Raised This Month: $32 Target: $400
 8% 

Modify benefits


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
leholino
Junior Member
Join Date: Jun 2020
Old 07-22-2020 , 02:04   Modify benefits
Reply With Quote #1

Can someone take out the founder, gold, silver vip or add 2 more, and modify for this flags
abcdefghijklmnoptu
bcdefghijklmnops
bcdefghijlmnopr
bcdefghijmnopq
bit
Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>
 
#define PLUGIN "Furien Clasic"
#define VERSION "2.0"
#define AUTHOR "Aragon*/DaNNe."
 
#define DMG_HEGRENADE (1<<80)
 
#define FURIEN_GRAVITY      0.4
#define FURIEN_SPEED        750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2
 
#define TASKID_CANPLANT          10001
#define TASKID_C4COUNTDOWN       453
 
#define VIP_GOLD_LEVEL      ADMIN_LEVEL_H
#define VIP_SILVER_LEVEL    ADMIN_LEVEL_G
#define FOUNDER_LEVEL       ADMIN_IMMUNITY
 
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
 
//Shop
new SuperKnifeModel_V[] = "models/v_furien_superknife.mdl"
new bool: HaveSuperKnife[33]
 
//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]
 
//Parachute
#define PARACHUTE_CLASS     "Parachute"
new ParaENT[33];
 
new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade,
bool:CanPlant, C4_CountDownDelay;
 
public plugin_cfg() {
    server_cmd("amx_cvar mp_playerid 2")
    server_cmd("amx_cvar sv_maxspeed 900")
    server_cmd("amx_cvar sv_restart 5")
}
 
 
//===========================================================================================//
//===============================[Weapons Settings]=========================================//
//=========================================================================================//
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];
 
//---|| Primary
#define M4A1_KEY        100
#define AK47_KEY        101
#define M3_KEY          102
#define AUG_KEY         103
#define FAMAS_KEY       104
#define MP5_KEY         105
#define XM1014_KEY      106
 
//---|| Secondary
#define USP_KEY         107
#define DEAGLE_KEY      108
#define ELITE_KEY       109
#define FIVESEVEN_KEY   110
 
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
   
    cvar_gamedescription = register_cvar("furien_gamename", "Furien Classic")
    antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
    furienspawnhp = register_cvar("furien_spawnhp", "100")
    superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0")
    cvar_autojoin_team = register_cvar("furien_team", "5")
    cvar_autojoin_class = register_cvar("furien_class", "5")
    cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
   
    MSGID_SayText = get_user_msgid("SayText")
    MSGID_StatusIcon = get_user_msgid("StatusIcon")
    MSGID_TextMsg = get_user_msgid("TextMsg")
    MSGID_SendAudio = get_user_msgid("SendAudio")
    MSGID_ShowMenu = get_user_msgid("ShowMenu")
    MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
    MSGID_ScreenFade = get_user_msgid("ScreenFade")
   
    register_clcmd("say shop", "CmdShopMenu")
    register_clcmd("say /shop", "CmdShopMenu")
    register_clcmd("say_team shop", "CmdShopMenu")
    register_clcmd("say_team /shop", "CmdShopMenu")
    //register_clcmd("say weapons", "CmdWeaponsMenu")
    //register_clcmd("say /weapons", "CmdWeaponsMenu")
    register_clcmd("jointeam", "CMD_BlockJoinTeam")
    register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
    register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
    register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
    register_clcmd("chooseteam", "CMD_BlockChooseTeam")
    register_clcmd("say /beneficii", "CmdShowMotd")
    register_clcmd("say /rs", "CmdResetScore")
    register_clcmd("say_team /rs", "CmdResetScore")
    register_clcmd("say /resetscore", "CmdResetScore")
    register_clcmd("say_team /resetscore", "CmdResetScore")
   
    RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
    RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
    RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
    RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
    RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack");
   
    register_forward(FM_PlayerPreThink, "Player_PreThink");
    register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);
    register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
    register_forward(FM_GetGameDescription, "FWD_GameDescription")
   
    register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
    register_event("DeathMsg", "EVENT_Death", "a");
    register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
    register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0");
    register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
    register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")  
   
   
    register_message(MSGID_StatusIcon, "MSG_StatusIcon");
    register_message(MSGID_TextMsg, "MSG_TextMessage");
    register_message(MSGID_ShowMenu, "MSG_ShowMenu");
    register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
    register_message(MSGID_SendAudio, "MSG_SendAudio");
    register_message(MSGID_Health, "MSG_Health")
    register_message(MSGID_ScreenFade, "MSG_ScreenFade")
}
 
 
public plugin_precache() {
    removebuyzone = register_cvar("furien_removebuyzone", "1")
   
    if(get_pcvar_num(removebuyzone)) {
       
        remove_entity_name("info_map_parameters");
        remove_entity_name("func_buyzone");
       
        new Entity = create_entity("info_map_parameters");
       
        DispatchKeyValue(Entity, "buying", "3");
        DispatchSpawn(Entity);
    }
    precache_model(SuperKnifeModel_V)
}
 
public client_connect(id) {
    client_cmd(id, "cl_forwardspeed 999.0")
    client_cmd(id, "cl_sidespeed 999.0")
    client_cmd(id, "cl_backspeed 999.0")
}
 
public client_putinserver(id) {
    client_cmd(id, "cl_forwardspeed 999.0")
    client_cmd(id, "cl_sidespeed 999.0")
    client_cmd(id, "cl_backspeed 999.0")
    PrimaryWeapon[id] = 0
    SecondaryWeapon[id] = 0
}
   
 
public Ham_Spawn_Post(id) {
    if(is_user_connected(id) && is_user_alive(id)) {
        strip_user_weapons(id)
        HavePrimaryWeapon[id] = false
        HaveSecondaryWeapon[id] = false
        switch(get_user_team(id)) {
            case TEAM_FURIEN: {
                fm_give_item(id, "weapon_hegrenade")
                fm_give_item(id, "weapon_knife")
                set_user_footsteps(id, 1)
                fm_set_user_health(id, get_pcvar_num(furienspawnhp))
            }
            case TEAM_ANTIFURIEN: {
                fm_give_item(id, "weapon_hegrenade")
                fm_give_item(id, "weapon_knife")
                set_user_footsteps(id, 0)
                fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
                HaveSuperKnife[id] = false;
                Equipment(id)                  
            }
        }
    }
}
 
public EVENT_NewRound() {
    CanPlant = false;
    new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0
    set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT)
    remove_task(TASKID_C4COUNTDOWN)
}
 
public EVENT_FireINTheHole()
    return PLUGIN_HANDLED
 
public HAM_Touch_Weapon(ent, id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
        return HAM_SUPERCEDE
   
    return HAM_IGNORED
}
 
public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
    if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
        if(get_user_weapon(Attacker) == CSW_KNIFE) {
            if(HaveSuperKnife[Attacker])
                SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
        }
        if(get_user_flags(Victim) & VIP_GOLD_LEVEL) {
            if(DamageType & DMG_HEGRENADE)
                return HAM_SUPERCEDE
        }
    }
    return HAM_IGNORED
}
 
///////////////////////////////////////////////////////////////////////////////////////////////
 
public C4_PrimaryAttack(Ent) {
    if(!CanPlant)
        return HAM_SUPERCEDE
       
    return HAM_IGNORED
}
 
public CmdResetScore(id) {
    if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
        ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
    else {
        for(new i = 0; i < 2; i++) {
            cs_set_user_deaths(id, 0);
            set_user_frags(id, 0);
        }
        ColorChat(id, "!gTi-ai resetat scorul cu succes !")
    }
}
 
public CmdShopMenu(id) {
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    switch(get_user_team(id)) {
        case TEAM_FURIEN: CmdFurienShop(id)
        case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
    }
    return PLUGIN_HANDLED
}
 
public CmdFurienShop(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
        Menu = menu_create("\yFurien Shop", "CmdFurienHandler")
       
        new SuperKnife[256];
        formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$")  
        menu_additem(Menu, SuperKnife, "1", 0)
       
        new Health[256];
        formatex(Health, sizeof(Health)-1, "50 HP   - \y3000$")
        menu_additem(Menu, Health, "2", 0)
       
        new Armor[256];
        formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
        menu_additem(Menu, Armor, "3", 0)
       
        new Grenade[256];
        formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
        menu_additem(Menu, Grenade, "4", 0)
       
        menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
        menu_display(id, Menu, 0);
    }
}
 
public CmdAntiFurienShop(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
        Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler")  
 
        new Defuse[256];
        formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$")
        menu_additem(Menu, Defuse, "1", 0)
       
        new Health[256];
        formatex(Health, sizeof(Health)-1, "50 HP   - \y3000$")
        menu_additem(Menu, Health, "2", 0)
       
        new Armor[256];
        formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$")
        menu_additem(Menu, Armor, "3", 0)
       
        new Grenade[256];
        formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$")
        menu_additem(Menu, Grenade, "4", 0)
 
        menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
        menu_display(id, Menu, 0);
    }
}
 
public CmdFurienHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
        case 1: {
            if(HaveSuperKnife[id])
                client_print(id, print_center, "You already have SuperKnife!")
            else {
                new Money = cs_get_user_money(id) - 10000
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    HaveSuperKnife[id] = true;
                    EVENT_CurWeapon(id)
                    cs_set_user_money(id, Money)
                }
            }
        }
        case 2: {
            if(get_user_health(id) >= 250)
                client_print(id, print_center, "You already have 250 HP!")
            else {
                new Money = cs_get_user_money(id) - 3000
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    if(get_user_health(id) + 50 > 250)
                        fm_set_user_health(id, 250)
                    else
                        fm_set_user_health(id, get_user_health(id) + 50)
                    cs_set_user_money(id, Money)
                }
            }
        }
        case 3: {
            if(get_user_armor(id) >= 250)
                client_print(id, print_center, "You already have 250 AP!")
            else {
                new Money = cs_get_user_money(id) - 500
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    if(get_user_armor(id) + 50 > 250)
                        fm_set_user_armor(id, 250)
                    else
                        fm_set_user_armor(id, get_user_armor(id) + 50)
                    cs_set_user_money(id, Money)
                }
            }
        }
        case 4: {
            if(user_has_weapon(id, CSW_HEGRENADE))
                client_print(id, print_center, "You already have HE GRENADE!")
            else {
                new Money = cs_get_user_money(id) - 4000
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    fm_give_item(id, "weapon_hegrenade")
                    cs_set_user_money(id, Money)
                }
            }
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
 
public CmdAntiFurienHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
        case 1: {
            if(cs_get_user_defuse(id))
                client_print(id, print_center, "You already have Defuse KIT!")
            else {
                new Money = cs_get_user_money(id) - 500
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    cs_set_user_defuse(id, 1)
                    cs_set_user_money(id, Money)
                }
            }
        }
        case 2: {
            if(get_user_health(id) >= 250)
                client_print(id, print_center, "You already have 250 HP!")
            else {
                new Money = cs_get_user_money(id) - 3000
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    if(get_user_health(id) + 50 > 250)
                        fm_set_user_health(id, 250)
                    else
                        fm_set_user_health(id, get_user_health(id) + 50)
                    cs_set_user_money(id, Money)
                }
            }
        }
        case 3: {
            if(get_user_armor(id) >= 250)
                client_print(id, print_center, "You already have 250 AP!")
            else {
                new Money = cs_get_user_money(id) - 500
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    if(get_user_armor(id) + 50 > 250)
                        fm_set_user_armor(id, 250)
                    else
                        fm_set_user_armor(id, get_user_armor(id) + 50)
                    cs_set_user_money(id, Money)
                }
            }
        }
        case 4: {
            if(user_has_weapon(id, CSW_HEGRENADE))
                client_print(id, print_center, "You already have HE GRENADE!")
            else {
                new Money = cs_get_user_money(id) - 4000
                if(Money < 0)
                    client_print(id, print_center, "You have  insufficient founds!")
                else {
                    fm_give_item(id, "weapon_hegrenade")
                    cs_set_user_money(id, Money)
                }
            }
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
 
//=========================================================================//
//=======================[Weapons Settings]===============================//
//=======================================================================//
 
public Equipment(id) {
    if(is_user_alive(id) && get_user_team(id) == 2) {
        Menu = menu_create("\rWeapons Menu", "EquipmentCmd");
        menu_additem(Menu, "\wNew Weapons", "1", 0);
        if(PrimaryWeapon[id] && SecondaryWeapon[id])
            menu_additem(Menu, "\wPrevious Setup", "2", 0);
        else
            menu_additem(Menu, "\dPrevious Setup", "2", 0);
        menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
        menu_display(id, Menu, 0);
    }
}
 
public EquipmentCmd(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
        case 1: {
            if(!HavePrimaryWeapon[id])
                Primary(id)
            else if(!HaveSecondaryWeapon[id])
                Secondary(id)
        }
        case 2: {
            if(PrimaryWeapon[id] && SecondaryWeapon[id])
                GiveLastWeapons(id)
            else Equipment(id)
        }
        default: return PLUGIN_HANDLED;
    }
    menu_destroy(menu);
    return PLUGIN_HANDLED;
}
 
public Primary(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
        Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler")
       
        menu_additem(Menu, "M4A1", "1", 0)
        menu_additem(Menu, "AK47", "2", 0)
        menu_additem(Menu, "M3", "3", 0)
        menu_additem(Menu, "Aug", "4", 0)
        menu_additem(Menu, "Famas", "5", 0)
        menu_additem(Menu, "MP5 Navy", "6", 0)
        menu_additem(Menu, "XM1014", "7", 0)
       
        menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
        menu_display(id, Menu, 0);
    }
}
 
public CmdWeaponsHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
        case 1: {
            fm_give_item(id, "weapon_m4a1")
            cs_set_user_bpammo(id, CSW_M4A1, 254)
            PrimaryWeapon[id] = M4A1_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
        case 2: {
            fm_give_item(id, "weapon_ak47")
            cs_set_user_bpammo(id, CSW_AK47, 254)
            PrimaryWeapon[id] = AK47_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
        case 3: {
            fm_give_item(id, "weapon_m3")
            cs_set_user_bpammo(id, CSW_M3, 254)
            PrimaryWeapon[id] = M3_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
        case 4: {
            fm_give_item(id, "weapon_aug")
            cs_set_user_bpammo(id, CSW_AUG, 254)
            PrimaryWeapon[id] = AUG_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
        case 5: {
            fm_give_item(id, "weapon_famas")
            cs_set_user_bpammo(id, CSW_FAMAS, 254)
            PrimaryWeapon[id] = FAMAS_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
        case 6: {
            fm_give_item(id, "weapon_mp5navy")
            cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
            PrimaryWeapon[id] = MP5_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
        case 7: {
            fm_give_item(id, "weapon_xm1014")
            cs_set_user_bpammo(id, CSW_XM1014, 254)
            PrimaryWeapon[id] = XM1014_KEY
            HavePrimaryWeapon[id] = true;
            Secondary(id)
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
 
public Secondary(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
        Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler")
       
        menu_additem(Menu, "USP", "1", 0)
        menu_additem(Menu, "Deagle", "2", 0)
        menu_additem(Menu, "Elite", "3", 0)
        menu_additem(Menu, "Five Seven", "4", 0)
       
        menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
        menu_display(id, Menu, 0);
    }
}
 
public CmdSecondaryHandler(id, menu, item) {
    if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {      
        case 1: {
            fm_give_item(id, "weapon_usp")
            cs_set_user_bpammo(id, CSW_USP, 256)
            SecondaryWeapon[id] = USP_KEY
            HaveSecondaryWeapon[id] = true;
        }
        case 2: {
            fm_give_item(id, "weapon_deagle")
            cs_set_user_bpammo(id, CSW_DEAGLE, 256)
            SecondaryWeapon[id] = DEAGLE_KEY
            HaveSecondaryWeapon[id] = true;
        }
        case 3: {
            fm_give_item(id, "weapon_elite")
            cs_set_user_bpammo(id, CSW_ELITE, 256)
            SecondaryWeapon[id] = ELITE_KEY
            HaveSecondaryWeapon[id] = true;
        }
        case 4: {
            fm_give_item(id, "weapon_fiveseven")
            cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
            SecondaryWeapon[id] = FIVESEVEN_KEY
            HaveSecondaryWeapon[id] = true;
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
 
public GiveLastWeapons(id) {
    if(!HavePrimaryWeapon[id]) {
        switch(PrimaryWeapon[id]) {
            case M4A1_KEY: {
                fm_give_item(id, "weapon_m4a1")
                cs_set_user_bpammo(id, CSW_M4A1, 256)
                HavePrimaryWeapon[id] = true;
            }
            case AK47_KEY: {
                fm_give_item(id, "weapon_ak47")
                cs_set_user_bpammo(id, CSW_AK47, 256)
                HavePrimaryWeapon[id] = true;
            }
            case M3_KEY: {
                fm_give_item(id, "weapon_m3")
                cs_set_user_bpammo(id, CSW_M3, 256)
                HavePrimaryWeapon[id] = true;
            }
            case AUG_KEY: {
                fm_give_item(id, "weapon_aug")
                cs_set_user_bpammo(id, CSW_AUG, 256)
                HavePrimaryWeapon[id] = true;
            }
            case FAMAS_KEY: {
                fm_give_item(id, "weapon_famas")
                cs_set_user_bpammo(id, CSW_FAMAS, 256)
                HavePrimaryWeapon[id] = true;
            }
            case MP5_KEY: {
                fm_give_item(id, "weapon_mp5navy")
                cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
                HavePrimaryWeapon[id] = true;
            }
            case XM1014_KEY: {
                fm_give_item(id, "weapon_xm1014")
                cs_set_user_bpammo(id, CSW_XM1014, 256)
                HavePrimaryWeapon[id] = true;
            }
        }
    }
    if(!HaveSecondaryWeapon[id]) {
        switch(SecondaryWeapon[id]) {
            case USP_KEY: {
                fm_give_item(id, "weapon_usp")
                cs_set_user_bpammo(id, CSW_USP, 256)
                HaveSecondaryWeapon[id] = true;
            }
            case DEAGLE_KEY: {
                fm_give_item(id, "weapon_deagle")
                cs_set_user_bpammo(id, CSW_DEAGLE, 256)
                HaveSecondaryWeapon[id] = true;
            }
            case ELITE_KEY: {
                fm_give_item(id, "weapon_elite")
                cs_set_user_bpammo(id, CSW_ELITE, 256)
                HaveSecondaryWeapon[id] = true;
            }
            case FIVESEVEN_KEY: {
                fm_give_item(id, "weapon_fiveseven")
                cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
                HaveSecondaryWeapon[id] = true;
            }
        }
    }
}
public CMD_BlockJoinTeam(id) {
    console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
    return 1;
}
 
public CMD_BlockChooseTeam(id) {
    console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
    return 1;
}
 
public CmdShowMotd(id)
    show_motd(id, "addons/amxmodx/configs/beneficii.html")
 
/////////////////////////////////////////////////////////////////////////
 
public EVENT_CurWeapon(id) {
    if(is_user_connected(id)) {
        if(get_user_weapon(id) == CSW_KNIFE) {
            if(HaveSuperKnife[id])
                set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
        }
        new PlayerHealth;
        PlayerHealth = get_user_health(id)
        if(PlayerHealth == 256)
            fm_set_user_health(id, 255)
    }
 
}
 
public EVENT_Death() {
    static Attacker, Victim;
    Attacker = read_data(1)
    Victim = read_data(2)
    HaveSuperKnife[Victim] = false;
    if(Victim == Attacker)
        return 1;
   
    if(is_user_connected(Attacker)) {
        if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) {
            cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000)
            fm_set_user_health(Attacker, get_user_health(Attacker) + 60)
            fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60)
        }
        else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) {
            cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
            fm_set_user_health(Attacker, get_user_health(Attacker) + 30)
            fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30)
        }
        else if(get_user_flags(Attacker) & FOUNDER_LEVEL) {
            cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000)
            fm_set_user_health(Attacker, get_user_health(Attacker) + 70)
            fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70)
        }
        else {
            if(get_user_team(Victim) == 2)
                cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200)
            else if(get_user_team(Victim) == 1)
                cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000)
        }
    }
 
    return 1;
}
 
public MSG_StatusIcon(msg_id, msg_dest, id) {
    static Attrib
    Attrib = get_msg_arg_int(2)
   
    if(Attrib == (1<<1))
        set_msg_arg_int(2, ARG_BYTE, 0)
   
    new Icon[8];
    get_msg_arg_string(2, Icon, 7);
    if(get_pcvar_num(removebuyzone)) {
        static const BuyZone[] = "buyzone";
       
        if(equal(Icon, BuyZone)) {
            set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
           
            return PLUGIN_HANDLED;
        }
    }
    return PLUGIN_CONTINUE;
}
 
public MSG_TextMessage() {
    static TextMsg[22];
    get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
    if(equal(TextMsg, "#Terrorists_Win")) {
        client_print(0, print_center, "The Furiens have won this round!")
        return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#CTs_Win")) {
        client_print(0, print_center, "The Anti-Furiens have won this round!")
        return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Bomb_Defused")) {
        client_print(0, print_center, "The Anti-Furiens have won this round!")
        return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Target_Bombed")) {
        client_print(0, print_center, "The Furiens have won this round!")
        return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Target_Saved")) {
        client_print(0, print_center, "The Anti-Furiens have won this round!")
        return PLUGIN_HANDLED;
    }
    else if(equal(TextMsg, "#Fire_in_the_hole"))
        return PLUGIN_HANDLED
    else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) {
        if(!CanPlant)
            return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE;
}
 
public MSG_ShowMenu(msgid, dest, id) {
    if(!Should_AutoJoin(id))
        return PLUGIN_CONTINUE
   
    static team_select[] = "#Team_Select"
    static menu_text_code[sizeof team_select]
    get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
    if(!equal(menu_text_code, team_select))
        return PLUGIN_CONTINUE
   
    JoinTeam_Task(id, msgid)
   
    return PLUGIN_HANDLED
}
 
public MSG_VGUIMenu(msgid, dest, id) {
    if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
        return PLUGIN_CONTINUE
   
    JoinTeam_Task(id, msgid)
   
    return PLUGIN_HANDLED
}
 
public MSG_SendAudio() {
    static Sound[17]
    get_msg_arg_string(2, Sound, sizeof Sound - 1)
   
    if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef"))
        return PLUGIN_HANDLED;
   
    return PLUGIN_CONTINUE;
}
 
public MSG_Health(msgid, dest, id) {
    static Health;
    Health = get_msg_arg_int(1)
    if(Health > 255)
        set_msg_arg_int(1, ARG_BYTE, 255);
    else if(Health == 256)
        set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}
 
public MSG_ScreenFade(msgid, dest, id) {
    if(is_user_connected(id)) {
        if(get_user_flags(id) & VIP_GOLD_LEVEL) {
            static data[4]
            data[0] = get_msg_arg_int(4)
            data[1] = get_msg_arg_int(5)
            data[2] = get_msg_arg_int(6)
            data[3] = get_msg_arg_int(7)
       
            if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
                return PLUGIN_HANDLED
        }
    }
    return PLUGIN_CONTINUE
}
 
bool:Should_AutoJoin(id) {
    return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}
 
JoinTeam_Task(id, menu_msgid) {
    static param_menu_msgid[2]
    param_menu_msgid[0] = menu_msgid
   
    set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}
 
public Force_JoinTeam(menu_msgid[], id) {
    if(get_user_team(id))
        return
   
    static team[2], class[2]
    get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
    get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
    Force_Team_Join(id, menu_msgid[0], team, class)
}
 
stock Force_Team_Join(id, menu_msgid,  team[] = "5", class[] = "0") {
    static jointeam[] = "jointeam"
    if(class[0] == '0') {
        engclient_cmd(id, jointeam, team)
        return
    }
   
    static msg_block, joinclass[] = "joinclass"
    msg_block = get_msg_block(menu_msgid)
    set_msg_block(menu_msgid, BLOCK_SET)
    engclient_cmd(id, jointeam, team)
    engclient_cmd(id, joinclass, class)
    set_msg_block(menu_msgid, msg_block)
}
 
public bomb_planted(planter) {
    C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
    TASK_C4_CountDown();
    set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
    show_hudmessage(0, "The furiens planted the bomb!")
}
 
public EVENT_SwitchTeam() {
    new Players[32], PlayersNum, id;
    get_players(Players, PlayersNum)
    if(PlayersNum) {
        for(new i; i < PlayersNum; i++) {
            id = Players[i]
            BeginDelay(id)
        }
    }
}
 
public BeginDelay(id) {
    if(is_user_connected(id)) {
        switch(id) {
            case 1..7: set_task(0.1, "BeginTeamSwap", id)
            case 8..15: set_task(0.2, "BeginTeamSwap", id)
            case 16..23: set_task(0.3, "BeginTeamSwap", id)
            case 24..32: set_task(0.4, "BeginTeamSwap", id)
        }
    }
}
 
public BeginTeamSwap(id) {
    if(is_user_connected(id)) {
        switch(get_user_team(id)) {
            case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
            case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
        }
    }
}  
 
///////////////////////////////////////////////////////////////////////////////////////////////
 
public Player_PreThink(id) {
    if(is_user_connected(id)) {
        if(get_user_team(id) == TEAM_FURIEN) {
            if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
                set_pev(id, pev_gravity, FURIEN_GRAVITY)
       
            if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
                set_pev(id, pev_maxspeed, FURIEN_SPEED)
                set_user_footsteps(id, 1)
            }
        }
        if(get_pcvar_num(cvar_aim_info)) {
            new Target, Body;
            get_user_aiming(id, Target, Body);
            if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
                new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
                TargetTeam = get_user_team(Target)
                PlayerTeam = get_user_team(id)
                get_user_name(Target, TargetName, 31)
                TargetHealth = get_user_health(Target)
                TargetArmor = get_user_armor(Target)
                if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
                    formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
                    RED = 20
                    GREEN = 200
                    BLUE = 50
                }
                else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
                    formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
                    RED = 200
                    GREEN = 20
                    BLUE = 20
                }
                else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
                    formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
                    RED = 200
                    GREEN = 20
                    BLUE = 20
                }
                else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
                    return
                set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
                show_hudmessage(id, "%s", Message)
            }
        }
    }
}
 
public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
    if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
        if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
        || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
        || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
            set_es(es, ES_RenderFx, kRenderFxNone);
            set_es(es, ES_RenderMode, kRenderTransTexture);
            set_es(es, ES_RenderAmt, 255);
        }
        else if(get_user_team(ent) == 1) {
            set_es(es, ES_RenderFx, kRenderFxNone);
            set_es(es, ES_RenderMode, kRenderTransTexture);
            static Float:Origin[3]
            pev(ent, pev_origin, Origin)
           
            if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
                set_es(es, ES_RenderAmt, 0);
            else
                set_es(es, ES_RenderAmt, 255);
        }
    }
}
 
public FWD_ParachutePreThink(id) {
    if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
        new Float:FallSpeed = -50.0;
        new Float:Frame;
       
        new Button = pev(id, pev_button);
        new OldButton = pev(id, pev_oldbuttons);
        new Flags = pev(id, pev_flags);
       
        if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
           
            if(pev(ParaENT[id],pev_sequence) != 2) {
                set_pev(ParaENT[id], pev_sequence, 2);
                set_pev(ParaENT[id], pev_gaitsequence, 1);
                set_pev(ParaENT[id], pev_frame, 0.0);
                set_pev(ParaENT[id], pev_fuser1, 0.0);
                set_pev(ParaENT[id], pev_animtime, 0.0);
                return;
            }
           
            pev(ParaENT[id],pev_fuser1, Frame);
            Frame += 2.0;
            set_pev(ParaENT[id],pev_fuser1,Frame);
            set_pev(ParaENT[id],pev_frame,Frame);
           
            if(Frame > 254.0) {
                engfunc(EngFunc_RemoveEntity, ParaENT[id]);
                ParaENT[id] = 0;
            }
            else {
                engfunc(EngFunc_RemoveEntity, ParaENT[id]);
                ParaENT[id] = 0;
            }
            return;
        }
       
        if(Button & IN_USE) {
            new Float:Velocity[3];
            pev(id, pev_velocity, Velocity);
           
            if(Velocity[2] < 0.0) {
                if(ParaENT[id] <= 0) {
                    ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
                   
                    if(ParaENT[id] > 0) {
                        set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
                        set_pev(ParaENT[id], pev_aiment, id);
                        set_pev(ParaENT[id], pev_owner, id);
                        set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
                        set_pev(ParaENT[id], pev_sequence, 0);
                        set_pev(ParaENT[id], pev_gaitsequence, 1);
                        set_pev(ParaENT[id], pev_frame, 0.0);
                        set_pev(ParaENT[id], pev_fuser1, 0.0);
                    }
                }
                if(ParaENT[id] > 0) {
                    set_pev(id, pev_sequence, 3);
                    set_pev(id, pev_gaitsequence, 1);
                    set_pev(id, pev_frame, 1.0);
                    set_pev(id, pev_framerate, 1.0);
                   
                    Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
                    set_pev(id, pev_velocity, Velocity);
                   
                    if(pev(ParaENT[id],pev_sequence) == 0) {
                        pev(ParaENT[id],pev_fuser1, Frame);
                        Frame += 1.0;
                        set_pev(ParaENT[id],pev_fuser1,Frame);
                        set_pev(ParaENT[id],pev_frame,Frame);
                       
                        if(Frame > 100.0) {
                            set_pev(ParaENT[id], pev_animtime, 0.0);
                            set_pev(ParaENT[id], pev_framerate, 0.4);
                            set_pev(ParaENT[id], pev_sequence, 1);
                            set_pev(ParaENT[id], pev_gaitsequence, 1);
                            set_pev(ParaENT[id], pev_frame, 0.0);
                            set_pev(ParaENT[id], pev_fuser1, 0.0);
                        }
                    }
                }
            }
           
            else if(ParaENT[id] > 0) {
                engfunc(EngFunc_RemoveEntity, ParaENT[id]);
                ParaENT[id] = 0;
            }
        }
       
        else if((OldButton & IN_USE) && ParaENT[id] > 0) {
            engfunc(EngFunc_RemoveEntity, ParaENT[id]);
            ParaENT[id] = 0;
        }
    }
}
 
public FWD_GameDescription() {
    static GameName[32]
    get_pcvar_string(cvar_gamedescription, GameName, 31)
   
    forward_return(FMV_STRING, GameName)
   
    return FMRES_SUPERCEDE
}
 
public TASK_CanPlant() {
    CanPlant = true;
    set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0)
    show_hudmessage(0, "Furiens can plant the bomb!")
}
 
public TASK_C4_CountDown() {
    new Red, Green, Blue
    if(C4_CountDownDelay > 10)
        Red = 0, Green = 255, Blue = 0;
    else if(C4_CountDownDelay > 5)
        Red = 255, Green = 200, Blue = 0;
    else if(C4_CountDownDelay <= 5)
        Red = 255, Green = 0, Blue = 0;
   
    if(C4_CountDownDelay) {
        new Message[256];
        formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay);
 
        set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0)
        show_hudmessage(0, "%s", Message)
        set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
        C4_CountDownDelay--;
    }
    else if(!C4_CountDownDelay)
        C4_CountDownDelay = 0;
}
 
stock ColorChat(const id, const input[], any:...) {
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
   
    replace_all(msg, 190, "!g", "^4");
    replace_all(msg, 190, "!y", "^1");
    replace_all(msg, 190, "!t", "^3");
   
    if(id) players[0] = id;
    else get_players(players, count, "ch"); {
        for(new i = 0; i < count; i++) {
            if(is_user_connected(players[i])) {
                message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}

Last edited by leholino; 07-22-2020 at 02:05.
leholino is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-22-2020 , 07:44   Re: Modify benefits
Reply With Quote #2

Did you try "taking them out"? If you did, post your code and explain which part you're having problems with. This is the Scripting Help section, you don't post requests here.
__________________

Last edited by OciXCrom; 07-22-2020 at 07:44.
OciXCrom is offline
Send a message via Skype™ to OciXCrom
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode