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New API and Syntax


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BAILOPAN
Join Date: Jan 2004
Old 12-19-2016 , 11:23   Re: New API and Syntax
Reply With Quote #821

Functions are not first-class.
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nergal
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Join Date: Apr 2012
Old 12-24-2016 , 15:47   Re: New API and Syntax
Reply With Quote #822

Not sure if this is an issue with menus but I made a forward with only one parameter which is a pass-by-reference Menu handle.

I made the forward just like every other forward but for some reason, it's not firing nor modifying the Menu handle.

Here's the typeset for it => "function void (Menu& menu);"

EDIT: I even retested the forward by passing the Menu handle by copy instead of reference but still no firing.

I tested this by having the menu add an additional item then printing a message to all available clients by console.
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Last edited by nergal; 12-24-2016 at 15:48.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 12-24-2016 , 17:04   Re: New API and Syntax
Reply With Quote #823

Quote:
Originally Posted by nergal View Post
Not sure if this is an issue with menus but I made a forward with only one parameter which is a pass-by-reference Menu handle.

I made the forward just like every other forward but for some reason, it's not firing nor modifying the Menu handle.

Here's the typeset for it => "function void (Menu& menu);"

EDIT: I even retested the forward by passing the Menu handle by copy instead of reference but still no firing.

I tested this by having the menu add an additional item then printing a message to all available clients by console.
Code of how your firing it/obtaining it?
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 12-24-2016 , 17:08   Re: New API and Syntax
Reply With Quote #824

Quote:
Originally Posted by nergal View Post
Not sure if this is an issue with menus but I made a forward with only one parameter which is a pass-by-reference Menu handle.

I made the forward just like every other forward but for some reason, it's not firing nor modifying the Menu handle.

Here's the typeset for it => "function void (Menu& menu);"

EDIT: I even retested the forward by passing the Menu handle by copy instead of reference but still no firing.

I tested this by having the menu add an additional item then printing a message to all available clients by console.
Handles are already pass-by-reference, though. You shouldn't need the &, right?
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 12-24-2016 , 18:02   Re: New API and Syntax
Reply With Quote #825

Quote:
Originally Posted by Headline View Post
Handles are already pass-by-reference, though. You shouldn't need the &, right?
Internal to SM, handles are references to memory, to SM plugins, they're 32 bit integers, but you are correct that the "&" is not needed to change something in the handle.
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nergal
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Join Date: Apr 2012
Old 12-24-2016 , 18:14   Re: New API and Syntax
Reply With Quote #826

Quote:
Originally Posted by WildCard65 View Post
Code of how your firing it/obtaining it?
I'm running it as a private forward.

here's the code associated with it.

typeset -> "function void (Menu menu);"

PHP Code:
// In OnPluginStart()
g_hForwards[OnMenu] = CreateForward(ET_IgnoreParam_Cell);

void Call_OnMenuFwd(Menu menu)
{
        
Call_StartForward(g_hForwards[OnMenu]);
        
Call_PushCell(menu); //Call_PushCellRef(menu);
        
Call_Finish();
}

// In menu command
        
Menu gamemenu = new Menu(MenuHandler_PickGame);
        
gamemenu.SetTitle("Gamemode Menu: ");
        
gamemenu.AddItem("-1""None (Random Gamemode)");
        
ManageMenugamemenu ); // in handler.sp
        
Call_OnBossMenu(gamemenu);
        
gamemenu.Display(clientMENU_TIME_FOREVER); 
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Last edited by nergal; 12-24-2016 at 18:18.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 12-24-2016 , 19:38   Re: New API and Syntax
Reply With Quote #827

And code responsible for adding function to forward?
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-24-2016 , 20:05   Re: New API and Syntax
Reply With Quote #828

Quote:
Originally Posted by WildCard65 View Post
And code responsible for adding function to forward?
PHP Code:
CreateNative("Mode_HookEx"Native_HookEx);

public 
int Native_HookEx(Handle pluginint numParams)
{
    
int hookIndex GetNativeCell(1);
    
    Function 
Func GetNativeFunction(2);
    if (
g_hForwards[hookIndex] != null)
        return 
AddToForward(g_hForwards[hookIndex], pluginfunc);
    return 
0;
}

// in subplugin
public void fwdOnMenu(Menu menu)
{
    
menu.AddItem("6""Testing Forward");
    for (
int i=MaxClients ; --i)
        if ( 
IsClientInGame(i) )
            
PrintToConsole(i"fwdOnMenu:: ==> Called");

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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 12-30-2016 , 00:42   Re: New API and Syntax
Reply With Quote #829

Is it possible to do static properties in methodmaps?

Eg:

Code:
static int s_CollectionSize = 0;

methodmap BaseCollection
{
	public BaseCollection()
	{
		return view_as<BaseCollection>(0);
	}

	static property int Size
	{
		public get()
		{
			return s_CollectionSize;
		}
		public set(int value)
		{
			s_CollectionSize = value;
		}
	}
}
I wish to be able to do the below without having to make an methodmap instance.

Code:
BaseCollection.Size = 666;
PrintToServer("BaseCollection.Size=%d", BaseCollection.Size);
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Last edited by Neuro Toxin; 01-01-2017 at 20:39.
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BAILOPAN
Join Date: Jan 2004
Old 01-01-2017 , 19:11   Re: New API and Syntax
Reply With Quote #830

Quote:
Originally Posted by Neuro Toxin View Post
Is it possible to do static properties in methodmaps?
Not yet, but it wouldn't be that hard I think. Want to file a bug? In the meantime, you can use static methods to return a constant.
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