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ForgiveTK


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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 02-15-2006 , 08:40  
Reply With Quote #21

Quote:
Originally Posted by andre31
ive just loaded it on a dods server

ok spawn protection only works after a player has tk'd then it reverts back to not being on
i dont understand what you mean
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[FON]BlackHole
Member
Join Date: Jan 2006
Location: Wisconsin
Old 03-01-2006 , 08:56  
Reply With Quote #22

EKS, a couple of things.

It's really annoying to see two messages on the screen when someone forgives a player. I think I mentioned this in an e-mail. Everyone sees these two lines (or similar since I left my screenshot at home) of text when someone forgives or slays.

[ForgiveTK] Player has forgiven player for the team kill
[ForgiveTK] Player chose to forgive player for his team kill

Too much text on the screen and the lines appear redundant. One line should do it:

[ForgiveTK] Player has forgiven/slayed Player for the team kill.

Also, it would be nice to be able to define the spawn protect time in the cfg file in seconds. I have no idea what it's set to.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-01-2006 , 14:43  
Reply With Quote #23

I removed the extra message when forgiving via menus.

I forgot to add the cvar to the config file, its: ftk_spawnprotection 10 and its in seconds
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-12-2006 , 20:16  
Reply With Quote #24

Quote:
FTK 1.1.2
- Added: Code to prevent bugs on a lan server
- Removed: Extra say message when forgiving via menu
- Changed: How plugin find message indexes, should be more compatible with mods that changes these
Released update.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-24-2006 , 14:15  
Reply With Quote #25

Quote:
FTK 1.1.3
- Added: ESC based menus
- Added: Support for AdminInterface ( Makes admins with "immunity" flag immune to being kicked / banned )
- Fixed: Posible crash on showig forgive tK text
- Fixed: On Getting punishing players that where being disconnected
- Changed: Parts of the code to make it more crash proof
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Jase
New Member
Join Date: May 2006
Old 05-07-2006 , 16:11  
Reply With Quote #26

Just installed the plugin on our DOD server. Seems to work just fine

Any chance you'd add a say command so a player can check his TK/TA ammounts?

Another thing I noticed is that when you forgive a teamattack it displays "[ForgiveTK] There is no team attack you can forgive" three times.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-07-2006 , 16:52  
Reply With Quote #27

Quote:
Originally Posted by Jase
Just installed the plugin on our DOD server. Seems to work just fine

Any chance you'd add a say command so a player can check his TK/TA ammounts?

Another thing I noticed is that when you forgive a teamattack it displays "[ForgiveTK] There is no team attack you can forgive" three times.
Il check up the 3 messages thing. Other then that i could add tacount / tkcount
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Sammie
New Member
Join Date: Dec 2004
Old 05-18-2006 , 17:51  
Reply With Quote #28

When I try to run this with the statsmeminimum plugin for MM, it crashes the dedi server. I can run 1 or the other, but not both. All other plugins work fine with ForgiveTK and SMM.. just these 2 don't get along (for me anyway).
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-19-2006 , 19:14  
Reply With Quote #29

hmm, i cant download statsme mimimum as its requires reqistration and that pisses me off.

Either way. Send me your setup including configs and a way to make it crash in PM. And il see if it crashes inside FTK or Statsme
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 06-08-2006 , 13:08  
Reply With Quote #30

Quote:
FTK 1.1.4
- Added: say /tkcount | say /tacount - Shows the player his current TA / TK count
- Fixed: the 1.1.3 Release was screwed somehow. So all changes listed in changelog may not have made it to the public
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