Hey,
I'm trying to edit a custom weapons damage dealt, but everything i try seems to fail.
So here's the code->
Code:
public TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if (victim == attacker || !is_user_connected(attacker))
return HAM_IGNORED;
if (get_user_weapon(attacker) == CSW_KNIFE && !IsGrenade(inflictor) && g_Chain[attacker])
{
SetHamParamFloat(4, 500)
}
if (get_user_weapon(attacker) == CSW_KNIFE && !IsGrenade(inflictor) && g_Electro[attacker])
{
SetHamParamFloat(4, 80)
}
if (get_user_weapon(attacker) == CSW_KNIFE && !IsGrenade(inflictor) && g_CrowBar[attacker] && get_user_team(attacker) != get_user_team(victim))
{
SetHamParamFloat(4, 50)
}
if (get_user_team(victim) == get_user_team(attacker) && IsGrenade(inflictor))
{
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
Weapons deal waay too little damage. Between 15-20, no matter if it's in the head or body.
So I want the weapons to deal atleast 25 damage, and 50-70 if it's in the head...
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