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Jackhammer 1.0 (public alpha)


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Depresie
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Join Date: Nov 2013
Old 12-24-2015 , 08:06   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #81

Ooooo great !!!!
I was waiting for an updateeeee :d
thnaks
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SourceSkyBoxer
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Old 01-02-2016 , 03:14   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #82

Thanks for next update
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 01-12-2016 , 04:49   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #83

Texture Browser with TABs, more usability:


Jackhammer main developer works on VMF maps support:

But what for I don't know.
Also it's not 100% fully support (without displacements, input-output sections for entities, etc.).

Many Cameras support:


Last edited by Phant; 01-12-2016 at 04:50.
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PartialCloning
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Join Date: Dec 2015
Old 01-12-2016 , 14:25   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #84

Quote:
Dynamic sky rendition in the editor for all games supported: skybox, rotation, scrolling clouds, etc. Now editor's sky is almost the same as in games.
All these awesome features make me want to start mapping again.
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 01-16-2016 , 11:15   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #85

Perfect update. But why are Health (Shootable if > 0) always assigned to 1 on func_buttons?
Some people may have got used to VHE and forget to change that property.

Also it crashes when I try to load more maps. (I do close some, but when I do it again 3 or 4 times, JH Crashes
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Depresie
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Join Date: Nov 2013
Old 01-16-2016 , 14:02   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #86

Ahmm.. I just messed up and disabled the map proprieties window when you create a new map.. how can I enable it again ?

Later Edit:

Nvm, found it, all I had to do is hold shift while clicking new
Btw good job with the update, my pc was dieing on the previous version due to the many textures I had, now it loads them in no time and it doesn't hang anymore
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Last edited by Depresie; 01-16-2016 at 15:16.
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Phant
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Location: New Jersey
Old 01-16-2016 , 17:06   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #87

Quote:
Originally Posted by redivcram View Post
Perfect update. But why are Health (Shootable if > 0) always assigned to 1 on func_buttons?
Some people may have got used to VHE and forget to change that property.
It's depends by your FGD which contain func_button.
Default "halflife.fgd" in Jackhammer have empty default value for func_button health.

Quote:
Originally Posted by redivcram View Post
Also it crashes when I try to load more maps. (I do close some, but when I do it again 3 or 4 times, JH Crashes
What maps? Or any?
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 01-16-2016 , 18:09   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #88

Oh, because I used the same fgd od VHE, but that doesn't really matter.

Any map. For example I have a map loaded and want to grab an item from another map, then I load it and close it when I get the item. I do that a couple of times and when It's the third or fourth time, the map doesn't load and JH crashes.

Also when I close JH manually after two sec. an error appears "Volatile Development Kit" or something. Just leaving this here
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Depresie
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Join Date: Nov 2013
Old 02-23-2016 , 19:07   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #89

Could you please do something with the loading of large wads?
Im using about 15k textures or so, it takes 5 minutes to load jackhammer, also when im browsing the textures it hangs my pc, even 2 minutes after i close it... i get 99% Disk usage

Maybe take a look on sledge's editor source code and use it's method on loading the textures, i tried it out these days and it loads them pretty fast, also no hangs
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Last edited by Depresie; 02-23-2016 at 19:15.
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redivcram
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Old 02-28-2016 , 09:00   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #90

Suggestion: Being able to flip textures from Surface Properties window
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