

could you check that please?

and the prop thats saved gets solid where it should not

Last edited by Therepower; 02-29-2016 at 09:25.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 02-29-2016 , 09:38   Re: [CS:GO] Models in map 1.1
Reply With Quote #15

Quote:
Originally Posted by Therepower View Post
seems like the Save Models is not working.
it just saves one model per map

could you check that please?

and the prop thats saved gets solid where it should not
"Every model that you add, can only be once placed in one map. If you want to place two same models in one map, then you need to create two same models with different name"

"btw, after placing not solid block in the map, it will become non solid after round restart. ;)"

May be that?
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 03-23-2016 , 12:58   Re: [CS:GO] Models in map 1.2
Reply With Quote #16

Small update


Quote:
Models in map 1.2
  1. Changed command: !models to !props
  2. Added new keyvalue: size
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 03-26-2016 , 15:42   Re: [CS:GO] Models in map 1.2
Reply With Quote #17

Does this support cubemaps/reflections?
__________________

Last edited by SOBgaming; 03-26-2016 at 16:33.
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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 04-30-2016 , 09:16   Re: [CS:GO] Models in map 1.2
Reply With Quote #18

Really cool and creative plugin!

I have one issue with adding my own custom logo models. The server is not downloading the files when joining. It's also showing big error messages because of this. All the files are in the correct spots with the correct paths set. I have even put the files in my csgo folder to see if the models actually worked; which they did. The fastDL is also done, so i cant figure out why I cant get the server to download the mdls for everyone :S
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Bove
Junior Member
Join Date: Aug 2012
Old 12-12-2016 , 13:13   Re: [CS:GO] Models in map 1.2
Reply With Quote #19

It does not seem like the model is saved after restart or reconnect, even though I am using only one model per map. What could be the problem ?
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 12-12-2016 , 13:35   Re: [CS:GO] Models in map 1.2
Reply With Quote #20

Quote:
Originally Posted by Bove View Post
It does not seem like the model is saved after restart or reconnect, even though I am using only one model per map. What could be the problem ?
Any errors logs, and does it show in chat the message, that models were saved?
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