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Round Terminator


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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-10-2010 , 19:02   Re: Round Terminator
Reply With Quote #41

Quote:
Originally Posted by Tirant View Post
I think it actually might be working. Give me a couple mins to test it out.

Edit: Ok, it seems to be working. I am re spawning a few seconds after the command. It seems that the problem must have been with the server being possibly non-steam. Cause the host is non-steam, but the server was steam.
Host Non steam server steam???
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-11-2010 , 00:46   Re: Round Terminator
Reply With Quote #42

Damn, there is a typo in the folder name in the package. :/

I've written CHalfLifMultiplay instead of CHalfLifeMultiplay

I've updated the package. You should add this "e" too Tirant, no wonder why it was not working properly... -_-
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 04-11-2010 , 15:46   Re: Round Terminator
Reply With Quote #43

I saw that, I just thought you did it on purpose
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-11-2010 , 16:02   Re: Round Terminator
Reply With Quote #44

So, all is working fine now ?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 04-11-2010 , 17:51   Re: Round Terminator
Reply With Quote #45

UNAPPROVED FOR LACK OF ML
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 04-11-2010 , 17:56   Re: Round Terminator
Reply With Quote #46

Seems to be working perfectly, thanks. BTW, your infinite round is awesome!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-11-2010 , 18:05   Re: Round Terminator
Reply With Quote #47

Quote:
Originally Posted by Hawk552 View Post
UNAPPROVED FOR LACK OF ML
Motherfucker, get out of my thread CrazyHawk !


Quote:
Seems to be working perfectly, thanks. BTW, your infinite round is awesome!
Cool.

About Infinite Round, I have to find a way to filter between the conditions. I need also to find a way to not block the first lines in CheckWinConditions because it's there that the player's count is done and it appears it can be a problem sometimes. Anyway thanks.
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Last edited by Arkshine; 04-11-2010 at 18:10.
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 04-11-2010 , 18:49   Re: Round Terminator
Reply With Quote #48

Ya, I'm trying to develop a new cod mod for my clan, and recoding in the c4 with 1/2 the code having it cut out (different random game mode) has been very problematic. It is mostly my code and csdm, but I think your code is also messing with it.
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chp'
Senior Member
Join Date: Nov 2008
Old 04-12-2010 , 19:59   Re: Round Terminator
Reply With Quote #49

Hello Arkshine,

put the plugin on my server (DeathRun Mod) but not be finishing the round ends when the time of the round.


I put this entry in my amxx.cfg, correct me if I'm wrong.


Code:
terminate_round timer TERRORIST auto
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 04-12-2010 , 20:04   Re: Round Terminator
Reply With Quote #50

Quote:
Originally Posted by chp' View Post
Hello Arkshine,

put the plugin on my server (DeathRun Mod) but not be finishing the round ends when the time of the round.


I put this entry in my amxx.cfg, correct me if I'm wrong.


Code:
terminate_round timer TERRORIST auto
This plugin doesn't terminate the round automatically. It provides commands so that other plugins that want to do that can do it easily.
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