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Message Logging


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VEN
Veteran Member
Join Date: Jan 2005
Old 01-09-2007 , 11:15   Re: Message Logging
Reply With Quote #31

Sometimes it may be useful to log only a messages which isn't sent to the specific entity (dest. ALL/BROADCAST/etc). I've made such change a long time ago and use this feature sometimes. Just thought that you might want to implement something like that...
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 02-06-2007 , 16:42   Re: Message Logging
Reply With Quote #32

Yes, this is great plugin. But I hate one error which cause a crash of HL. I'm just running listen server, start logging for player ID#1 and execute in console "sv_restart 1". One second later i get picture below.

Also i get this crash in other cases from time to time.
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 02-12-2007 , 01:11   Re: Message Logging
Reply With Quote #33

I've released a quick update (1.17) to fix the longs being reported as bytes bug. Thank you Avalanche.

Quote:
Originally Posted by VEN View Post
Sometimes it may be useful to log only a messages which isn't sent to the specific entity (dest. ALL/BROADCAST/etc). I've made such change a long time ago and use this feature sometimes. Just thought that you might want to implement something like that...
For a long while, I've wanted to rewrite this plugin almost from scratch. And filtering in different ways is something on my to-do list. So, VEN, your idea is something I am planning on (among other things).

However, I don't know when I'll be able to get to it. Since I've come back, I have been pretty busy doing some work on SourceMod. So maybe when that slows down, I'll be able to come back to this.
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