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Module Hero: Glock Master (Mattbt)


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Sir-LaggAlot
Member
Join Date: Oct 2005
Location: USA
Old 02-17-2006 , 04:22   Module Hero: Glock Master (Mattbt)
Reply With Quote #1

Glock Master

Description
Glock Masta - Unlimited glock ammo.

shconfig.cfg CVARS
Code:
//Glock Master
glockmas_level 5
glockmas_health 125 	//How much health for glock master? (Default 125)
glockmas_armor 150		//How much armor for glock master? (Default 150)
glockmas_speed 375		//How fast can this glock master run with a glock? (Default 375)
glockmas_glockmult 0.0	//Damage multiplyer for his Glock (Default 0.0)
Attached Files
File Type: zip sh_glockmaster.zip (6.7 KB, 2121 views)
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Werewolf
Senior Member
Join Date: Jan 2006
Location: Sweden
Old 02-17-2006 , 15:32  
Reply With Quote #2

Nice, but this is wierd:
Code:
 glockmas_glockmult 0.0   //Damage multiplyer for his Glock (Default 0.0)
Shouldn't the glock be uneffective with 0.0? Or is it 0 extra damage? 1.0 is double?
I don't understand those multiplyers
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Emp`
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Join Date: Aug 2005
Location: Decapod 10
Old 02-17-2006 , 15:49  
Reply With Quote #3

multipliers from 0.0 to 1.0 dont change anything (and - multipliers dont do anything also)

the glock would just do normal damage
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Kadians
New Member
Join Date: Apr 2006
Location: Aussie
Old 04-01-2006 , 03:57  
Reply With Quote #4

Yeah, i agree if its the glock master it should mupltiply some damage, but gw
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 04-01-2006 , 14:59  
Reply With Quote #5

Quote:
Originally Posted by Kadians
Yeah, i agree if its the glock master it should mupltiply some damage, but gw
The orginal had no damage multiplier, hence the reason it is turned off, 0.0, by default. Besides what do you think cvars are for, set it up how you want.



bit late but berserker, it's a multiplier:
damage x multipiler = total damage

and because your confused if the multiplier is 1.0 or below, damage = total damage. There is no change. Anything above 1.0 will give you a new amount of damage caused.
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Batgirl
Junior Member
Join Date: Apr 2006
Old 04-02-2006 , 11:53  
Reply With Quote #6

I find this hero kind of useless because you can just use punisher
and I know that it gives more speed and armor and health but any hero can do that
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 04-02-2006 , 12:05  
Reply With Quote #7

Some people might like to be intelligent and make punisher a high level hero so everyone isn't running around with unlimited ammo. Then you make some of the heroes that give unlimited ammo on only certian guns lower levels.
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Batgirl
Junior Member
Join Date: Apr 2006
Old 04-02-2006 , 12:07  
Reply With Quote #8

Yeah i know but in almost 75% of the servers punisher is low level
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-02-2006 , 12:07  
Reply With Quote #9

Acutally, this hero has the potential to be very cool and useful.

Not many people use the glock when in a Superhero Mod server, so, naturally, people get annoyed when a Magneto-user uses Magneto on them. When they get the glock, they would most likely say "crud" or something.

If you give Glock Master a decent damage multiplier, then you got yourself a good counter hero. Give it a good gun model and maybe set it to a pretty high level with a high damage multiplier, then, for anyone who has the power and has never used it, they would realize how effective the glock is in Superhero Mod in burst-fire mode.

What i'm trying to point out is, is that some guns in Superhero Mod don't get their fair attention. The Colt and AK are the guns that always have the models and damage multiplier and such, so I think it's an awesome idea to try to reach out to some of the other guns.
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FullMetal
New Member
Join Date: Sep 2006
Old 10-06-2006 , 15:06   Re: Module Hero: Glock Master (Mattbt)
Reply With Quote #10

if i give you a model can you add it in?
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