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[L4D2] Standardized Revamp Structure 1.0 RTW


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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-20-2010 , 05:31   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #41

my logs are huge now. 155mb log wtf any way i can disable it?

like completely
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-20-2010 , 06:20   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #42

Quote:
Originally Posted by GanjaStar View Post
my logs are huge now. 155mb log wtf any way i can disable it?

like completely
srs_debug 0

We'll have a fix for the infinite GL "bug" soon (it's actually a bug in vanilla L4D2, just removing the GL in every other place makes it more obvious since Infinity-1 is still Infinity!).
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-20-2010 , 14:01   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #43

Quote:
Originally Posted by Frus View Post
Generally speaking there is only reason for us to look at log files if something has gone wrong. Continuing to log them is good, as if something does go wrong we have more information about it. But generally we know what a perfectly running log file will look like.
Cool man.
I'd asked a post or two back if you wanted logs posted or not and since I didn't hear back I figured I'd toss them up and see if you cared to have them or not. :P
Mainly I didn't know if you wanted more info especially regarding servers that weren't running a default config which is why I went ahead with it.

Anyway, it does log a lot so not posting them will definitely save some time.

Quote:
Originally Posted by Downtown1 View Post
We'll have a fix for the infinite GL "bug" soon (it's actually a bug in vanilla L4D2, just removing the GL in every other place makes it more obvious since Infinity-1 is still Infinity!).
Yes man, I knew it was bug in Vanilla also and get your joke.
I mentioned the bug in a previous post and didn't get a response to it so when I saw it again I knew I wasn't smoking crack and simply wanted to reestablish that I did experience it then give you guys feedback.


Thanks to all of you for your work on this... So far so good...
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-20-2010 , 16:46   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #44

As dacomb said, removing the unlimited grenade lauchers on dark carnival finale does not work with the cvar. On servers with +8 players this is a big problem, becuase people keep grabbing grenade lauchers untill it becomes a big pile of them. When someone then shoots this pile of grenade lauchers, the server completly brakes in ping and needs either a restart or a changelevel to the next campaign. Other from that this plugin is working topnotch.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-21-2010 , 00:49   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #45

New update released

Code:
 1.0 Release Candidate 2
      + Removes the Dark Carnival 5 infinite Grenade Launcher
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-21-2010 , 01:53   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #46

Question, If I choose not to remove the grenade launcher by setting the cvar to 0, will it still remove the infinite grenade launcher? I kinda like it when playing the finale and you know your going to win.
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Frus
Senior Member
Join Date: Aug 2009
Old 01-21-2010 , 01:58   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #47

The dark carnival grenade launcher is only removed if you enabled the remove grenade launchers cvar.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-21-2010 , 02:00   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #48

Cool thanks
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egor1908
Veteran Member
Join Date: Sep 2009
Old 01-21-2010 , 05:31   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #49

Quote:
Removes the Dark Carnival 5 infinite Grenade Launcher
What about the infinite sniper rifle?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-21-2010 , 06:17   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #50

Thanks Downtown.
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