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SM Time Warp


  
 
 
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Author
EvgenKo423
Member
Join Date: Apr 2011
Location: Russia
Plugin ID:
2312
Plugin Version:
1.5
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Slows down time at the different events.
    Old 04-18-2011 , 09:12   SM Time Warp
    Reply With Quote #1


    SM Time Warp v1.5


    This plugin can slow down time at the next events:
    - Headshot kills
    - Combo kills
    - Grenade and knife kills
    - Bomb explosions
    - Round buy time (alternative freezetime)
    - Some of the valve's achievements
    - When the last player in a team has been killed

    Features:
    * Headshot series: you can set headshot count needed to activate time warp
    * Kill series: you can set combo count needed to activate time warp
    * Two working modes:
    • Event mode. In this mode time warp activates at simple events (like HS).
    • Skill mode. In a Skill mode each player has it's own probability of activating time warp. At the start you have a very little chance to activate time warp, but with each kill you gain mojo (and with each death you loose it).
    * (De)Activation sounds: when time warp will be (de)activated, sound will be played
    * Bullet trails: you will see them when time warp will be activated
    * Activation control: you can include/exclude bots from activating time warp
    * Mojo statistics: you can check your rank in a top list of players' mojo

    CVARs:
    All CVARs and their descriptions are stored in a configuration file: .../cstrike/cfg/sourcemod/sm_timewarp.cfg.
    To check up the version of plugin you're using, type "tw_version" into your console.

    Languages:
    • English
    • Russian
    Installation:
    Just unpack sm_timewarp.zip into the .../cstrike/ folder.


    Warning:
    This plugin enables "sv_cheats" at the period of slowdown (just couple of seconds), so use it warily. I had fixed the "impulse 101" cheat, but I'm thinking it is not the one.


    Changelog:
    1.5:
    - Totally optimized!
    - Added activation when the last player in a team has been killed
    - Added an activation sound for all players (besides the sounds for killer and victim) and a deactivation sound
    - Bullet trails now can have a different colors. Look at the config file for more information...
    - Added mojo statistics (a lot of thanks to Dr. McKay for the information)
    - Screen overlays has been redrawn to be smoother; changed the text on an overlay, which is shown at the round start
    - Translation strings are merged into a single file
    - Major bug fix

    1.4:
    - Added activation at some of the valve's achievements (not any of the game achievements because of uses "sv_cheats" )
    - If min or max mojo is reached (in a Skill mode), it will be "min" or "max" word shown to you in a chat instead of mojo percent you just gain (or loose)
    - Minor bug fixes
    - Improved translation to English

    1.3:
    - Added activation control. You can change activation mode by means of the tw_bot_mode CVAR

    1.2:
    - Added bullet trails

    1.1:
    - Fixed knife hit bugs
    - Now Round Buy Time slowdown is controlled by it's own CVAR - "tw_buy_period"
    - Improved translation to English
    - Optimization and minor bug fix

    1.0: First release
    Attached Files
    File Type: zip sm_timewarp.zip (357.4 KB, 932 views)
    __________________
    Everything that has a beginning has an end.
    War... War never changes.....

    Last edited by EvgenKo423; 05-04-2013 at 09:29. Reason: Updated to v1.5; some bug fixes
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