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Fixed Binaries, Part 2 (Dec 11, 2006)


  
 
 
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BAILOPAN
Join Date: Jan 2004
Old 04-12-2007 , 18:20   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#31

Hello, XAD! Unfortunately not. I haven't had time; SourceMod got restarted shortly after I got the PTB source. I've been holding out ever since so I could port PTB to SourceMod.
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tron73
Senior Member
Join Date: Apr 2004
Location: Schulzendorf / germany
Old 04-13-2007 , 00:35   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#32

HE is back !!!!!!!!
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MeatGrinder
Junior Member
Join Date: Dec 2006
Old 04-14-2007 , 00:29   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#33

I had almost given up hope of a fix for PTBx... but at last, the masteror has returned!
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XAD
Senior Member
Join Date: Mar 2004
Location: Sweden
Old 04-14-2007 , 14:46   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#34

Quote:
Originally Posted by BAILOPAN View Post
Hello, XAD! Unfortunately not. I haven't had time; SourceMod got restarted shortly after I got the PTB source. I've been holding out ever since so I could port PTB to SourceMod.
Hmm, so PTBx will be a SourceMod plugin, not a Source:MM? What is your time schedule?

/X

PS! Started to play some CSS again soo... (but we do not planing to run any servers ourselves).
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Moon!
New Member
Join Date: Mar 2004
Location: The Moon where else?
Old 04-14-2007 , 22:38   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#35

We miss PTBx, it was switching late and even swaping the bomber to ct at start of rounds then one of the cs updates killed it and it no longer worked on our linux servers.

I would love to see it fixed and put out as a server plugin at least one more time. PTBx has always been an important part of community based servers.
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jonass
Junior Member
Join Date: Mar 2005
Old 04-16-2007 , 05:11   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#36

^Same here. Using other teambalancers now put players are complaining about uneven teams and strange switches... they all want PTB back. Would love to see a new version!
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Old 04-17-2007, 20:53
Mister_Magotchi
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MeatGrinder
Junior Member
Join Date: Dec 2006
Old 04-23-2007 , 00:14   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#37

Yeah, cl_restrict_server_commands is wreaking havoc on the PTBx functionality. It doesn't auto-assign correctly and some players get frozen at spawn on the first round.

I know there's gonna be a SourceMod version but is there any chance of a fixed VSP plugin or at least a Source:MM version? I like keeping plugins to a minimum on our already very high load server.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 04-24-2007 , 20:18   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#38

There's someone working on a SourceMM version...no more info! :p
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Vinas
Member
Join Date: Dec 2004
Location: Detroit
Old 05-15-2007 , 10:32   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#39

XAD! Very nice to see you.

Unfortunatly the PTBX project seems to have switched to MM only from what I know. We've been forced to use glittermod, it's not really a suitable replacment... I'm sure I speak for everyone when I say we miss PTBx *very* much!

I remember helping you beta test PTBx... I don't think public servers have been the same since PTBx has been gone. If we had a wishlist, it would probably be filled with requests to have the PTBx goodness again!

Cheers,

Vinas
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Shadowdogg
Senior Member
Join Date: Jan 2006
Old 05-21-2007 , 13:12   Re: Fixed Binaries, Part 2 (Dec 11, 2006)
#40

BAILOPAN, could you not provide us with a temporary fix? I'm not too fussed about it being integrated in with Source MM - All i wanna do is to just use it and i'm sure thats how many other people feel.
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