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ZombieMod Infection for CS:S


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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-11-2006 , 18:37   ZombieMod Infection for CS:S
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First, what is ZombieMod ?
ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.

When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.

After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125º ‘Field Of Vision’ instead of the regular 90º. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie’s head and it comes off complete with blood spray!

Zombies can only use voice with other zombies, the same goes for humans.

The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.

With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.

Features
- Customisable Zombie models and sounds.
- Zombie sounds for hurt, death and random noises.
- zombie_health cvar, first zombie is 2x this.
- zombie_speed cvar for zombie speed.
- zombie_fov cvar for zombie Field Of View.
- zombie_knockback cvar for knockback.
- zombie_restrictions cvar to restrict weapons.
- zombie_dark cvar to allow for normal lighting during maps.
- zombie_bonus cvar to add frags for zombifying humans.
- zombie_teams cvar to use CT for Humans and T for zombies (Experimental).
- zombie_respawn cvar to respawn zombies killed by humans as a human.
- zombie_max_ammo cvar for unlimited* ammunition. (*1000 clip)
- zombie_suicide cvar to remove players ability to ’suicide’
- zombie_fog cvar to add fog to every map and sky camera as the map is loaded.
- zombie_jetpack cvar to add jetpack ability to humans or zombies or both.

Sounds good where can I get it?
www.ZombieMod.com

Update 27/10/2010
ZombieMod 3.0.0 for Orangebox has finally made it to a public release!

Change log and download link below and also in the downloads section. Speed is still an issue, zombies are faster than humans but so far I have no proper way of editing the speed the same way I could before Orangebox, you can thank Valve for that :rolleyes:

Have fun folks, and watch the beta forums for the progress on the new features I'm beginning to think I can start to allow into the plugin :cool:

3.0.0
- Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack.
- Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.

Full Change Log

Download Here
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Last edited by c0ldfyr3; 10-26-2010 at 23:57.
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lex_talionis
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Join Date: Aug 2005
Location: Austin, TX
Old 05-11-2006 , 23:05  
Reply With Quote #2

Righteous, the ZombieMod Armageddon has begun!

Thanks a million!
Lex
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 05-12-2006 , 03:56  
Reply With Quote #3

This is the best news for today! We love you c0ldfyr3
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Let's make it better
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basbakker
Member
Join Date: Jul 2005
Old 05-12-2006 , 07:01  
Reply With Quote #4

how can you switch this plugin on/off while on the server ?

I wanne have it disabled on default.. only to switch it on while prefered.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-12-2006 , 08:19  
Reply With Quote #5

zombie_mode 0/1
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 05-12-2006 , 08:49  
Reply With Quote #6

nice work man.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-12-2006 , 09:42  
Reply With Quote #7

At long last =P
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basbakker
Member
Join Date: Jul 2005
Old 05-12-2006 , 12:32  
Reply With Quote #8

So awsome this mod !!! everone on the server loves it
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neiltoe
Member
Join Date: Dec 2005
Location: New Mexico USA
Old 05-12-2006 , 21:59  
Reply With Quote #9

Can you make a seperate plugin from the ammo changes. That would be a nice addition to MM plugins here. BTW your Plugin is very nice thanks for releasing it.
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magicyan
Member
Join Date: Nov 2005
Old 05-13-2006 , 05:38  
Reply With Quote #10

Hi,

I want translate the help page in french. It's possible to have the screen without text ?
And do you give me the font ?

bye
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Serveur Test SourceMod => 77.111.201.216:27015

Tuto 'SourceMod' in french
http://www.support-cssource.info/viewtopic.php?t=184
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