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[L4D2] Standardized Revamp Structure 1.0 RTW


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fake_id
New Member
Join Date: Jan 2010
Old 01-26-2010 , 11:42   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #91

Help please,

after uploading this and add cvars

when in-game i get spammed by these messages and it never stops coming:


[SRSDBG] IR_PlayerFirstSpawn
[SRSDBG] Lowest Flow Survivor (0.000000) found within (1050.000000) of Map Start Area, aborting
nec connected
STRIKER_______N!kk!ll3r connected
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
nec unpaused the game
[SRSDBG] IR_PlayerEnterCheckpoint
[SRSDBG] IR_PlayerEnterCheckpoint
[SRSDBG] IR_PlayerFirstSpawn
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] IR_PlayerFirstSpawn
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] IR_PlayerEnterCheckpoint
[SRSDBG] IR_PlayerEnterCheckpoint
[SRSDBG] IR_PlayerFirstSpawn
[SRSDBG] IR_PlayerEnterCheckpoint
[SRSDBG] IR_PlayerEnterCheckpoint
STRIKER_______N!kk!ll3r unpaused the game
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] Lowest Flow Survivor (115.244140) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] Lowest Flow Survivor (0.000000) found within (1050.000000) of Map Start Area, aborting
[SRSDBG] Lowest Flow Survivor (0.000000) found within (1050.000000) of Map Start Area, aborting


what ever is executing is shown in game!!
and it is impossible to chat
please advice
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-26-2010 , 12:29   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #92

fake_id: Change srs_debug from 1 to srs_debug 0.
Downtown1 is offline
OmenLW
Junior Member
Join Date: Aug 2006
Location: America
Old 01-26-2010 , 12:47   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #93

now if we can all just settle on one config across at least 90% of competitive league sites then we will be good. one league allowing kits while one league doesnt is gross. tank on DeC1 is brutal, gotta love it. and as much as you irritated me, this is a nice plugin and i hope most league sites use it and then tweak it just right like cevo is trying to do.

Last edited by OmenLW; 01-26-2010 at 12:51.
OmenLW is offline
dacomb
Senior Member
Join Date: Oct 2009
Old 01-26-2010 , 13:00   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #94

Quote:
Originally Posted by OmenLW View Post
now if we can all just settle on one config across at least 90% of competitive league sites then we will be good. one league allowing kits while one league doesnt is gross. tank on DeC1 is brutal, gotta love it. and as much as you irritated me, this is a nice plugin and i hope most league sites use it and then tweak it just right like cevo is trying to do.

But then what would there be to argue about on the Steam L4D2 Forums?
dacomb is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-26-2010 , 16:00   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #95

Quote:
Originally Posted by dacomb View Post
But then what would there be to argue about on the Steam L4D2 Forums?
steam forums should be renamed to whineandcheese.com
GanjaStar is offline
dacomb
Senior Member
Join Date: Oct 2009
Old 01-26-2010 , 18:25   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #96

Quote:
Originally Posted by GanjaStar View Post
:mrgreen: steam forums should be renamed to whineandcheese.com
come now. you're being generous and polite now. :P
dacomb is offline
Blakeocity
Senior Member
Join Date: Nov 2009
Old 01-28-2010 , 04:28   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #97

Water Brake isn't working in this, Atomics plugin specifically for it works fine.

And the cvar is enabled.

Last edited by Blakeocity; 01-28-2010 at 04:36.
Blakeocity is offline
roywheels
Member
Join Date: Apr 2009
Old 01-28-2010 , 06:32   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #98

Hmmm, the water brake works for me but we had an infinite grenade launcher on the Dark Carnival finale yesterday.

This is using the latest RTW version on a windows server using mm 1.8 and sourcemod v1.4.0-hg2911.
roywheels is offline
biship
Member
Join Date: Dec 2009
Old 01-28-2010 , 08:12   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #99

Water brake works for me.
biship is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-28-2010 , 12:36   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Reply With Quote #100

Quote:
Originally Posted by Blakeocity View Post
Water Brake isn't working in this, Atomics plugin specifically for it works fine.

And the cvar is enabled.
i had the same thing. shut down the server and start it up again.

also, dont know if its related to this plugin, but i dont have any plugins relating to weapons installed, but yesterday on dark carnival, only 3 tier 2 weapons were available the whole campaign. hunting rifle, combat shotgun, and assault rifle. no ther tier 2 gun appeared for all 5 maps.
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