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[L4D(2)] Remove Lobby Reservation (When Full)


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GrossKopf
Senior Member
Join Date: Jun 2007
Old 12-15-2009 , 17:40   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #101

Quote:
Originally Posted by Bigbuck View Post
Give this a try. You will have to compile it yourself, but it should stop giving that message every time an infected spawns.
Not really sure how to compile a plug in. I usually just download them from the forums.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-15-2009 , 17:44   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #102

Ok I compiled it for you, let me know what happens.
Attached Files
File Type: smx l4dunreservelobby.smx (3.7 KB, 503 views)
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marcovit
Member
Join Date: Jan 2010
Old 01-02-2010 , 13:28   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #103

I am getting this after full lobby:


Dropped ee czekaj from server (Disconnect by user.)
L 01/02/2010 - 18:24:57: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
L 01/02/2010 - 18:25:10: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
L 01/02/2010 - 18:25:23: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
L 01/02/2010 - 18:255: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
L 01/02/2010 - 18:25:55: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
Potential vote being called
L 01/02/2010 - 18:26:17: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
Dropped Kubba Lamkka (G.L.D.P) <333 from server (Disconnect by user.)
L 01/02/2010 - 18:26:22: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
L 01/02/2010 - 18:26:26: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.


Is it calling that for every bot/human player that disconnected?
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 01-02-2010 , 16:39   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #104

Ya, I must say that is an annoying feature. And it'd be nice to have it not do that. But tleast the plugin works.
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 01-07-2010 , 19:00   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #105

Hello I have a server with SuperVerus, Left 4 Downtown ext, l4d2infectedbot and this plugin (Remove Lobby Reservation) which all work great. What I would like to know is if you start a lobby is the only way for people to connect to the server by opening console and typing connect <ip:port> or can they join by invite, by clicking on groupserver, clicking on a friend that is in the game or by using console and typing openserverbrowser.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 01-07-2010 , 20:12   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #106

I'm running a 16 slot dedicated server on Linux, and absolutely can't get more than 8 players in there. I've installed SuperVersus, Left 4 Downtown, the Unreserve Lobby plugin, and Left4DToolz, none of which help. End result: every time lobby gets to 8, I get a slew of messages saying "a full lobby has connected, removing reservation from server," and still no one can connect even from the steam friends menu.
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D4rKr0W
Member
Join Date: Nov 2009
Location: Italy
Old 01-08-2010 , 08:04   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #107

Cuthbert, did you pay for the extra slots to your game server provider?

Type "status" in the server console (or rcon status if you do it from client console) and paste the info here.

If you have l4downtown installed and a simple unreserve game plugin you should be just fine.

This is the plugin with that annoying message removed, the previous posted version were not working.

Last edited by D4rKr0W; 01-08-2010 at 15:42.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-08-2010 , 15:02   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #108

Ok, I updated the plugin to remove the message. Please don't post SMX on these forums without the source code.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 01-08-2010 , 16:48   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #109

Yeah, I did purchase an additional 8 slots from Gameservers before I tried this. I had them do a full wipe of the server files in case any other plugins are interfering, will try tonight.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 01-08-2010 , 21:55   Re: [L4D(2)] Remove Lobby Reservation (When Full)
Reply With Quote #110

Okayyy no luck. Same thing as before, here's my output from the "status" command, hope it's useful:


] status
hostname: Left 4 Dead 2
version : 2.0.0.7 4059 secure (unknown)
udp/ip : 208.167.244.105:27015 [ public same ]
os : Linux Dedicated
map : c1m1_hotel
players : 1 humans, 0 bots (16 max) (not hibernating) (reserved 18403918f46ac00)

# userid name uniqueid connected ping loss state rate
# 31 1 "[TLGS] Cuthbert" STEAM_XXXXXXXX 01:24 104 0 active 20000
#32 "Coach" BOT active
#33 "Nick" BOT active
#34 "Rochelle" BOT active
#40 "Ellis" BOT active
#41 "(1)Nick" BOT active
#42 "(2)Coach" BOT active
#39 "(1)Coach" BOT active
#end
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