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SDK Hooks 2.1 - Updated 2011-9-10


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raydan
Senior Member
Join Date: Aug 2006
Old 10-07-2010 , 04:33   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#881

Quote:
Originally Posted by psychonic View Post
I don't know what to tell you guys. Nothing in there changed since the last update I posted.

hooking "GetPlayerMaxSpeed" and return a new float value, like 300, but player speed not stable at 300


Code:
424    CBasePlayer::EquipSuit(bool)
425    CBasePlayer::RemoveSuit(void)
426    CCSPlayer::GetPlayerMaxSpeed(void) // NEW!!!
427    CCSPlayer::CommitSuicide(bool,bool)
428    CCSPlayer::CommitSuicide(Vector  const&,bool,bool)
429    CBasePlayer::IsBot(void)const
430    CBasePlayer::IsBotOfType(int)const
431    CBasePlayer::GetBotType(void)const
432    CBaseMultiplayerPlayer::GetExpresser(void)
433    CCSPlayer::SpawnArmorValue(void)const
434    CCSPlayer::NetworkStateChanged_m_ArmorValue(void)
435    CCSPlayer::NetworkStateChanged_m_ArmorValue(void *)
436    CBasePlayer::HasHaptics(void)
437    CBasePlayer::SetHaptics(bool)
438    CBasePlayer::PlayerSolidMask(bool)const
439    CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
440    CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
441    CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
442    CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
443    CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
444    CBaseMultiplayerPlayer::CanBeAutobalanced(void)
445    CBaseMultiplayerPlayer::CanSpeakVoiceCommand(void)
446    CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void)
447    CBaseMultiplayerPlayer::NoteSpokeVoiceCommand(char  const*)
448    CBaseMultiplayerPlayer::OnAchievementEarned(int)
449    CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
450    CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void)
451    CBaseMultiplayerPlayer::CreateExpresser(void)
452    CCSPlayer::IsBeingGivenItem(void)const
453    CCSPlayer::CSAnim_GetActiveWeapon(void)
454    CCSPlayer::CSAnim_CanMove(void)
455    CCSPlayer::Blind(float,float,float)

Last edited by raydan; 10-07-2010 at 06:38.
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DJ Tsunami
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Old 10-07-2010 , 06:06   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#882

Too bad SDK Hooks doesn't hook any of the functions after GetPlayerMaxSpeed, therefore psychonic is correct, nothing has changed for SDK Hooks.
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raydan
Senior Member
Join Date: Aug 2006
Old 10-07-2010 , 06:12   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#883

after new css update, server side unable change client speed ANYMORE!!
walk speed setting in CLIENTSIDE
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CatsyLady
Senior Member
Join Date: Oct 2009
Location: Germany
Old 10-07-2010 , 08:59   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#884

Quote:
Originally Posted by raydan View Post
after new css update, server side unable change client speed ANYMORE!!
walk speed setting in CLIENTSIDE
sm_speed (supercommands) still works fine ..
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rhelgeby
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Join Date: Oct 2008
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Old 10-07-2010 , 10:13   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#885

It's because super commands modify lagged movement value. ZR use the m_flMaxspeed property. Something changed about that one. This is not SDK Hooks' fault.

raydan: Is this true? Where did you get that from?
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Last edited by rhelgeby; 10-07-2010 at 10:17.
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raydan
Senior Member
Join Date: Aug 2006
Old 10-07-2010 , 10:48   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#886

Quote:
Originally Posted by rhelgeby View Post
It's because super commands modify lagged movement value. ZR use the m_flMaxspeed property. Something changed about that one. This is not SDK Hooks' fault.

raydan: Is this true? Where did you get that from?
now, i tested again & again
here is the result: ( use cl_showpos 1 to see "vel" value)

let say, i set the walk speed to 320.

hook or detour "GetPlayerMaxSpeed", and return a new value
or
change script/weapon_*.ctx "MaxPlayerSpeed" value

the "vel" only show 250 (other user said the value jump within 250 ~ 3xx), which mean it not stable. BUT player walk speed actually increased (i can feel that. Is that real 320 speed? who the hell knows)

if set sv_client_predict 0 (disable client prediction), the "vel" value can stable at 320.0. but make the game unplayable.

my conclusion is: some speed setting is in clientside. so it fucked now
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chu1720
Senior Member
Join Date: Mar 2010
Location: Hong Kong
Old 10-08-2010 , 06:39   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#887

OnTakeDamage now works for L4D2?
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marty3
Junior Member
Join Date: Jan 2010
Old 10-08-2010 , 18:34   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#888

Then what the solution ? for to find again the speed ? please

Sorry for my english u_u
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 10-08-2010 , 21:36   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#889

There are still convars limiting player's speed. That's probably why the walking speed increased but not running's.
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 10-08-2010 , 22:09   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#890

will it cause crashes on l4d2 update?
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Last edited by alexip121093; 10-08-2010 at 22:15.
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