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hlds crashes on first run after installation


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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 08-14-2015 , 03:27   hlds crashes on first run after installation
Reply With Quote #1

This is pretty weird, and it's only happening since I updated from 5787 to 6153.
Metamod p version in logs, amxmodx 1.8.3 latest dev build as of this post.
After a server is installed (aka linux user created, binaries copied), on the first run, this happens:

Code:
Console initialized.
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:12:29 Aug 29 2013 (6153)
STEAM Auth Server
Server IP address 127.0.0.1:27015
   
   Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day
     Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.
   

   AMX Mod X version 1.8.3-dev+4861 Copyright (c) 2004-2015 AMX Mod X Development Team 
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under 
   certain conditions; type 'amxx gpl' for details.
  
Version 0.9.531 Linux
[DPROTO]: Done.
L 08/14/2015 - 11:17:18: -------- Mapchange to de_dust2 --------
L 08/14/2015 - 11:17:18: [CSTRIKE] sv global variable is not available
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3277) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
FATAL ERROR (shutting down): Unable to initialize Steam.
email debug.log to [email protected]
Fri Aug 14 11:17:19 MSD 2015: Server restart in 10 seconds
Auto-restarting the server on crash
This hangs the process. After killing and restarting, everything is fine.
Can I somehow fix this so I don't have to come up with some butchy solution like starting and killing the server right after the install?
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
aron9forever is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 08-14-2015 , 08:16   Re: hlds crashes on first run after installation
Reply With Quote #2

That's not a bug, it's a feature.
Seriously, this error is known since the steamCMD was launched. Simply take it as given. As it only happens on first start it is a smaller problem.
__________________

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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 08-14-2015 , 18:21   Re: hlds crashes on first run after installation
Reply With Quote #3

Quote:
Originally Posted by Mordekay View Post
That's not a bug, it's a feature.
Seriously, this error is known since the steamCMD was launched. Simply take it as given. As it only happens on first start it is a smaller problem.
it's the first time I use steamcmd
alright, I'll go for the butchy solution then
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
aron9forever is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 08-14-2015 , 22:25   Re: hlds crashes on first run after installation
Reply With Quote #4

Quote:
Originally Posted by aron9forever View Post
This is pretty weird, and it's only happening since I updated from 5787 to 6153.
Metamod p version in logs, amxmodx 1.8.3 latest dev build as of this post.
After a server is installed (aka linux user created, binaries copied), on the first run, this happens:

Code:
Console initialized.
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:12:29 Aug 29 2013 (6153)
STEAM Auth Server
Server IP address 127.0.0.1:27015
   
   Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day
     Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.
   

   AMX Mod X version 1.8.3-dev+4861 Copyright (c) 2004-2015 AMX Mod X Development Team 
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under 
   certain conditions; type 'amxx gpl' for details.
  
Version 0.9.531 Linux
[DPROTO]: Done.
L 08/14/2015 - 11:17:18: -------- Mapchange to de_dust2 --------
L 08/14/2015 - 11:17:18: [CSTRIKE] sv global variable is not available
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3277) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
FATAL ERROR (shutting down): Unable to initialize Steam.
email debug.log to [email protected]
Fri Aug 14 11:17:19 MSD 2015: Server restart in 10 seconds
Auto-restarting the server on crash
This hangs the process. After killing and restarting, everything is fine.
Can I somehow fix this so I don't have to come up with some butchy solution like starting and killing the server right after the install?
I see you forgot to remove all traces of dproto before posting this time.
__________________
fysiks is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 08-15-2015 , 03:18   Re: hlds crashes on first run after installation
Reply With Quote #5

I think i'm getting old....
__________________

Mordekay is offline
aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 08-15-2015 , 08:11   Re: hlds crashes on first run after installation
Reply With Quote #6

Quote:
Originally Posted by fysiks View Post
I see you forgot to remove all traces of dproto before posting this time.
I really done diddily did it this time
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
aron9forever is offline
simanovich
AlliedModders Donor
Join Date: Jun 2012
Location: Israel
Old 08-23-2015 , 04:50   Re: hlds crashes on first run after installation
Reply With Quote #7

You forgot to remove dproto
__________________
simanovich is offline
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