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[CS:S] VIPMod


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Zydu
Member
Join Date: Aug 2008
Location: Poland
Old 02-14-2011 , 13:22   Re: [CS:S] VIPMod
Reply With Quote #121

Hmm...
Code:
L 02/14/2011 - 17:58:26: [SM] Displaying call stack trace for plugin "VIPMod.smx":
L 02/14/2011 - 17:58:26: [SM]   [0]  Line 123, vip/core.inc::FireRoundEnd()
L 02/14/2011 - 17:58:26: [SM]   [1]  Line 120, VIPMod.sp::OnVIPEscape()
L 02/14/2011 - 17:58:26: [SM]   [2]  Line 277, vip/core.inc::CheckVIPPosition()
L 02/14/2011 - 17:58:26: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 02/14/2011 - 17:58:26: [SM] Displaying call stack trace for plugin "VIPMod.smx":
L 02/14/2011 - 17:58:26: [SM]   [0]  Line 117, vip/core.inc::FireRoundEnd()
L 02/14/2011 - 17:58:26: [SM]   [1]  Line 141, VIPMod.sp::OnClientDisconnect()
Nothing happens when VIP enters rescue zone.

Last edited by Zydu; 02-14-2011 at 14:38.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 02-14-2011 , 16:00   Re: [CS:S] VIPMod
Reply With Quote #122

D:

I did no checks to see if the gamedata file exists, I assumed it did. If the gamedata file was copied, I have no idea what's going wrong. Are there any other errors?
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Zydu
Member
Join Date: Aug 2008
Location: Poland
Old 02-14-2011 , 16:16   Re: [CS:S] VIPMod
Reply With Quote #123

Yes there are. After closer looking at errorlog I've also found.
Code:
L 02/14/2011 - 17:40:22: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 02/14/2011 - 17:40:22: [SM] Displaying call stack trace for plugin "VIPMod.smx":
L 02/14/2011 - 17:40:22: [SM]   [0]  Line 117, vip/core.inc::FireRoundEnd()
L 02/14/2011 - 17:40:22: [SM]   [1]  Line 107, VIPMod.sp::OnPlayerDeath()
L 02/14/2011 - 17:40:22: [SM]   [2]  Line 76, vip/hooks.inc::Event_OnPlayerDeath()

L 02/14/2011 - 17:40:22: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 02/14/2011 - 17:40:22: [SM] Displaying call stack trace for plugin "VIPMod.smx":
L 02/14/2011 - 17:40:22: [SM]   [0]  Line 131, vip/core.inc::FireRoundEnd()
L 02/14/2011 - 17:40:22: [SM]   [1]  Line 114, VIPMod.sp::OnRoundEnd()
L 02/14/2011 - 17:40:22: [SM]   [2]  Line 93, vip/hooks.inc::Event_OnRoundEnd()

L 02/14/2011 - 17:34:43: [SM] Error parsing gameconfig file "/home/wodzu2/games/source/cstrike/orangebox/cstrike/addons/sourcemod/gamedata/plugin.VIPMod.txt":
L 02/14/2011 - 17:34:43: [SM] Error 1 on line 0, col 0: Stream failed to open
L 02/14/2011 - 17:34:43: [SM] Native "LoadGameConfigFile" reported: Unable to open plugin.VIPMod: File could not be opened: No such file or directory
L 02/14/2011 - 17:34:43: [SM] Displaying call stack trace for plugin "VIPMod.smx":
L 02/14/2011 - 17:34:43: [SM]   [0]  Line 76, vip/stocks.inc::SetupTerminateRound()
L 02/14/2011 - 17:34:43: [SM]   [1]  Line 52, VIPMod.sp::VIPMod_Start()
L 02/14/2011 - 17:34:43: [SM]   [2]  Line 42, VIPMod.sp::OnConfigsExecuted()
The third one appeares afer loading as_ map.

Last edited by Zydu; 02-14-2011 at 16:19.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 02-14-2011 , 16:18   Re: [CS:S] VIPMod
Reply With Quote #124

L 02/14/2011 - 174:43: [SM] Native "LoadGameConfigFile" reported: Unable to open plugin.VIPMod: File could not be opened: No such file or directory - Is your only issue.

If you put the gamedata file in there, you may need to restart your server. This shouldn't be the case, but it sadly is.
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Zydu
Member
Join Date: Aug 2008
Location: Poland
Old 02-14-2011 , 17:57   Re: [CS:S] VIPMod
Reply With Quote #125

My bad... I've putted plugin.VIPMod.txt into translations folder...

Sorry for the trouble.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 02-14-2011 , 17:59   Re: [CS:S] VIPMod
Reply With Quote #126

No worries, if you have any other issues let me know.
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shyriu42
Member
Join Date: Dec 2009
Old 02-14-2011 , 18:09   Re: [CS:S] VIPMod
Reply With Quote #127

hello still crash server .... and say " echec to save VIP " when you saved it.

more and more strange... if this plugin can't works with mani admin ..it's not interesting for me i'm really dissapointing of that ...

continue and someday perhaps all works like with the first release...

++
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 02-14-2011 , 18:12   Re: [CS:S] VIPMod
Reply With Quote #128

Quote:
Originally Posted by shyriu42 View Post
more and more strange... if this plugin can't works with mani admin ..it's not interesting for me i'm really dissapointing of that ...
As stated at least three times now. Mani is your issue. If you load Mani as a SourceMM plugin instead of a VSP, the crashes will not continue. If they do, it's still a Mani issue and there's nothing I can do to work around this.
KyleS is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 02-14-2011 , 21:30   Re: [CS:S] VIPMod
Reply With Quote #129

1.2.1 pushed to GoogleCode.

Added:
- Full Support for Downloads (Models/Materials, Sounds, and Decals).

Fixed:
- Forceload not functioning if the mod hadn't been started before.
- PrintToChat commands not respecting vip_vocalize.
- CVars printing their changes to chat when the mod wasn't enabled.
- Made some minor optimizations.
KyleS is offline
krispx
Senior Member
Join Date: Jul 2010
Old 02-15-2011 , 03:23   Re: [CS:S] VIPMod
Reply With Quote #130

hey, this update fix the bug about grab weapons ?
i tested your latest 1.2.0 this week all work fine except the vip can take any weapons during the round :s
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