Raised This Month: $51 Target: $400
 12% 

RandomCycle+ (2.0.6)


Post New Thread Reply   
 
Thread Tools Display Modes
PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 06-25-2011 , 18:40   Re: RandomCycle+ (2.0.5)
Reply With Quote #351

How do i disable creation of the debug log?
PAL-18 is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 06-25-2011 , 19:11   Re: RandomCycle+ (2.0.6)
Reply With Quote #352

Make sure you're not loading the debug plugin too, it SHOULD be in the disabled folder, but I do notice it's enabled in the .sp by default so I've changed that, just in case you happened to compile from source, unfortunately I have no way to test right now but I have updated the archive in the original post.

If you still get debug code with the default plugin please let me know what the debug logs say and I can see if I messed up anything, I can't see anything obvious atm.
Jamster is offline
PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 06-26-2011 , 03:07   Re: RandomCycle+ (2.0.6)
Reply With Quote #353

Thanks for the fast reply and thanks for making such an awesome plugin, its a shame more servers dont use it.
PAL-18 is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 06-26-2011 , 14:01   Re: RandomCycle+ (2.0.6)
Reply With Quote #354

Thanks! :]
Jamster is offline
DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 10-18-2011 , 17:12   Re: RandomCycle+ (2.0.6)
Reply With Quote #355

I just got this error on 2.0.5:


L 10/18/2011 - 05:17:53: [SM] Plugin encountered error 14: Divide by zero
L 10/18/2011 - 05:17:53: [SM] Displaying call stack trace for plugin "randomcycleplus.smx":
L 10/18/2011 - 05:17:53: [SM] [0] Line 2870, E:\work\sites\tf2server\scripting\randomcycle plus.sp::RCP_GetRandomInt()
L 10/18/2011 - 05:17:53: [SM] [1] Line 2724, E:\work\sites\tf2server\scripting\randomcycle plus.sp::GetRandomMap()
L 10/18/2011 - 05:17:53: [SM] [2] Line 2681, E:\work\sites\tf2server\scripting\randomcycle plus.sp:arseTier()
L 10/18/2011 - 05:17:53: [SM] [3] Line 2595, E:\work\sites\tf2server\scripting\randomcycle plus.sp::RandomCycleCheck()
L 10/18/2011 - 05:17:53: [SM] [4] Line 899, E:\work\sites\tf2server\scripting\randomcycle plus.sp::CrashRecoveryCheck()
L 10/18/2011 - 05:17:53: [SM] [5] Line 613, E:\work\sites\tf2server\scripting\randomcycle plus.sp::t_DelayedLoad()
L 10/18/2011 - 05:47:54: [SM] Native "GetArrayString" reported: Invalid index 0 (count: 0)
L 10/18/2011 - 05:47:54: [SM] Displaying call stack trace for plugin "randomcycleplus.smx":
L 10/18/2011 - 05:47:54: [SM] [0] Line 972, E:\work\sites\tf2server\scripting\randomcycle plus.sp::t_IdleServer()
L 10/18/2011 - 05:54:56: Error log file session closed.
__________________

DontWannaName is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 10-24-2011 , 13:08   Re: RandomCycle+ (2.0.6)
Reply With Quote #356

lol devide by zero, oh dear, what's your current config look like for everything rcplus?
Jamster is offline
DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 10-25-2011 , 18:36   Re: RandomCycle+ (2.0.6)
Reply With Quote #357

hmm I recently removed 1 map from the cycle and didnt decrease the high value. I bet that will fix it.
__________________

DontWannaName is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 10-25-2011 , 20:32   Re: RandomCycle+ (2.0.6)
Reply With Quote #358

probably so, I can only apologise that the plugin does not say more thoroughly what the problem is but it will be something like that
Jamster is offline
PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 01-01-2012 , 04:14   Re: RandomCycle+ (2.0.6)
Reply With Quote #359

I have 2 (Modular Combat) servers running from the same directory and when one chooses a next map, the other one also chooses the same next map.

How can i set it so that each server chooses its own map that doesnt get picked up by the other server?
PAL-18 is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 01-01-2012 , 20:10   Re: RandomCycle+ (2.0.6)
Reply With Quote #360

I know SM doesn't really support running your servers like that. It's feasible, of course, but not really supported as Strange Things Can Happen.

How are you set up? I'd only be able to solve this if I know exactly what's going on config wise for your server. Unless GetURandomInt is picking the same map every time. I'd try pointing to a different map config for each server, if possible (even if it's the same one but copied).
Jamster is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode