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[L4D2] Survivor AI Trigger fix


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Khaine
Member
Join Date: Nov 2009
Location: Liverpool, UK
Old 12-03-2009 , 01:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #11

Just tried this on my server, specifically the Dead Centre campaign.

I like your method of getting past the cola part without making it completely trivial. However I do have to ask if there is any way of stopping the panic event? I've noticed that the swarms just keep coming and more often than not, it stops the bots getting to the safe room on that level.

Just a minor thing, but there you go.

Going to try it on the other campaigns later, but I knew that particular one would likely be the toughest... and it works well.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-03-2009 , 06:07   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #12

One could try sending "Kill" to the trigger or panic events. I still hope for someone to point out how to make whitaker shoot that rocket, though.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-03-2009 , 10:45   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #13

Quote:
I can't seem to get this working for versus. Even if I lead the bots halfway across the map and then switch back to infected they'll just sit there.

Works great in co-op though in combination with the Infected Bots plugin. Any tips?
Same problem over here.

Last edited by Blakeocity; 12-04-2009 at 02:03.
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Khaine
Member
Join Date: Nov 2009
Location: Liverpool, UK
Old 12-03-2009 , 20:30   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #14

I'll fiddle around with that later then.

Seems to be working nicely on Dark Carnival as well!
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moosenukes
New Member
Join Date: Aug 2009
Old 12-04-2009 , 01:16   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #15

I can't seem to get this working for versus. Even if I lead the bots halfway across the map and then switch back to infected they'll just sit there.

Works great in co-op though in combination with the Infected Bots plugin. Any tips?
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kiwi87
Member
Join Date: Sep 2009
Old 12-04-2009 , 04:51   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #16

Quote:
Originally Posted by moosenukes View Post
I can't seem to get this working for versus. Even if I lead the bots halfway across the map and then switch back to infected they'll just sit there.

Works great in co-op though in combination with the Infected Bots plugin. Any tips?
yeah same problem...
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-04-2009 , 11:07   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #17

Oh i see, why in hell did i write Coop/Versus Campaigns in the description. Uh, not my fault, I was jockeyed? ^^

L4D2 disables Bot Advancement in Versus, and until someone figures out a way around it (MI has one, but its ugly), youre stuck with coop all-bot-gaming.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 12-04-2009 , 12:07   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #18

got an idea for DCR finale:

after XX a gas can will be poured into the car.

just cout how much time it tooks for regular players to do it.

i think it's 20 seconds.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-04-2009 , 16:08   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #19

Except nobody knows how to fake pouring gas, whether removing a gas can would crash the game, or if that would even affect the finale gas counter.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 12-04-2009 , 16:43   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #20

oh i see.

Quote:
Originally Posted by AtomicStryker View Post
L4D2 disables Bot Advancement in Versus, and until someone figures out a way around it (MI has one, but its ugly)
explain that way, maybe we find it less ugly =)
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