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[DEV] *DEAD* TF2ItemsInfo v1.8.17.7 (21 Nov 2013)


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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 01-02-2014 , 11:43   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #161

Quote:
Originally Posted by ReFlexPoison View Post
Version 1.8.17.4-20130729
Version 1.8.17.6-20131114 works without bug.
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pcmaster
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Join Date: Sep 2009
Old 01-28-2014 , 06:26   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #162

Is there some way to detect if a player's weapon is strange? Some stranges share the same definition indexes as their non-strange counterparts.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-28-2014 , 19:54   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #163

Quote:
Originally Posted by Powerlord View Post
You'll have to check its equip regions now. Hat use either the "hat" or "whole_head" equip region.
You could kind of cheat this and use the type, it's something like #tf_wearable_hat or something, but its kind of a catch-all for head items :/ depends what you need
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404UserNotFound
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Join Date: Dec 2011
Old 01-31-2014 , 12:56   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #164

Trying to compile a modified version of the TF2 Weapon Steal plugin, and I'm getting some undefined symbol errors for the latest version of TF2II. I'm compiling with the latest dev build of SourceMod, and here's the errors I get:

Line 167 - Error 017: Undefined symbol "TFClass_Unknown"
Line 177 - Error 017: Undefined symbol "TFClass_Unknown"
Line 198 - Error 017: Undefined symbol "TFClass_Unknown"
Line 622 - Error 017: Undefined symbol "TFClassType"
Line 740 - Error 017: Undefined symbol "TFClass_Unknown"

Those are all for tf2itemsinfo.inc

Last edited by 404UserNotFound; 01-31-2014 at 12:56.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 01-31-2014 , 13:06   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #165

Code:
#include <tf2>
#include <tf2itemsinfo>
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404UserNotFound
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Join Date: Dec 2011
Old 01-31-2014 , 14:47   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #166

Quote:
Originally Posted by Leonardo View Post
Code:
#include <tf2>
#include <tf2itemsinfo>
Yeah those are included.....oh wait, it doesn't have #include <tf2>.
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Fullsteel
AlliedModders Donor
Join Date: Jun 2010
Old 02-03-2014 , 17:19   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #167

The plugin is giving an error of memory leaks and unloading itself after 7+ hours of running fine. After that it requires a server restart in order to get it back running, anyway to fix this?
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Custo
Member
Join Date: Mar 2013
Location: Liberty City, LC State
Old 02-04-2014 , 11:03   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #168

Quote:
Originally Posted by Fullsteel View Post
The plugin is giving an error of memory leaks and unloading itself after 7+ hours of running fine. After that it requires a server restart in order to get it back running, anyway to fix this?
I get the same thing, everyone pretty much does. But there's a newer version on the way.

Quote:
Originally Posted by Leonardo View Post
Announcement!
TF2ItemsInfo2 is coming in February!
But you can try putting this into your server.cfg file:
Code:
sm plugins unload tf2itemsinfo
sm plugins load tf2itemsinfo
sm plugins refresh
My server runs a bit longer when I added that in.
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Sreaper
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Join Date: Nov 2009
Old 02-13-2014 , 17:03   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #169

The plugin is no longer loading causing other things to break once again. An update would be appreciated.
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Powerlord
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Join Date: Jun 2008
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Old 02-14-2014 , 09:51   Re: [DEV] TF2ItemsInfo v1.8.17.7 (21 Nov 2013)
Reply With Quote #170

I remember FlaminSarge mentioning to me that there may be one or more functions in the server DLL that return information about specific item definition indexes from the server's memory.

I was hoping he'd do more with this, as it'd be better than parsing items_game.txt.
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Last edited by Powerlord; 02-14-2014 at 09:51.
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