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[TF2] Force Holidays - 1.10.2, Updated 2015-10-07


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Powerlord
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Old 11-03-2011 , 19:31   Re: [TF2] Force Holidays
Reply With Quote #21

Quote:
Originally Posted by killerps View Post
any chance to set only specific flag clients can wear halloween costumes?
Nope, this is a server-wide setting.
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DaftMink
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Old 11-07-2011 , 12:36   Re: [TF2] Force Holidays
Reply With Quote #22

Thanks for the plugin powerlord, really love the Halloween costumes.

One question though, is there a way to find servers running full moon like a tag or something ?.

Last edited by DaftMink; 11-07-2011 at 12:36.
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Powerlord
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Old 11-07-2011 , 13:07   Re: [TF2] Force Holidays
Reply With Quote #23

Quote:
Originally Posted by DaftMink View Post
Thanks for the plugin powerlord, really love the Halloween costumes.

One question though, is there a way to find servers running full moon like a tag or something ?.
I hadn't planned on doing that.

Quote:
Originally Posted by KyleS View Post
Does this work correctly when compiled against 1.4 3433+?
From what I hear, you need build 3436+ for this to work properly, because they made additional changes.

On a side note: Right now, for stable, setting tfh_halloween 1 will enable birthday mode, and tfh_halloween 2 will activate halloween mode.

This is because the bug that 5155 fixes is an off-by-one bug.
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Last edited by Powerlord; 11-07-2011 at 13:22.
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DaftMink
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Old 11-07-2011 , 15:19   Re: [TF2] Force Holidays
Reply With Quote #24

I was running the plugin on my server and couldn't find the plugins convars listed in the rules section of HLSW with my other plugins.

If you made them visible in HLSW it would make finding servers using the plugin alot easier.
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Powerlord
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Old 11-09-2011 , 21:13   Re: [TF2] Force Holidays
Reply With Quote #25

Quote:
Originally Posted by DaftMink View Post
I was running the plugin on my server and couldn't find the plugins convars listed in the rules section of HLSW with my other plugins.

If you made them visible in HLSW it would make finding servers using the plugin alot easier.
I'm not sure which flag will make it visible in HLSW, so I added both FCVAR_REPLICATED and FCVAR_NOTIFY too all 4 cvars.

Version 1.3 has been released. In addition to updating the CVars mentioned above, it also updates the files it precaches for Monoculus and the Horseless Headless Horsemann based on DarthNinja's Monoculus Spawner.
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Thraka
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Old 11-09-2011 , 22:05   Re: [TF2] Force Holidays
Reply With Quote #26

Does tf_forced_holiday 2 work for costumes by itself? I had it turned on and it didn't work today. Does that mean I need to have this plugin to get costumes working?
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Powerlord
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Old 11-09-2011 , 22:10   Re: [TF2] Force Holidays
Reply With Quote #27

Quote:
Originally Posted by Thraka View Post
Does tf_forced_holiday 2 work for costumes by itself? I had it turned on and it didn't work today. Does that mean I need to have this plugin to get costumes working?
Let me guess, this is on SourceMod 1.4.0?

There's a bug in SourceMod's holiday handling that is only fixed in 1.4.1 and newer (which means dev builds, since 1.4.1 isn't out yet).
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Thraka
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Old 11-09-2011 , 22:11   Re: [TF2] Force Holidays
Reply With Quote #28

Ahh I thought it was just this plugin, not just changing the cvar itself.
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DaftMink
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Old 11-09-2011 , 22:31   Re: [TF2] Force Holidays
Reply With Quote #29

Thanks for making the cvars visible to the public Powerlord.

Also for those wonder Valve has yet to add the Halloween/Fullmoon restriction on Halloween items.
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napalm00
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Old 11-10-2011 , 02:37   Re: [TF2] Force Holidays
Reply With Quote #30

Quote:
Originally Posted by DaftMink View Post
Also for those wonder Valve has yet to add the Halloween/Fullmoon restriction on Halloween items.
Are you sure? The wiki doesn't say so :O
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