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Advanced Team Attack Control


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The-Killer
Senior Member
Join Date: May 2007
Old 07-06-2008 , 14:53   Re: Advanced Team Attack Control
Reply With Quote #461

This doesnt work at all with new dods sadness
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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 07-06-2008 , 15:41   Re: Advanced Team Attack Control
Reply With Quote #462

Quote:
Originally Posted by The-Killer View Post
This doesnt work at all with new dods sadness
I'm running it on the new DOD:S. It works fine. I'm only using the slap and slay options, but it DOES work.

Windows
SM v1.1.0.2356
ATAC v2.5.0
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MrBlip
Junior Member
Join Date: Jul 2008
Old 07-06-2008 , 17:30   Re: Advanced Team Attack Control
Reply With Quote #463

Quote:
Originally Posted by FlyingMongoose View Post
That issue should be resolved in the 2.5.0 beta available via the svn.
Alright, thanks man.
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Nerospeed
Junior Member
Join Date: Jun 2005
Location: Germany
Old 07-07-2008 , 14:41   Re: Advanced Team Attack Control
Reply With Quote #464

Hello,

this error come by one Teamkill

Code:
07/07/2008 - 20:39:08: [SM]   [0]  Line 242, D:\Documents\SourceMod\atac\addons\sourcemod\scripting\atac_dods.sp::ev_PlayerHurt()
L 07/07/2008 - 20:39:09: "[=CdV=] Outburst<4><STEAM_0:1:cccc><Allies>" attacked "[=CdV=] Morgentuete<3><STEAM_0:cccc><Allies>" with "garand" (damage "80") (health "0") (hitgroup "chest")
L 07/07/2008 - 20:39:09: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 07/07/2008 - 20:39:09: [SM] Displaying call stack trace for plugin "atac_dods.smx":
L 07/07/2008 - 20:39:09: [SM]   [0]  Line 242, D:\Documents\SourceMod\atac\addons\sourcemod\scripting\atac_dods.sp::ev_PlayerHurt()
D:\Documents\SourceMod\atac\addons\sourcemod\ scripting\atac_dods.sp ???

L 07/07/2008 209:09: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)


This plugin running under Day of Defeat Source Orangebox

My Server is a Debian Etch Roor Server, not a Windows

baba
NeroSpeed

Last edited by Nerospeed; 07-11-2008 at 03:55.
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uragan
Junior Member
Join Date: May 2008
Old 07-10-2008 , 11:26   Re: Advanced Team Attack Control
Reply With Quote #465

I have 2 Errors @ dod source

atac_uberslap.sp
Native "KillTimer" reported: Invalid timer handle 320c0115 (error 3)

atac_dods.sp
Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)

can you fix it?
Do you need more informationsabout it??
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-12-2008 , 23:18   Re: Advanced Team Attack Control
Reply With Quote #466

it's a redundant issue that seems to apply on all day of defeats, sounds like a handle is getting corrupted or not getting created, that should be all the info I need, however I'm out regular internet access until next saturday so I will not have an opportunity to fix it, atac_dods holds DOD based karma code though.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 07-14-2008 , 09:45   Re: Advanced Team Attack Control
Reply With Quote #467

It probably can't find the atac_immunity cvar that atac.smx creates, but atac_dods/css.smx needs to check for admin immunity. Bad luck has struck me too though, as my graphics card died and I'm currently waiting for a new one to arrive.
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zuk4u
Junior Member
Join Date: Jan 2007
Old 07-16-2008 , 03:35   Re: Advanced Team Attack Control
Reply With Quote #468

Hello is it possible to make atac not show any menu after tk? I want it only to ban player after few tk's.
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GyroTarzan
Member
Join Date: Feb 2007
Location: Sweden
Old 07-17-2008 , 15:20   Re: Advanced Team Attack Control
Reply With Quote #469

Quote:
Originally Posted by zuk4u View Post
Hello is it possible to make atac not show any menu after tk? I want it only to ban player after few tk's.
I think so, if you only have atac.smx installed, not the other .smx files
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-19-2008 , 02:44   Re: Advanced Team Attack Control
Reply With Quote #470

Based on what he's asking, he BASICALLY wants all TK's to count for punished and then ban to be the only occurance. Currently this is not currently possible due to the way ATAC is built, though with the karma system if properly balanced for your particular server could make it work well.
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