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Trivia


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nisback
Junior Member
Join Date: May 2005
Old 07-07-2005 , 09:36  
Reply With Quote #131

i think with the update steam. the triva have a bug

wen i answerd he say : player blabla war answered first ... for all questions ...
But blabla was not answered , i am the first dead...
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Mattie
Veteran Member
Join Date: Jan 2005
Old 07-07-2005 , 11:30  
Reply With Quote #132

Quote:
Originally Posted by nisback
i think with the update steam. the triva have a bug

wen i answerd he say : player blabla war answered first ... for all questions ...
But blabla was not answered , i am the first dead...
I assume you're using v0.9.0 of EventScripts?

http://mattie.info/cs/forums/viewtopic.php?t=285

-Mattie
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nisback
Junior Member
Join Date: May 2005
Old 07-09-2005 , 03:12  
Reply With Quote #133

Hi mattie
thanks for help but the problem persiste
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Mattie
Veteran Member
Join Date: Jan 2005
Old 07-09-2005 , 12:40  
Reply With Quote #134

Quote:
Originally Posted by nisback
Hi mattie
thanks for help but the problem persiste
I bet you have to change these lines:
Code:
trivia_answered 0
trivia_answered_by 0
To:
Code:
es_xsetinfo trivia_answered 0
es_xsetinfo trivia_answered_by 0
I'll try it on my server and see if it works, but I suspect that's the problem, so you should try it, too.

By the way, it's quite hard to answer your questions with such a distracting avatar ;)

-Mattie
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nisback
Junior Member
Join Date: May 2005
Old 07-11-2005 , 19:43  
Reply With Quote #135

thanks chef if working...
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Dickus
Member
Join Date: Feb 2005
Location: Sacramento, Ca
Old 07-31-2005 , 09:03  
Reply With Quote #136

When I answer a question correctly it announces "$$$ CORRECT ANSWER $$$
The Answer was : Ostrich , the person who answered it was 0 and the cash prize rewarded was : $ 600"

My name is not 0, and I was wondering how I could fix this error?
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Mattie
Veteran Member
Join Date: Jan 2005
Old 07-31-2005 , 10:17  
Reply With Quote #137

Quote:
Originally Posted by Dickus
When I answer a question correctly it announces "$$$ CORRECT ANSWER $$$
The Answer was : Ostrich , the person who answered it was 0 and the cash prize rewarded was : $ 600"

My name is not 0, and I was wondering how I could fix this error?
Did you try what I described in this post? I think it might resolve the problem:
http://forums.alliedmods.net/showthr...p=331194#23058

Best of luck,
-Mattie
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Dickus
Member
Join Date: Feb 2005
Location: Sacramento, Ca
Old 07-31-2005 , 17:56  
Reply With Quote #138

I did. It actually fixed another bug I was having with it as far as recognizing the question being answered already or not. Maybe I missed one though. The two files I changed using your fix were round_end.cfg and round_start.cfg.
Maybe there's another one to fix?
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Dickus
Member
Join Date: Feb 2005
Location: Sacramento, Ca
Old 08-05-2005 , 16:07  
Reply With Quote #139

The trivia mod is very popular on my server. My only dilema is the number of questions. I know from reading the previous pages in this thread that if the round_start.cfg gets too big it will cause the server to lag. I don't want that since I have 3 servers on the same box.
I was wondering if it would be possible to have it execute a different round_start.cfg each round?
I don't know how to code but if there is something that checks the round number then could the plugin determine the round number and execute a different round_start.cfg on each different round? Cuz all my ppl know the answers already. I have 200 questions and I need more. Lots more I think to keep them interested.
Anyway just a thought. Great plugin guys.
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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 08-05-2005 , 18:06  
Reply With Quote #140

Quote:
Originally Posted by Dickus
The trivia mod is very popular on my server. My only dilema is the number of questions. I know from reading the previous pages in this thread that if the round_start.cfg gets too big it will cause the server to lag. I don't want that since I have 3 servers on the same box.
I was wondering if it would be possible to have it execute a different round_start.cfg each round?
I don't know how to code but if there is something that checks the round number then could the plugin determine the round number and execute a different round_start.cfg on each different round? Cuz all my ppl know the answers already. I have 200 questions and I need more. Lots more I think to keep them interested.
Anyway just a thought. Great plugin guys.
Volmasoft has kind of disappeared, unless someone else picks up this script pack I think you'll have to try and figure something out yourself! Give eventscripts a try, its not really that hard to figure out!
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