Originally Posted by Tonblader
You would have to tell the map, to not precache the models/materials.
And ? clients won't join the server, for missing a required map file.
What you can do is to compress .bz2 all files on the webhost, you will save enought space, because Source engine games support .BZ2 compression
instead putting the example
you can pot only
The .bsp map isn't needed there on fastdl webhost, and this will help you with
- Client having super dl speed (little map - archive) .bz2 is an archive will save you at last 60% of disk space
- Little webhost space (files archived)