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[CS:S] VIPMod


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gjaken05
SourceMod Donor
Join Date: Sep 2009
Old 01-14-2011 , 02:18   Re: [CS:S] VIPMod
Reply With Quote #41

I noticed in my server when the VIP escapes the Counter Terrorists get a point for the round. When the Terrorists Kill the VIP or the time runs out, the Terrorists don't get a point for the round.

So the game always shows Counter Terrorist:# of wins and Terrorist:0.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 01-14-2011 , 02:20   Re: [CS:S] VIPMod
Reply With Quote #42

Quote:
Originally Posted by gjaken05 View Post
I noticed in my server when the VIP escapes the Counter Terrorists get a point for the round. When the Terrorists Kill the VIP or the time runs out, the Terrorists don't get a point for the round.

So the game always shows Counter Terrorist:# of wins and Terrorist:0.
I noticed this as well but was hoping it was my lame testing. I guess Valve hasn't officially recognized these end round types. I'll add support for this in the rewrite.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 01-14-2011 , 04:31   Re: [CS:S] VIPMod
Reply With Quote #43

Can not wait to try this out after the rewrite!
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criminalist
Member
Join Date: Apr 2010
Old 01-14-2011 , 09:03   Re: [CS:S] VIPMod
Reply With Quote #44

And when the plug-in will be posted with the sound of Team Protect VIP?
=)
By the way I can be your beta tester
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rambomst
SourceMod Donor
Join Date: Nov 2009
Location: Sydney, Australia
Old 01-14-2011 , 19:36   Re: [CS:S] VIPMod
Reply With Quote #45

After looking around in the CSS GCF's I noticed that the VIP sound file is already in it so you don't need to add it as a custom sound file to use it.
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criminalist
Member
Join Date: Apr 2010
Old 01-15-2011 , 03:05   Re: [CS:S] VIPMod
Reply With Quote #46

Yes there is such a file
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rambomst
SourceMod Donor
Join Date: Nov 2009
Location: Sydney, Australia
Old 01-15-2011 , 03:08   Re: [CS:S] VIPMod
Reply With Quote #47

Quote:
Originally Posted by criminalist View Post
Yes there is such a file
I know... that's why I posted that... derp.
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criminalist
Member
Join Date: Apr 2010
Old 01-15-2011 , 03:12   Re: [CS:S] VIPMod
Reply With Quote #48

Quote:
Originally Posted by rambomst View Post
I know... that's why I posted that... derp.
I have confirmed your words
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criminalist
Member
Join Date: Apr 2010
Old 01-15-2011 , 06:09   Re: [CS:S] VIPMod
Reply With Quote #49

Quote:
Originally Posted by Kyle12 View Post
I noticed this as well but was hoping it was my lame testing. I guess Valve hasn't officially recognized these end round types. I'll add support for this in the rewrite.
+
randomly disappearing weapons at VIP can only knife.
If you can somehow, replace the blue clock on the floor VIP .=)
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 01-15-2011 , 06:19   Re: [CS:S] VIPMod
Reply With Quote #50

Quote:
Originally Posted by criminalist View Post
+
randomly disappearing weapons at VIP can only knife.
If you can somehow, replace the blue clock on the floor VIP .=)
Will fix. I originally had a better method but due to my own incompetience of using old gamedata, I scrapped the method and went with this hacky work around.

Look at where it has gotten me Will be completely resolved in the rewrite (I hope, I still don't know what's causing it now).
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