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[TF2] XMultiplicator (1.2.2)


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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-05-2014 , 09:28   Re: [TF2] XMultiplicator
Reply With Quote #11

Quote:
Originally Posted by romeoschifferling View Post
tf2 items is up to date, i will disable plugins one by one to see if that helps

ANOTHER EDIT: it's working now! but on the demoman when i click on my fire button one time the weapon keeps firing and doesn't stop :/
(the grenade launcher)
woot? probably still an other plugin, such custom weapons 2 or something else. I had this when a plugin sets the clip size by default

is the plugin AdvancedInfiniteAmmo enabled?

Last edited by ZooL; 08-05-2014 at 09:29.
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Spyper
Senior Member
Join Date: Sep 2013
Old 08-05-2014 , 09:35   Re: [TF2] XMultiplicator (1.2)
Reply With Quote #12

Can you make it customizable maybe like this ? : https://forums.alliedmods.net/showthread.php?t=238579
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ZooL
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Join Date: Apr 2013
Location: France
Old 08-05-2014 , 09:36   Re: [TF2] XMultiplicator (1.2)
Reply With Quote #13

Quote:
Originally Posted by Spyper View Post
Can you make it customizable maybe like this ? : https://forums.alliedmods.net/showthread.php?t=238579
ouch... sorry mate, but I don't want to remake it again

also, I don't make plugins, so I don't know how to do that

Last edited by ZooL; 08-05-2014 at 09:39.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-05-2014 , 09:43   Re: [TF2] XMultiplicator (1.2)
Reply With Quote #14

I'm gonna use this config and make a Last Request for my TF2 Jailbreak server. I'll release the plugin/config on my thread and link to this one once it's done so everyone can use it.
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romeoschifferling
Junior Member
Join Date: Jun 2014
Old 08-05-2014 , 09:49   Re: [TF2] XMultiplicator (1.2)
Reply With Quote #15

Quote:
Originally Posted by TheFallenPhoenix84 View Post
Well, i'm glad people understand the pain we had to go through to make this mod, and give us feedback, i did not expect it so quickly thou ! Anyway, thank you guys ! :p
awesome mod guys love it! i can only imagine the time it took thanks for sharing it!
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romeoschifferling
Junior Member
Join Date: Jun 2014
Old 08-05-2014 , 09:53   Re: [TF2] XMultiplicator
Reply With Quote #16

Quote:
Originally Posted by ZooL View Post
woot? probably still an other plugin, such custom weapons 2 or something else. I had this when a plugin sets the clip size by default

is the plugin AdvancedInfiniteAmmo enabled?
yes that was it ;-; i'm such a noob thanks for all the support it works now

also, awesome mod 9001/10

(it's over 9000)
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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-05-2014 , 10:06   Re: [TF2] XMultiplicator
Reply With Quote #17

Quote:
Originally Posted by romeoschifferling View Post
yes that was it ;-; i'm such a noob thanks for all the support it works now

also, awesome mod 9001/10

(it's over 9000)
thx

(that's cuz It was activated for meh too )
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 08-05-2014 , 15:54   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #18

Let's not forget that earlier versions of x10 was exactly this. Some of us still have the text file sitting around, though it's outdated now.

It's all very silly anyways, and stupid hard to maintain.

I suggest adding classname as well as index handling, by class
Make it get the attributes and items from the web api, and cache them in sql... Make a php backend, and allow for edits there, so that changes can be easily made, and new weapons added/changed when needed.
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-05-2014 , 17:07   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #19

nicely done and thank you ever so much for your hard work and contribution
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-06-2014 , 03:06   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #20

why it's not automatized?
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