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[l4d2] Luffy Items


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luizleandroana
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Join Date: Sep 2011
Old 10-17-2012 , 10:24   Re: [l4d2] Luffy Items
Reply With Quote #31

The system works in rpg add skills to the character according to your level, for example if we have 5 different boxes, we would have one for speed, one for life, one for power, another for vitality and etc, to get the boxes the player would raising its level in the 5 options given, and this plugin would record through the player's name with the plugin I mentioned above, as in RPG BATTLE plugin but with a difference, instead of randomly killing zombies to raise the level the player would have to pick up the boxes, knowing that there will be little boxes in the game would be exciting to see players running to catch them.
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GsiX
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Join Date: Aug 2012
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Old 10-17-2012 , 10:33   Re: [l4d2] Luffy Items
Reply With Quote #32

yay... sound promising. I can try.. 5 bosex huh.. hemm.. i need time to do that.. first i try just to add level up.. if player getting the same box for example speed.. he gain +1 parmenant speed boost? Is that what you try to suggest?
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luizleandroana
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Old 10-17-2012 , 10:36   Re: [l4d2] Luffy Items
Reply With Quote #33

It would earn 1 point speed, and over time would be faster until reaching a level which could no longer rise, as are also other abilities.

Last edited by luizleandroana; 10-17-2012 at 10:39.
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GsiX
gee, six eggs
Join Date: Aug 2012
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Old 10-17-2012 , 10:39   Re: [l4d2] Luffy Items
Reply With Quote #34

huh.. that is easy.. but i have no idea of what vitality is? and what the different between vit and power?
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luizleandroana
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Old 10-17-2012 , 10:47   Re: [l4d2] Luffy Items
Reply With Quote #35

Sorry that is wrong, strength, health, agility and endurance, would be 4 boxes. the system of random prizes as weapons is also good.

Last edited by luizleandroana; 10-17-2012 at 10:51.
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GsiX
gee, six eggs
Join Date: Aug 2012
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Old 10-17-2012 , 10:52   Re: [l4d2] Luffy Items
Reply With Quote #36

The problem is.. the net_prop is limited. So not much what we can do about that.

EDIT: It mean what we can mod is fixed to the availability or source code.

Last edited by GsiX; 10-17-2012 at 10:53.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-18-2012 , 07:17   Re: [l4d2] Luffy Items
Reply With Quote #37

V 0.3 RPG released - BETA
- Please take not, this release use new cvar.
- This release is for player suggestion and review.
- Still don't save player point to data base. Work in progress.
- Please ignore the developer command. I will remove it when i make the proper release.

Available level
- strength - Player can jump higher, create diferent color spark when shooting SI. Small chance to gain small amount of HP. Chance SI death result in explosion.
- health = Player gain max HP thru level.
- agility = Player move much faster.
- endurance = Player take less damage. Note: Important to test, when player gain level 98, player go to GOD mode. Please let me know how you want it to be. For now level 98 only take 1 hit point on player take damage. This is insane and unfair.. lolzz

Don't forget to comment.

Last edited by GsiX; 10-18-2012 at 07:31.
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luizleandroana
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Old 10-18-2012 , 20:03   Re: [l4d2] Luffy Items
Reply With Quote #38

good RPG, but thanks for your work, I wonder if gives me to put the source code SP only melee weapons instead of guns today, I tried to do this but do not appear melee..
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-18-2012 , 20:37   Re: [l4d2] Luffy Items
Reply With Quote #39

For temporary you go to line 850 and you find this.
Quote:
GivePlayerItems( client, "weapon_rifle_m60" );
Change it to:
Quote:
GivePlayerItems( client, "weapon_katana" );

You edit start from line 850 to 890.. Later i will put cvar to let player choose between weapon drop category. And if you dont know what you doing, only change the statement that match above.

You should only edit the statement with "weapon_"
Thanks for the head up.. will be in my todo list.

EDIT: what do you think of the GOD mode? isn't it too much? or do i need to set cvar max hit point for the max endurance?
There will be more function like -- player point for more fun but atm i m stuck with the saving data and still working on it.

Last edited by GsiX; 10-18-2012 at 21:01.
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luizleandroana
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Old 10-19-2012 , 13:49   Re: [l4d2] Luffy Items
Reply With Quote #40

GivePlayerItems( client, "weapon_katana" ); not katana in server
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