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Module: Half-Life Weapon Mod (v0.8)


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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 01-03-2013 , 00:43   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #71

Mod's name? Server and game version? Where is the list of installed meta and amxx plugins? Text or screenshot of crash error? Where is all this data?
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Last edited by KORD_12.7; 01-03-2013 at 00:54.
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nagile
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Join Date: Dec 2012
Location: Norway
Old 01-03-2013 , 09:02   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #72

i tried with ak-47 now last and it is running without problems fakemeta, hamandsandwitch, fun,engine is running.
Game version is 1.1.1.0
protocol version 46
exe build june 2002
and error message, there is only one crash window. [IMG]http://img405.**************/img405/2102/hlkresj.png[/IMG]
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KORD_12.7
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Location: Russia, Vladivostok
Old 01-03-2013 , 21:33   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #73

nagile, your server and hl.dll are outdated, weaponmod support only last steam version of game.
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Last edited by KORD_12.7; 01-03-2013 at 21:33.
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nagile
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Join Date: Dec 2012
Location: Norway
Old 01-05-2013 , 11:33   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #74

i get this crash error occasionally
Code:
Problem signature:
  Problem Event Name:    BEX
  Application Name:    hlds.exe
  Application Version:    4.1.1.1
  Application Timestamp:    5016f099
  Fault Module Name:    weaponmod_amxx.dll
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    50a0abd9
  Exception Offset:    000093b8
  Exception Code:    c0000409
  Exception Data:    00000000
  OS Version:    6.1.7601.2.1.0.272.7
  Locale ID:    1033
  Additional Information 1:    0d33
  Additional Information 2:    0d33dc0dd75b48b32bb6234e76270f0a
  Additional Information 3:    e86a
  Additional Information 4:    e86a805eba40f2992163fb36931d2c67

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frank_freeman
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Join Date: Nov 2012
Old 01-05-2013 , 11:51   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #75

First of all ... can someone plz tell me how set up a new weapon like the shock rifle? Where can i configure the weapon slot for this weapon and the (starting) amount of ammo and so on? Please tell me
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 01-05-2013 , 23:42   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #76

frank_freeman

1. Download and install weaponmod module to your AMXX
2. Download shock rifle plugin
3. Edit plugin parameters and compile
4. Install plugin
5. ??????
6. PROFIT!!!
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frank_freeman
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Join Date: Nov 2012
Old 01-06-2013 , 06:00   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #77

Thank you very much for your help, KORD_12.7

1. I've downloaded weaponmod-archive and pasted the content in my amxx directory (in my ABC-moddirectory)
2. I've downloaded the shock rifle plugin and pasted the files from the archive in the right directories (sprites, sounds, models).
3. I've check the sma and compiled the plugin with the webcompiler from aghl.ru
4. I've pasted the UT_ShockRifle.amxx in the plugins subdirectory and added the line to the plugins.ini
5. I've added the line weapon_UT_shockrifle : 1 to the equipment block in the weaponmod.ini

Every time i want to start a server HL keeps crashing with the following error message:

FATAL ERROR:Bad entity in IndexOfEdict()

The same thing with the latest WON release and the latest steam release of HL (all other plugins are disabled). What's wrong?

Last edited by frank_freeman; 01-06-2013 at 06:03.
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 01-06-2013 , 06:11   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #78

Do you use some server side mod? Like ozdm, xdm, bubblemod and etc?
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Last edited by KORD_12.7; 01-06-2013 at 06:24.
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Old 01-06-2013, 06:15
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frank_freeman
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Join Date: Nov 2012
Old 01-06-2013 , 06:35   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #79

With my current configuration not anymore.
I've tested it with the bugfixed and improved hl.dll from aghl.ru
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KORD_12.7
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Old 01-06-2013 , 06:42   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #80

Do you manually enable this module via modules.ini?
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