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Mario Coins


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tousif
AlliedModders Donor
Join Date: Nov 2014
Location: India
Old 12-20-2015 , 09:28   Re: Mario Coins
Reply With Quote #51

When ur ready you can pm any approver :p to review ur plugin
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-20-2015 , 10:09   Re: Mario Coins
Reply With Quote #52

Yes, you can PM me for sure. I like to finish what I started.
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 12-20-2015 , 10:10   Re: Mario Coins
Reply With Quote #53

btw tuty when some one hide behind a coin he doesn't recive damage also when you jump from high place on the coin you die if even if under the coin there is water plz fix these 2 things
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tuty
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Join Date: Jul 2008
Location: UK
Old 12-28-2015 , 12:52   Re: Mario Coins
Reply With Quote #54

- i can't fix the jumping on the coin and dying since it is made as a solid object, so obviously if you jump from far away you will take damage
- plugin updated, ready for approval
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-29-2015 , 05:20   Re: Mario Coins
Reply With Quote #55

Return in Forward_TouchCoin is useless.
You could put set_pev( iEntity, pev_flags, FL_KILLME ); after the if and else if checks, just to avoid to duplicate the code. You are also duplicating the code in EVENT_TextMsg and LOG_RoundEnd.
In DisplayMarioCoinsHud don't create vars in a loop, I told you that already.

Fix this minor things please.
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Craxor
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Join Date: Jan 2016
Location: Romania
Old 12-06-2016 , 09:50   Re: Mario Coins
Reply With Quote #56

PHP Code:
set_peviEntitypev_solidSOLID_SLIDEBOX ); 
i believe would be better SOLID_TRIGGER, idk if is the same as SLOD_BBOX but when you touch it .. it is stopping you a little until the entity is removed , if you just want to touch and do not stop you would be better with SOLID_TRIGGER, just my op
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Old 01-08-2017, 08:10
edon1337
This message has been deleted by edon1337. Reason: nvm he's right
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