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[L4D2] Nauseating Boomer


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Ushi
Junior Member
Join Date: Dec 2022
Location: Rawr
Old 11-16-2023 , 12:34   Re: [L4D2] Nauseating Boomer
Reply With Quote #61

Quote:
Originally Posted by sonic155 View Post
checked the file got this
~~~~
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// L4D2 Nauseating Boomer.sp
//
// L4D2 Nauseating Boomer.sp(204) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(276) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(277) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(27 : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(279) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(280) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(281) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(282) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(591) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(592) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(59 : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(599) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(615) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(616) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(622) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(623) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(1064) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(1065) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(1071) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(1072) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// Code size: 26912 bytes
// Data size: 10912 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 54208 bytes
//
// 20 Warnings.
//
// Compilation Time: 0.52 sec
// ----------------------------------------

~~~~
A warning is just warning, it's not really severe to as an error does, the plugin will still function well. However, warning may imply that the plugin does not perform as intended by the one who created the plugin. But if you don't want the warning in the plugin, here.

Note: I used Marttt plugin in post#51
Attached Files
File Type: sp Get Plugin or Get Source (L4D2 Nauseating Boomer.sp - 51 views - 32.5 KB)
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