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Napalm Grenades!


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bolinux
Member
Join Date: Jul 2007
Old 08-16-2007 , 07:11   Re: Napalm Grenades!
#11

sry dude today i disable the plugin because the players leave our server about the looping fire sound. the fire nades on RPGx do not make such problems!
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 08-17-2007 , 11:38   Re: Napalm Grenades!
#12

This plugin needs to be edited in advanced mode, and the plugin details filled in. Can't approve otherwise. If advanced mode doesn't show the plugin detail fields, try repost as a new thread.
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Peoples Army
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Join Date: Mar 2007
Old 08-17-2007 , 16:49   Re: Napalm Grenades!
#13

im gonna tell you the same thing i did before , its not my fualt i cant edit it in advanced mode. i already spoke with Bailopan about this and reported it to him . its not my fault
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 08-17-2007 , 17:14   Re: Napalm Grenades!
#14

Sorry, BAIL does not inform me of every private message he receives from forum members. I went through every recent unapproved plugin today and either approved them or posted why I did not.
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Old 08-17-2007 , 17:18   Re: Napalm Grenades!
#15

oh lol sorry , actually i didnt pm him , i posted an eniter topic about the bug , becuase i got the same error 2 days in a row . thats why the other one is missing it also . if you want to give it a shot and maybee see if you can edit in advnaced mode , cause it doesn work for me .

p.s. i assumed you knew , i asked Bail to please inform the approvers of this error , so that you guys would all know what had happened . i guess he didnt tell any one .
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 08-17-2007 , 17:20   Re: Napalm Grenades!
#16

I can't, already tried. That why I suggested reposting in a new thread.
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 08-17-2007 , 17:22   Re: Napalm Grenades!
#17

Suggestion: Couldn't you make a formula for the time of the fire

something like:
( Damage / MaxHealth ) * MaxTime
IgniteEntity(client, ( float(DmgDone) / 100.0 ) * 12.0);
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Peoples Army
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Old 08-17-2007 , 19:31   Re: Napalm Grenades!
#18

ok please move all the posts to my other topic i just reposted . thank you sorry about inconvience.
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