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shift pressed and not moving causes snipe inaccuracy


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D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
Location: Sin city
Old 02-18-2015 , 21:26   shift pressed and not moving causes snipe inaccuracy
Reply With Quote #1

Is there a way to fix this problem?

I'm creating a auto-zoom plugin where when you hold +speed key makes your sniper zoom-max and when release -speed, zooms back to normal view.

now when you fire on +speed AND STANDING the sniper shoots inaccurately!!


HOLD SHIFT + FIRE = MISS!!

I need help


#EDIT:
its not +walk I meant +speed.

******************** +speed button people **********************

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Last edited by D.Moder; 02-19-2015 at 13:26. Reason: typo fix
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Mitchell
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Join Date: Mar 2010
Old 02-19-2015 , 09:16   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #2

Doin anything with the field of view does not edit the weapons accuracy.
When i wrote my quick scope plugin players could scope in and when they were forced to scope out they still had the same spread of when they were fully scoped.
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D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
Location: Sin city
Old 02-19-2015 , 10:42   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #3

Quote:
Originally Posted by Mitchell View Post
Doin anything with the field of view does not edit the weapons accuracy.
You didn't read it all did you?

go to the game right now, get AWP, zoom once, (DO NOT MOVE) press shift + fire.

and come back to me.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 02-19-2015 , 10:53   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #4

Waddya mean by miss?

Your crosshair suddenly spasms off its target or moves? Your player sidesteps? The crosshair is spot on and hit registration breaks? Is this a plugin or just a tf/cfg script?

Is +walk really the walk button for that game, or is it something like +moveleft/+moveright/+forward/+back
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KissLick
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Join Date: Nov 2012
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Old 02-19-2015 , 12:42   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #5

Quote:
Originally Posted by D.Moder View Post
go to the game right now, get AWP, zoom once, (DO NOT MOVE) press shift + fire.
Works like a charm... no problems (CS:GO)

P.S.: +walk does nothing in CS:S/CS:GO, use +speed instead.

Last edited by KissLick; 02-19-2015 at 12:44.
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D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
Location: Sin city
Old 02-19-2015 , 13:24   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #6

Guys its +speed, i made a typo, i meant +speed button... Try again.

Hold shift and snipe....
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-19-2015 , 13:44   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #7

Quote:
Originally Posted by D.Moder View Post
You didn't read it all did you?

go to the game right now, get AWP, zoom once, (DO NOT MOVE) press shift + fire.

and come back to me.
Well it was a bit misleading since you posted this in the scripting i figured it was about changing netprops, etc. on the player.
EDIT: works fine for me, want a video of it working absolutely fine?

Last edited by Mitchell; 02-19-2015 at 15:42.
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KissLick
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Old 02-19-2015 , 14:26   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #8

Quote:
Originally Posted by D.Moder View Post
Guys its +speed, i made a typo, i meant +speed button... Try again.

Hold shift and snipe....
As I said, it works like a charm for me.
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-19-2015 , 15:43   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #9

What plugins are you running, maybe there is something hooking +walk/+speed or what ever?
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D.Moder
I uploaded 2 great gameplay plugins here
Join Date: Sep 2009
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Old 02-24-2015 , 20:18   Re: shift pressed and not moving causes snipe inaccuracy
Reply With Quote #10

Quote:
Originally Posted by Mitchell View Post
What plugins are you running, maybe there is something hooking +walk/+speed or what ever?
Yep, you sir are right. too many test plugins at once messed me up.
I wish I could delete this thread.
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