Code:
public function GetPlayers( )
{
if( !$this->Connected )
{
throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
}
$this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER );
$this->Socket->Write( self::A2S_PLAYER, $this->Challenge );
$Buffer = $this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
$Type = $Buffer->GetByte( );
if( $Type !== self::S2A_PLAYER )
{
throw new InvalidPacketException( 'GetPlayers: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
}
$Players = [];
$Count = $Buffer->GetByte( );
while( $Count-- > 0 && $Buffer->Remaining( ) > 0 )
{
$Player[ 'Id' ] = $Buffer->GetByte( ); // PlayerID, is it just always 0?
$Player[ 'Name' ] = $Buffer->GetString( );
$Player[ 'Frags' ] = $Buffer->GetLong( );
$Player[ 'Time' ] = (int)$Buffer->GetFloat( );
$Player[ 'TimeF' ] = GMDate( ( $Player[ 'Time' ] > 3600 ? "H:i:s" : "i:s" ), $Player[ 'Time' ] );
$Players[ ] = $Player;
}
return $Players;
}
health, deaths, weapons How do I add?
$Player[ 'Health' ] = ?
$Player[ 'Deaths' ] = ?
$Player[ 'Weapon' ] = ?