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[TF2] Force Holidays - 1.10.2, Updated 2015-10-07


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-31-2011 , 19:19   Re: [TF2] Force Holidays
Reply With Quote #11

Full Moon appears to include the Thriller Taunt as well.
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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 11-01-2011 , 03:40   Re: [TF2] Force Holidays
Reply With Quote #12

Quote:
Originally Posted by Powerlord View Post
Full Moon appears to include the Thriller Taunt as well.
http://nooooooooooooooo.com/
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Sazpaimon
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Join Date: Apr 2008
Old 11-01-2011 , 04:08   Re: [TF2] Force Holidays
Reply With Quote #13

Does this work when there's an actual event going on? I have all the holidays set to 1, but I cannot use the birthday noisemaker.
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Powerlord
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Join Date: Jun 2008
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Old 11-01-2011 , 08:44   Re: [TF2] Force Holidays
Reply With Quote #14

Quote:
Originally Posted by Sazpaimon View Post
Does this work when there's an actual event going on? I have all the holidays set to 1, but I cannot use the birthday noisemaker.
It supposed to.

Guess what, I just found out that none of the overrides are working. I can literally hard code it to set it to true and return Plugin_Changed for Birthday mode or false / Plugin_Changed for Halloween, and it has no effect.

I've filed a bug on the AlliedModders bug tracker.
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Last edited by Powerlord; 11-01-2011 at 08:49.
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Powerlord
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Join Date: Jun 2008
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Old 11-01-2011 , 10:59   Re: [TF2] Force Holidays
Reply With Quote #15

I'm releasing version 1.2, which rolls Full Moon into the tfh_halloween cvar (as setting "2"). This is to fix TFHoliday_HalloweenOrFullMoon handling, because otherwise it will be wrong.

New version will be on the first post shortly.

However, despite Psychonic and Asherkin testing Halloween (and stating it should be working) they have yet to comment on Birthday mode, and Birthday mode may yet be bugged.
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Sazpaimon
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Join Date: Apr 2008
Old 11-01-2011 , 12:38   Re: [TF2] Force Holidays
Reply With Quote #16

I've tried also using tf_forced_holiday 3 and it doesn't work, halloween items can still be equipped and medkits don't change and I cant use noisemakers. Maybe tf_forced_holiday is bugged too.
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Powerlord
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Join Date: Jun 2008
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Old 11-03-2011 , 09:13   Re: [TF2] Force Holidays
Reply With Quote #17

This plugin isn't working properly right now due to a SourceMod bug. It should be fixed in the latest SourceMod snapshot or in SourceMod 1.4.1.

(It may also need to be recompiled under one of those versions, I'm not sure)
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Last edited by Powerlord; 11-03-2011 at 09:14.
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KyleS
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Join Date: Jul 2009
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Old 11-03-2011 , 14:00   Re: [TF2] Force Holidays
Reply With Quote #18

Quote:
Originally Posted by Powerlord View Post
This plugin isn't working properly right now due to a SourceMod bug. It should be fixed in the latest SourceMod snapshot or in SourceMod 1.4.1.

(It may also need to be recompiled under one of those versions, I'm not sure)
Does this work correctly when compiled against 1.4 3433+?
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Sazpaimon
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Join Date: Apr 2008
Old 11-03-2011 , 14:46   Re: [TF2] Force Holidays
Reply With Quote #19

Quote:
Originally Posted by KyleS View Post
Does this work correctly when compiled against 1.4 3433+?
Yes, 3433 should fix this bug.
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killerps
Member
Join Date: Jun 2011
Location: Libusza / Poland
Old 11-03-2011 , 19:18   Re: [TF2] Force Holidays
Reply With Quote #20

any chance to set only specific flag clients can wear halloween costumes?
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