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[CSS/CSGO] Revival 1.1.5 [2020/10/17]


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Mac67
Junior Member
Join Date: May 2021
Old 05-17-2021 , 13:45   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #61

THX !
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4LC4TR4Z
Junior Member
Join Date: Dec 2020
Old 05-18-2021 , 14:44   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #62

Hello, is there any way that the dead cannot revive? (If a dead TT, spec a CT and press E, revive nearby TTs)
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fgampel
New Member
Join Date: Oct 2020
Old 05-25-2021 , 23:55   Re: [Revival] Reward 1.0.1
Reply With Quote #63

Quote:
Originally Posted by Grey83 View Post
Mac67, better in this way
Hi @Grey83, thanks for your great work updating this plugin.

I've two issues while testing it.

1) I'm not able to Download the plugin nor compile the sm_revival_reward.sp, I'm always getting an error "/home/groups/sourcemod/upload_tmp/phpzz2u12.sp(4) : fatal error 183: cannot read from file: "revival"
Compilation aborted.
1 Error."

2) When setting the (auto revive) option (with no key associated) it seems not to be working, you can just step over the dead player and nothing happens, do you have any hint?

I already tried to delete revival.cfg file so a new one is created after the new version of the plugin was installed, but without any luck.

Thanks
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 05-26-2021 , 10:34   Re: [Revival] Reward 1.0.1
Reply With Quote #64

Quote:
Originally Posted by fgampel View Post
/home/groups/sourcemod/upload_tmp/phpzz2u12.sp(4) : fatal error 183: cannot read from file: "revival"
bkz you should use offline compiler (or online compiler which can use additional files for compilation) and drop to folder include file revival.inc from this comment.
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Last edited by Grey83; 05-26-2021 at 10:34.
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Ark_Procession
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 06-03-2021 , 21:42   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #65

Hello!

is it possible to revive someone and not spawn a secondary with them? otherwise you get lots of secondary weapons on the floor if revived too many times.

just to be clear, what i want is:

player is holding a secondary weapon
player dies
player spawn and grab the weapon he dropped ( if he wants) but he doesnt get another glock/usp when revived.

Edit: i'm using sm_revival 1.1.3_fix always_allowed

in this version you made for me, you can revive players even at round end.

Thanks

Last edited by Ark_Procession; 06-03-2021 at 21:43.
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emvaized
Junior Member
Join Date: Aug 2021
Old 08-18-2021 , 23:28   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #66

It would be great to have option for disabling static hud with remaining resurrections (or at least set it to auto-hide)... I mean, the one which says "✙{1}/{2}".
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 08-19-2021 , 10:15   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #67

Quote:
Originally Posted by emvaized View Post
It would be great to have option for disabling static hud with remaining resurrections (or at least set it to auto-hide)... I mean, the one which says "✙{1}/{2}".
sm_revival_hud_mode - Show additional info in the: 0 - chat only, 1 - HUD, 2 - KeyHint (not for CS:S v34)
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emvaized
Junior Member
Join Date: Aug 2021
Old 08-19-2021 , 12:48   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #68

Thanks for response!
I've tried this, but it also disables progress bar on reviving (which says smth like "Chad - 26%").
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emvaized
Junior Member
Join Date: Aug 2021
Old 08-19-2021 , 15:11   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #69

By the way, I also noticed small bug with:
Quote:
1 - HUD type
When user previously tried to defuse bomb or grab the hostage, revival progressbar seems to continue always showing the same text (like 'defusing' or 'grabbing a hostage')

Last edited by emvaized; 08-19-2021 at 18:16.
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 10-07-2021 , 11:37   Re: [CSS/CSGO] Revival 1.1.4 [2020/10/07]
Reply With Quote #70

Changes v1.1.3 ==> v1.1.4_b07.10.2021:
  • Added 5 convars and killfeed message (for convar).
  • Now player who was revived will crouch 2 seconds.
  • Changed forward, added new native and fixed work of old native.
  • Fixed interaction with cookies.
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